Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Kate Kligman - Jam Entry

Tomorrow by Kate Kligman & Shawn Livermon.

Role-play a surveillance drone! Fly from window to window gathering intelligence. Skip too many and watch the world sunset into oblivion.

Downloads and Links




Modoc73 says ...
Apr 20, 2015 @ 9:52am

Nice art style. The instructions could be a bit more clear though.

kabutakogames says ...
Apr 21, 2015 @ 2:36pm

I like your idea, and the art portrays it well - wish there was a payoff for gathering lots of data!

Apr 21, 2015 @ 5:51pm

I like the art and music. The surveillance idea is neat too. And very relevant.

Wertle says ...
Apr 21, 2015 @ 11:52pm

I liked the color window feedback for when you got intelligence, though eventually I started suffering from a little simulation sickness when the camera started moving really fast. The movement felt a little inconsistent which jarred my eyes somewhat. Also, it wasn't clear to me if it would end eventually or if it was an infinite game - maybe some feedback if you are approaching an ending if there is one? Or making some progress through the level? Also, the mood of the game was very chill and pleasant, which felt kind of disconnected from the idea of surveillance drones, so I was expecting something dark but got surprised at the rather pleasant atmosphere! But perhaps this is its own commentary? :) Nice job!!

Kitch says ...
Apr 22, 2015 @ 5:05am

Really liked the premise, and the city feel/parallax was great. Liked how it got faster as you gathered more as well.

Apr 22, 2015 @ 2:10pm

It felt like a nice start to a game. If there was some indication of progress perhaps different level styles later on it would be an excellent stand alone game.

mar3k says ...
Apr 23, 2015 @ 2:04pm

The art and music is great, though it would be nice to see something like a progress bar.

SowiHowl says ...
Apr 23, 2015 @ 2:06pm

Beautiful background and city, maybe a lot of work there but what is the main goal of the game ? Without any score system or meaning, the player doesn't know what to do, the game has to push him doing something to make it relevant. But keep going, it's nice !

Junber says ...
Apr 23, 2015 @ 2:27pm

Nice graphics and music. I have no problem with art games but it would be cool if you could see what percentage of windows you have surveillanced or something.

Nomys_Tempar says ...
Apr 23, 2015 @ 3:16pm

Pretty neat game, some lag in the scrolling, but I see the world's sunset and that's cool.

pythong says ...
Apr 24, 2015 @ 5:16pm

hmmmm okaayyyyy it's a bit laggy and gameplaywise there could have been a bit more of challenge? also i don't think it fits the theme very much

6DownStudios says ...
Apr 25, 2015 @ 4:41am

Simple but fun. I quite like the pixelart cityscape in the background, and the starting screen is a nice style as well.

Pat Kemp says ...
Apr 25, 2015 @ 4:46am

I like the mood and atmosphere! The abstract representation of gathering intelligence was very nice. I found the ship controls a little loose, and I wish I had more feedback as to how I was doing or what my goal was.

Good work!

Huo-cuo says ...
Apr 25, 2015 @ 5:04am

Very unconventional idea. I missed some kind of scoring system or more challenging mechanics.

ChuiGum says ...
Apr 25, 2015 @ 6:38pm

Great art style, and I loved the music! Wasn't quite sure what to do at first, but then I kept touching the white windows of the buildings and I saw that that made me speed up. Then eventually the windows were gold, and then the background was blue, then red, and then the whole screen was black. Not sure what was going on but I do think that this game has potential. :)

sekaru says ...
Apr 25, 2015 @ 6:42pm

The art was nice. Small thing but I would've preferred some sort of score counter.

Sundr0 says ...
Apr 25, 2015 @ 6:43pm

Nice art ! Lacks feedbacks but it was nice to play !

Trasevol_Dog says ...
Apr 25, 2015 @ 8:55pm

Cool game ! Also a big fan of the colored window feedback ! But I also agree with the others that some interface elements wouldn't be of too much... Nice work though :D

dos says ...
Apr 25, 2015 @ 11:44pm

10/10 would watch world sunsetting into oblivion again

Apr 25, 2015 @ 11:52pm

Above rating from my 6yr old son.

Apr 25, 2015 @ 11:53pm

Above rating from my 6yr old son

Goutye says ...
Apr 26, 2015 @ 12:10pm

Nice graphics! With some transitions, the game could be even better! Good one.

Xanjos says ...
Apr 26, 2015 @ 2:25pm

The concept is interesting but like others have said, there appears to be no clear indication of any score or progress bar to tell how far I'm into the game. I do like the graphics and audio though.

Jakub Koziol says ...
Apr 26, 2015 @ 6:33pm

It's really hard on the eyes. Possibly because you're using timeouts instead of window.requestAnimationFrame?
Other than that it's pretty solid but in the current configuration you really have to try to avoid windows to see what happens when you lose. ;)

Novodantis says ...
May 7, 2015 @ 9:53pm

Love the art style. But that sure is one flamboyant stealth drone =P

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