Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Sam On Tape

by fluidvolt - Compo Entry

Sam's building is overrun by Martians! Get her to the first floor using... her boombox, I guess? Look -- no-one said this was gonna be easy to understand.

Arrow Keys to move!

Made in Flash with Flashpunk.

Downloads and Links


Ratings

Coolness75%
#10Audio4.37
#172Mood3.48
#178Theme3.84
#263Overall3.51
#298Humor3.22
#338Graphics3.41
#360Fun3.29
#433Innovation3.27

Comments

Armanky says ...
Apr 20, 2015 @ 7:55am

The music is great and the idea is definitely cool. In practice though, it does usually end up with your just standing in front of the enemy waiting for them to die. The dialogue was pretty fun as well.

ChronoDK says ...
Apr 20, 2015 @ 8:01am

Nice little game! Bonus points for short game length and win screen :-)

Bitterdeath says ...
Apr 20, 2015 @ 8:06am

Great music. Loved that hair! When I was done I wanted more levels.

JakeL168 says ...
Apr 20, 2015 @ 8:11am

This is pretty interesting, since I can't control my bullet shooting, I'll have to rely on the AI glitch ( or an intended feature ) to move across the level. Quite a number of strategy involved here, would love to see more enemy variation and levels in the future. :)

rallebauz says ...
Apr 20, 2015 @ 8:53am

Really cool. Wish there was more of it

headchant says ...
Apr 20, 2015 @ 10:01am

Concept and execution is great. Love the music! Short and sweet.

Jadernak says ...
Apr 20, 2015 @ 10:05am

It has everything! The optimal strategy of keeping the right distance is probably the only weak spot I can think of.

Docjekyll says ...
Apr 20, 2015 @ 7:44pm

Great idea for a music-driven gameplay mechanic! I think I might have to experiment with/expand on this idea some. Very cool.

I like how you built up the music as the game progressed, and the dialog was fun as well.

Great work!

Teesquared says ...
Apr 20, 2015 @ 7:53pm

Great game and the music is awesome. Complete and fun to play. The restarts make it easy to finish and the story keeps you interested.

Photon says ...
Apr 21, 2015 @ 12:47am

A bit short and easy, but I do dig the concept. Plus the atmosphere was nice and trippy. A little more meat on the idea and this could be quite the groovy game!

Dan Norder says ...
Apr 21, 2015 @ 12:55am

Awesome music, good graphics and effects. Very short game, though.

Apr 21, 2015 @ 6:21am

Games are on a beat are the best ;)

pixzleone says ...
Apr 21, 2015 @ 6:23am

Cool game!

Ossi says ...
Apr 21, 2015 @ 6:25am

Great music and nice take on the theme. A bit simple and engaging against the enemies was a tad bit boring. I really like the final screen too! Good job!

Exolun says ...
Apr 21, 2015 @ 6:33am

Great beat, creative theme. Well done!

Squeka says ...
Apr 21, 2015 @ 7:27am

Nice use of beat as weapon.

llamaguy says ...
Apr 21, 2015 @ 1:02pm

Great concept, smells like a finished future game

Raiyumi says ...
Apr 22, 2015 @ 2:43am

Really cool idea! I'd love to see this as an actual game. Also, that music was rocking hard! Great job!

igoramendola says ...
Apr 22, 2015 @ 6:38am

The game concept and use of the theme is awesome! Also, the good music fits perfect with the game... and your characters are adorable ^_^
Very well done. If you make an expanded version, I would like to play it! :D

Btw, I also played your other game (On Dungeons) and I liked it too. Pretty funny :))

Adreqi says ...
Apr 22, 2015 @ 7:19am

This is pretty neat :) Okay I automatically like any game based on music but still.

Little thoughts:
- A little bit short (just like mine :p )
- I don't know if it is possible to die, but a health indicator would be nice (I understand if it is a conscious choice ^^)
- Nice music :)
- Nice pixel art, there should be more (decoration, furniture...)

Good job.

dydx says ...
Apr 22, 2015 @ 9:38pm

AWESOME music and feel. I live in a walk-up too :(

MiniBobbo says ...
Apr 23, 2015 @ 2:07am

Level progression was going well. The second to last floor was challenging and took twice to beat. Then the last one just required pressing right and waiting.

This is a great proof of concept with cool music and some fun dialog but would definitely benefit from some more levels and enemy types. Great job, and the ending animation was great.

thephantom says ...
Apr 23, 2015 @ 6:46pm

i liked the graphics and mechanics .. it just need a little bit more of gameplay though

goerp says ...
Apr 23, 2015 @ 6:52pm

Short but sweet. I actually found your game pretty easy to understand. You just walk and everything becomes clear.

I might take a look at your code how you made the game synchronise with the music. Nice music by the way.

Zanzlanz says ...
Apr 24, 2015 @ 12:07am

You did a great job with this - I think the idea has a lot of potential! Awesome music and art :]

Pilly says ...
Apr 24, 2015 @ 3:57am

Short and polished. I love the little details and how they relate to the music (moving of the stage, weapon shooting at the perfect rhythm). The combat was pretty basic, so if you were to spend more time working on this, you could improve that (add a dodge mechanic? Improve AI?).

Nice work!

PapyPilgrim says ...
Apr 24, 2015 @ 11:37am

Great audio and great take on the theme, but gameplay? not so much

hexdie says ...
Apr 25, 2015 @ 3:25am

Really fantastic music! I love it so much! I also really enjoyed the gameplay mechanics. The enemies were a little lacking in complexity or challenge, but I still enjoyed what short time I had with it due to the great music and mechanic idea. I hope you do a post-compo version of this!

Enneract says ...
Apr 25, 2015 @ 3:47am

Nice job, feels solid, and has a cool concept. I just wish that you could aim the sound waves. Since they come out the same direction you're facing normally you just need to stand still to kill the enemies. But overall great work :)

Apr 25, 2015 @ 4:41am

While the gameplay lacked a little, your music was GREAT. Very awesome job. The graphics were also a bit minimalist but they worked nicely with this game. So good work!

Apr 25, 2015 @ 4:44am

Really good idea, really well executed. More!

Apr 26, 2015 @ 3:39pm

Loved the music and the way once it started the room started moving to it. Was a nice touch. The graphics are also great and I like that you included an ending screenshot.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]