Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Utensil Attack

by TheBurningHat - Compo Entry

Utensil Attack!
----------------------------
You are the sole survivor after a zombie outbreak which has consumed the world. The army's have used all the weapons so there are only kitchen utensils left to help you fend of the hungry masses!
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Controls:
Movement: WASD
Aim: Mouse
Shoot: Q or Left Mouse
Select Weapon: 1-6 or Click it!
Run: E or Space
Cheater Mode: P
-----------------------------
Directions:
There are 100 waves!
You have limited energy which respawns!
Every zombie drops something!
-----------------------------
If you have issues running the "Windows" version of the game please try the "Older Java Version", Thank You!

Downloads and Links


Ratings

Coolness60%
#349Fun3.31
#504Overall3.22
#520Theme3.38
#579Mood2.90
#630Humor2.58
#711Audio2.30
#857Graphics2.52
#944Innovation2.47

Comments

jhell says ...
Apr 20, 2015 @ 10:03am

Well-made, I had fun, it's rewarding that every enemy drops something. Maybe some kind of power-ups to improve it? Like more speed?

Anyways, good job (but no love for Azerty made it hard to test x)).

jlauper says ...
Apr 20, 2015 @ 8:13pm

Funny idea, but you should limit the burning hats a bit, you can just wait for a bunch of zombies kill them with a hat and get ten more hats.

Ouro17 says ...
Apr 20, 2015 @ 9:29pm

Well done. I think that OP mode is not necesary, so much heal and burning hats are over op. GJ for 48h compo ;)

shatley123 says ...
Apr 21, 2015 @ 3:00pm

Nice game!
My criticisms would be the candles seems overpowered. If you get a bunch of those early on, you can just keep going on practically doing nothing. Also, maybe in a post-ld version you should make the drops more rarer later on, because after you kill a bunch of zombies there is pretty much an endless supply of pickups.

Apr 21, 2015 @ 3:04pm

The burning hats made me laugh. Pretty simple, but does what it does well!

bernardery says ...
Apr 21, 2015 @ 3:07pm

Solid work. The main problem in my eyes is that zombies line up perfectly with each other while chasing you so you can't tell how many are coming after you.

bpvelloso says ...
Apr 21, 2015 @ 3:10pm

Nice Job! Very funny, hardest at the beginning, but when you got the other weapons it become more easy, until you die.

joppiesaus says ...
Apr 21, 2015 @ 3:20pm

well thought complete game. I don't get why there's a "god mode"(when you press p), and I don't get burning hats either. Weapons seem either underpowered or overpowered, while there are tons of pickups. They ruin the But it's a fun complete game with sounds and stuff! It could use some polish and some obstacles, but great work!

roving-stone says ...
Apr 22, 2015 @ 6:21am

This game feels really good. I like how everything you throw and all the zombie blood stays on the battlefield. One of the more complete entries I've seen. Great job!

dcolgan says ...
Apr 23, 2015 @ 1:56pm

Couldn't run the game on Linux: Exception in thread "main" java.lang.UnsupportedClassVersionError: engine/Main : Unsupported major.minor version 52.0

TheBurningHat says ...
Apr 24, 2015 @ 7:14pm

Hi, Thanks for all the great feedback so far. I have now added a recompiled version of the game for Mac/Linux and Java 1.7 users. If you continue to have issues please let me know!

Apr 24, 2015 @ 8:00pm

Fun! I like the unusual controls, they work for me.

oparisy says ...
Apr 24, 2015 @ 8:01pm

Nice to see a Java game! I felt like basic enemies should kill faster, that would have felt more empowering. I like how the battlefield gets slowly more cluttered with weapons and power ups.

Apr 24, 2015 @ 8:08pm

Another classic run away from zombies firing spoons game! I had a lot of fun playing this game. Liked the way that the jam slowed the zombies down. Great job!

plokdev says ...
Apr 24, 2015 @ 8:10pm

I've played tons of games in this jam where you attack with spoons, but only in this one do I actually feel like I'm throwing spoons. There's a nice variety of weapons, too. The banana hat is OP, though,

Smiley says ...
Apr 24, 2015 @ 8:56pm

Nice to see a game using good old pixel manipulation of AWT/Swing buffers :)

Wevel says ...
Apr 24, 2015 @ 9:32pm

Nice game, would be nice to scroll through the weapons

Apr 25, 2015 @ 2:13pm

Yeah, I go pretty far until accidentally switched window =) When I returned, I was already dead. Classic idea and nice implementation =)

May 5, 2015 @ 4:47am

In Linux i get the following.
Exception in thread "Game" java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at engine.Sound.playSound(Sound.java:19)
at engine.Entity.hit(Entity.java:55)
at game.entities.Zombie.tick(Zombie.java:21)
at engine.screens.Game.tick(Game.java:89)
at engine.ScreenManager.tick(ScreenManager.java:29)
at engine.Main.tick(Main.java:52)
at engine.Main.run(Main.java:113)
at java.lang.Thread.run(Thread.java:745)

May 8, 2015 @ 1:28am

I like it, but kind of a grind. If the difficulty increases, it does so too slowly.

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