Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Monster Pillow Fight

by elliottd - Compo Entry

AUTOMATIC MULTIPLAYER with anyone else playing at the time

Pillow fight with a piggy-backing monster buddy.

wasd / left stick / arrow keys - move
ctrl / z key / X button(XBox 360 gamepad) - swing monster
space / A button - jump

didn't get to character choices, sound, other feedback
networking was pretty last minute and may have major problems but it worked smoothly in tests.

[BUG FIX] - enabled multi-player hits
In the spirit of bug-fixing, I have added this function to transmit the message that a connected player was hit.
public void GetBapped()
Instantiate(effectBank[EffectTypes.GetHit].particlesPrefab, transform.position + Vector3.up, Quaternion.identity);
if (!character.networkView.isMine)
character.networkView.RPC("GetBapped", RPCMode.OthersBuffered);
When any player is hit, both players get energy like they do from hitting the bouncy spheres. this was the intended behaviour

Downloads and Links




Malsanity says ...
Apr 20, 2015 @ 9:22am

No clear objective, no sound

Gaeel says ...
Apr 20, 2015 @ 10:40pm

Hmm, I wish other players were on so I could bap them...

Apr 21, 2015 @ 12:32am

It's alright. I like the idea, but the fact that there's no objective or even other players to fight isn't too great. But good job with this!

knarf2011 says ...
Apr 21, 2015 @ 12:36am

The game itself feels like something of a test. However, I managed to amuse myself for almost 45 seconds by using the infinite jump glitch. Feels quirky, but feels very incomplete as well.

Apr 21, 2015 @ 12:36am

Couldn't quite figure out what to do, which is a pity cause it's a lovely looking game.

Taldius says ...
Apr 21, 2015 @ 12:38am

The art looks good, it's sad there aren't a lot to do ...

Apr 21, 2015 @ 12:51am

Loved the low poly graphics and wackiness of swinging a monster around. I wish there was some objective but overall good

asobi tech says ...
Apr 21, 2015 @ 9:34am

A fun start to a multiplayer game.

Marek Lisý says ...
Apr 22, 2015 @ 9:38am

I mean, the goat-ish thing looks really cool and the whole idea isn't bad, but the game is basically unfinished... Also I didn't really get what those balls were doing there..

Apr 22, 2015 @ 4:10pm

Maybe you could add some bots? Unless the game gets very popular majority of the testers will find empty arenas.

jk5000 says ...
May 3, 2015 @ 12:03pm

More please.

DesignerNap says ...
May 3, 2015 @ 1:56pm

It feels a little like a gameplay test area but the animation and concept is nice. Would like to see this developed further.

chromebookbob says ...
May 3, 2015 @ 5:17pm

Nice low poly style, and it has good responsive controls. The gameplay is a little confusing. Well done!

May 11, 2015 @ 6:23pm

I really like this type of game world. My only gripe is that I wish there were some more reasons to explore. But otherwise this is quite an incredibly effort. Good Show!

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