Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Garden State

by cbear_wallis - Jam Entry

This jam was weird...I did a hackathon last week and only got 4 hours of sleep but I needed to do the ludum dare for reasons. Anyways...what me and my girlfriend made is super experimental.
NOTE: The game saves a picture of your garden when you're finished so you can post on twitter etc.! ^_^

Instructions:
~Escape to quit.
~mouse is used to drag Plants onto the board. Plants can only be dragged onto grass. Every 2 flowers allows for an extra point for making plants. Lastly, This isn't competitive game...have fun with it <3 It's quite relaxing and nice in a lot of ways!

NOTE:
screenshots save in the actual mac app?? I couldn't fix this in time >.< so just right click the application and click show package contents. It's in the Contents folder. Sorry <3

Downloads and Links


Ratings

Coolness56%
#22Mood(Jam)4.18
#117Graphics(Jam)4.17
#152Humor(Jam)3.60
#181Overall(Jam)3.63
#250Innovation(Jam)3.50
#485Fun(Jam)3.11
#748Theme(Jam)3.03

Comments

Pix3M says ...
Apr 21, 2015 @ 7:02am

It's an interesting game design, though I had to mess around to figure out how this game worked. I think this game might be worth expanding with a larger map, I think :)

Also, 420 fertilize it

bradur says ...
Apr 21, 2015 @ 7:23am

Beautiful game! After a few tries, I finally managed to get rid of the "evil" dirt. Here's my garden: http://i.imgur.com/1d9YUhV.png . Also, it seems like all the plants went to pun school...

awestsecurity says ...
Apr 21, 2015 @ 1:40pm

Cute game. Music was perfect. Sometimes the plant speech bubbles just got in the way and I'm still not sure what the last plant did.

benbateman says ...
Apr 21, 2015 @ 1:48pm

I found it incredibly relaxing. The visuals are really cute.

Feedback: Sometimes the speech bubbles get in the way, but the puns make up for that.

Apr 21, 2015 @ 1:51pm

Very relaxing zen game. I think I would have liked a little more guidance on what a win condition and a lose condition was rather than just being left to play.

Perfect music choice.

The cute little interjections from the plants were confusing at first, but still cute. I also love the look of them, and the gently swaying grass.

I had a little bit of difficulty placing plants due to the cursor being above the tile I wanted to use. Even with the shading placement help, I still couldn't land the purple plant til my 5th attempt.

I didn't really understand the counter system with the plant costs, or how you earned points back. I actually thought I lost once I covered all the dirt, despite aiming for that goal. It might be a bit clearer to add some sort of 'win' screen.

In terms of polish, you could add a rollover effect on buttons. I also found it a little jarring that the music restarted when you restarted the game.

Good job!

kabutakogames says ...
Apr 21, 2015 @ 3:18pm

A really strong entry, though the difficulty kept me from getting too addicted

nihilocrat says ...
Apr 21, 2015 @ 5:28pm

I like how the plants talk randomly, I don't think I've played a puzzle game like that.

MrRoboman says ...
Apr 21, 2015 @ 8:10pm

Ugh, my computer's eight years old and my graphics card is, too! Couldn't play this delightful looking game :(

Apr 21, 2015 @ 8:20pm

Really liked the soft lighting and colors combined with the music. Even without the challenge, the game was nice to play. Very pleasant. A nice relaxing moment after a stressful game jam.

MikkelLevisen says ...
Apr 21, 2015 @ 8:28pm

I had a good time playing this cozy, humorous, relaxing and puzzly game. I found myself enjoying the company of the cute and funny plants quite a bit.

The music, sounds, juicy animations and speech bubbles makes it feel like a complete game.

Robotic-Brain says ...
Apr 21, 2015 @ 9:30pm

I didn't really understand what exactly makes you "lose".

However it's a nice relaxing game. Good music choice!

cbear_wallis says ...
Apr 21, 2015 @ 9:38pm

@Robotic-Brain there is no lose or win :) you may not like certain endings though lol

Apr 22, 2015 @ 2:41am

This is an adorable game. I'm a huge fan of the color choice and the overall feel of it. The mechanics are intuitive yet vague enough to keep me wondering if I've made the right choices, but in the end, I have something to enjoy so much.

Ryumaru says ...
Apr 22, 2015 @ 4:57am

On my first map I just messed around, and the pesky bad dirt didn't really do much. On all my other attempts, it absolutely wrecked me. Definitely an experience where the sum is better than the parts ( and the parts are good to begin with!)

dunin says ...
Apr 23, 2015 @ 1:21pm

cute but strange...

Apr 23, 2015 @ 1:59pm

Awe I really liked this. It's very serene and peaceful, and I really enjoyed playing around with it to kind of figure out how certain things worked.

The whole atmosphere of the game is superb. The animations for the art assets blended very nicely with calming music and just give the whole thing a flow that feels great.

It took me probably two or so rounds (maybe 3?) to start to figure out why exactly the rounds ended. But I liked the overall presentation of the mechanics and how everything is learned by interacting with it and observing behaviors. I read your post-mortem post and I think you were really able to recover and make something engaging and different by cutting out the notion of specific player goals. For a small scale game like this it's wonderful to just be able to unwind and enjoy the mechanics with no other clutter getting in the way. It feels... pure, I suppose is a good way to phrase it.

The talking plants were a nice touch too, though I found they tended to talk a bit too much. Often times their dialogue would overlap over each other and sometimes with multiple speech bubbles present it would detract from the rest of the experience. So I think maybe spacing them out a bit more would have been nice.

Oh this is nit-picky, but I also noticed what you call the "brambles", the darker squares... when they act on their turn I noticed their animations could have been slightly smoother when they seem to "exit" and move to another square. They disappear instantly, and it could have been nice to have them shrink out in the same way the "grow" in to their final position.

Also I found sometimes when dragging a plant over to a specific tile it wouldn't register as I expected sometimes. It wasn't a huge deal, but sometimes I would have to re-drag the plant of my choice over a tile more than once to get it to go to the tile I expected.

Fantastic entry overall though, it's a little bite-sized bit of relaxing joy. These peaceful zen-like games can be interesting to see because of how tense game jams typically are. Interesting how, from so much stress things that are so calming can be created.

cbear_wallis says ...
Apr 23, 2015 @ 4:26pm

Thank you @CriticalMammal ^_^ I appreciate the detailed and in-depth critique

rogueNoodle says ...
Apr 24, 2015 @ 9:26am

"You can't plant anymore if you haven't botany"

Not sure whether to rate you up or down for that one ;) (up, of course!) Very cute & very relaxing. I think there's a great puzzle game in here too if you explored it more (sort of a Threes/Triple Town/Road not Taken kind of thing

Crowbeak says ...
Apr 25, 2015 @ 7:42am

It's really hard to understand the rules that govern how everything works, but the mood it sets is fantastic.

grywhttl says ...
May 2, 2015 @ 12:35pm

Don't really know what was going on, but enjoyed it! Loved the puns.

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