Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Venari

by Lissar - Jam Entry

Discover what happened to an old ruin and rumors of a large beast roaming the wood.

WASD to move, left click on objects to interact, click on yourself to open inventory, sleep in your bed to change time and save, space to use your knife.


Not as detailed as I wanted to make it, but it was only three days! I hope to come back and expand on this concept later.

Possibly many bugs that have yet to be squashed!

Update: New post-jam version is out!

- Significantly changes collisions.
- Makes exits more obvious by including outcroppings and arrows to indicate where to go.
- Adds a few small items to the landscape.

I'm going to continue working on this! Making story and play more complex, and adding new areas and mysteries to solve.

Downloads and Links


Ratings

Coolness67%
#21Mood(Jam)4.19
#46Graphics(Jam)4.47
#100Audio(Jam)3.76
#313Overall(Jam)3.45
#489Innovation(Jam)3.13
#655Fun(Jam)2.84
#882Humor(Jam)2.00
#928Theme(Jam)2.56

Comments

Hyoga-3D says ...
Apr 21, 2015 @ 3:36am

Could have some more features, but nice game, very good art style, also nice the diversity of the levels.

HeuGamer says ...
Apr 21, 2015 @ 4:15am

Good-looking game, could use some indicators as to where you can move to transfer to the next area.

Frenchie says ...
Apr 21, 2015 @ 4:18am

The art is really nice in here :) I played it for a while but I kept getting lost. I had a really hard time knowing which corners of the map led to other areas. You should do something like making them all a different color or bolding them or something.

UndertakerInf says ...
Apr 21, 2015 @ 4:18am

No exit markers and spawning in the middle of each area made it very confusing. I picked up some things but was mostly lost. Pretty though.

Apr 21, 2015 @ 4:19am

I enjoyed the ambiance and the quiet sense of loneliness. Great visuals. It's a bit hard to navigate though. I can't really tell which corner will lead me to the next area, and sometimes I don't want to leave an area yet, and I do by accident.

BluShine says ...
Apr 21, 2015 @ 4:22am

Very pretty, loved the graphical style. Combined with the sounds it created a cool atmosphere.

I found the talisman, book, and necklace, but couldn't find the flute. I also met the beast but couldn't seem to interact with it.

The way the map worked was a little confusing. Hard to tell what was the edge of it, and what was a portal to the next tile. I also kept accidentally clicking on myself and opening my inventory when I was trying to interact with something in the world.

goadrich says ...
Apr 21, 2015 @ 4:24am

Great graphics! I liked the visual cues that you were at a cliff's edge. They set the mood well. Wandered around for a bit, but didn't get a good sense of what I should be doing when I interact with objects.

Matt Tuttle says ...
Apr 21, 2015 @ 4:25am

Absolutely gorgeous. I agree with what others have said about getting lost though.

I was able to find the talisman, book and flute (had to cut) but not the necklace. Seeing the beast was a definite "WHOA" moment but I had no idea what to do.

juxipolo says ...
Apr 21, 2015 @ 4:32am

Cool style, but hard to figure out how to navigate the map - can't easily tell what screen edges are connected and which are not. Couldn't figure out what to do once I found all the items.

Pixelcyborg says ...
Apr 21, 2015 @ 4:34am

Great atmosphere, plays like a storybook. With some more details to give it a clearer direction it could be quite the adventure :^)

dyfer says ...
Apr 21, 2015 @ 4:51am

Really beautiful style but didn't get everything. Probably need more time to enter this game.

Zeriver says ...
Apr 21, 2015 @ 11:32am

Interesting idea with nice art and music.
The downside is that you can get lost really easily.

Tselmek says ...
Apr 21, 2015 @ 11:44am

The atmosphere feels very nice and the art style plus the sounds make it better. A bit lost on where to go or not to go, but it felt nice playing.

