Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Monster Pillow Fight

by elliottd - Compo Entry

NO SOUND
NO OBJECTIVES
AUTOMATIC MULTIPLAYER with anyone else playing at the time

Pillow fight with a piggy-backing monster buddy.

wasd / left stick / arrow keys - move
ctrl / z key / X button(XBox 360 gamepad) - swing monster
space / A button - jump

didn't get to character choices, sound, other feedback
networking was pretty last minute and may have major problems but it worked smoothly in tests.

[BUG FIX] - enabled multi-player hits
In the spirit of bug-fixing, I have added this function to transmit the message that a connected player was hit.
[RPC]
public void GetBapped()
{
GetEnergy();
Instantiate(effectBank[EffectTypes.GetHit].particlesPrefab, transform.position + Vector3.up, Quaternion.identity);
if (!character.networkView.isMine)
character.networkView.RPC("GetBapped", RPCMode.OthersBuffered);
}
When any player is hit, both players get energy like they do from hitting the bouncy spheres. this was the intended behaviour

Downloads and Links


Ratings

#329Graphics3.43
#397Humor3.00
#552Theme3.33
#919Mood2.41
#924Innovation2.52
#1089Fun2.00
#1119Overall2.24
#2143Coolness24%

Comments

Malsanity says ...
Apr 20, 2015 @ 9:22am

No clear objective, no sound

Gaeel says ...
Apr 20, 2015 @ 10:40pm

Hmm, I wish other players were on so I could bap them...

Apr 21, 2015 @ 12:32am

It's alright. I like the idea, but the fact that there's no objective or even other players to fight isn't too great. But good job with this!

knarf2011 says ...
Apr 21, 2015 @ 12:36am

The game itself feels like something of a test. However, I managed to amuse myself for almost 45 seconds by using the infinite jump glitch. Feels quirky, but feels very incomplete as well.

Apr 21, 2015 @ 12:36am

Couldn't quite figure out what to do, which is a pity cause it's a lovely looking game.

Taldius says ...
Apr 21, 2015 @ 12:38am

The art looks good, it's sad there aren't a lot to do ...

Apr 21, 2015 @ 12:51am

Loved the low poly graphics and wackiness of swinging a monster around. I wish there was some objective but overall good

asobi tech says ...
Apr 21, 2015 @ 9:34am

A fun start to a multiplayer game.

Marek Lisý says ...
Apr 22, 2015 @ 9:38am

I mean, the goat-ish thing looks really cool and the whole idea isn't bad, but the game is basically unfinished... Also I didn't really get what those balls were doing there..

Apr 22, 2015 @ 4:10pm

Maybe you could add some bots? Unless the game gets very popular majority of the testers will find empty arenas.

jk5000 says ...
May 3, 2015 @ 12:03pm

More please.

DesignerNap says ...
May 3, 2015 @ 1:56pm

It feels a little like a gameplay test area but the animation and concept is nice. Would like to see this developed further.

chromebookbob says ...
May 3, 2015 @ 5:17pm

Nice low poly style, and it has good responsive controls. The gameplay is a little confusing. Well done!

May 11, 2015 @ 6:23pm

I really like this type of game world. My only gripe is that I wish there were some more reasons to explore. But otherwise this is quite an incredibly effort. Good Show!

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