DesignerNap says ...
Apr 21, 2015 @ 11:47am

Love the art style and audio. A little tricky to figure out where it is possible to go.

Backterria says ...
Apr 21, 2015 @ 2:12pm

Love the idea and the feeling of the game. The character is great also!Good job.

sararyCow says ...
Apr 21, 2015 @ 3:27pm

Love the art style, the atmosphere is great! would love to see more

bitdecaygames says ...
Apr 21, 2015 @ 3:48pm

The Good:
- the art was really unique and I really liked how it all fit together (the demon dog was a little out of place)
- I liked the sound effects and the atmosphere it created

The Bad:
- I almost rage quit from getting lost, the scenes were cool with the art, but trying to play an art piece can really suck sometimes without proper game elements
- I didn't quite understand the story, but I'm guessing its because I got lost so frequently and could only find the village by pure luck (and I never figured out how to pick up the burnt book)

The Ugly:
- nothing really, the app ran just fine on my MacBookPro

Good job! GO LD32!

scorched says ...
Apr 21, 2015 @ 5:45pm

I like graphics and sound (quality of sound is great compared to other Ludum Dare games I played), and the idea about day/night cycle (though I discovered it on the second play only after reading the description), but the gameplay is a maze-walking frustration. Should have more actions per area and more clear links between areas. Found all items but no use for them. Found a demon, expected it will eat me or I will play on the flute for it (which banned the knife for me forever), but it ignored me:( Also an intro would be nice

P.S. at some areas I got Z-ordering issues with heroine moving though log (for example) and back

FistBumpGames says ...
Apr 21, 2015 @ 8:54pm

Didn´t really understand what I had to do, and where I was actually supposed to go, but pretty as hell. really liked the mood and the sound of the game.
My character just disappeard or got stuck behind some big trees on the area with the shroom circle though.

xbcw says ...
Apr 22, 2015 @ 3:58am

The style and mood are excellent here. Reminds me of Hayao Miyazaki. The one difficulty I had was finding where the screen transitions happened.

Vidsneeze says ...
Apr 22, 2015 @ 8:19am

Good Game! just the right amount of exploring. Was kinda scare when the demon wolf. But i was able to put the spirits to peace. Also the atmosphere was brilliant!

Apr 22, 2015 @ 9:34pm

Phenomenal atmosphere. Love how you stuck with the isometric view even if the view was obstructed at times. Very clean minimalist art work.

Can't wait to play this more when I'm not working.

Apr 23, 2015 @ 1:45am

I absolutely loved the atmosphere of this game. The art style is awesome and minimalist soundscape really immerses the player into that world. The game's mystery compelled me to keep searching for items, and trying to decipher what to do next. My favorite game so far. Great job! Please, continue to develop this.

Raiyumi says ...
Apr 23, 2015 @ 6:32am

I like the ambiance and sound effects. The world definitely needs some sort of exit marker. But overall, it gives off a really nice mood.

phi6 says ...
Apr 23, 2015 @ 12:06pm

Absolutely love it. I rated the post-Jam version as its more true to your original vision, and besides collision bug fixes are allowed. The graphics are fantastic and I would really love to see this turn into a full game.

kabutakogames says ...
Apr 24, 2015 @ 3:37pm

I loved this! Great atmosphere and design for something so small

DeadFragment says ...
Apr 25, 2015 @ 6:44pm

Very gorgeous looking game, but could have more things to do within it, even if it's small interactions with things. Loved the sound as well and felt like it was building towards something great, lots of potential in this concept and would love to see this developed further!

-Neith

May 11, 2015 @ 6:04pm

Great job on your game! I had a lot of fun playing it. I love the adventure, art style and the environmental sounds. Keep up the good work!

DrPrettyPatty says ...
May 11, 2015 @ 8:54pm

Very very nice! I couldn't stop playing. Like others said, it would help a lot to have more indication about where the exits are on each scene, but as you play you kind of figure it out. Great job!

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