Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by Tanner - Compo Entry

Killing citizens just by giving orders? Isn't it unconventional? It's life of dictator. Now you can be one!

This entry uses experimental apis(speech recognition and synthesis) and REQUIRES Google Chrome to work.

Just use some words which mate with killing. If you have a problem - speech recognition just sucks - you can freely use buttons.

Good luck! Any feedback appreciated!

Downloads and Links




TaoPhoenix says ...
Apr 19, 2015 @ 12:46am

Yeah, I only use Firefox type browsers, so I have to pass on this one, plus I don't have a microphone. But good effort trying to use new tech in a LD game!

Azlen says ...
Apr 19, 2015 @ 6:17am

So do I have to kill everyone ? what about the announcer or the executioner, should I kill them too ? :P

Fun idea, not very unconventional though (it happens all the time IRL :P)

stray says ...
Apr 19, 2015 @ 10:15am

That's nice and similar to my game :D

Apr 19, 2015 @ 12:18pm

It's really fun but the music is a little too loud. And if you could add more reasons it'd be awesome

Kalinka says ...
Apr 20, 2015 @ 11:57am

Five star in Humor !!

Ysty says ...
Apr 20, 2015 @ 12:04pm

A really nice idea, although I spared all the JavaScript haters because JS has hurt too many people already :P

Joystikman says ...
Apr 20, 2015 @ 12:11pm

The voice recognition don't work all the time but it's really funny.

EdwardGreysky says ...
Apr 20, 2015 @ 1:17pm

Good idea but is there a goal ?

(But I had a lot of fun killing all those linux lovers !)

pavel_insight says ...
Apr 20, 2015 @ 1:30pm

Speech recognition didn't work, but I vote 5 for innovation, since the concept is funny. :)

Sheepolution says ...
Apr 20, 2015 @ 3:38pm

I would've liked some gameplay, like, a way to lose other than not killing anyone. Right now it's just repeatidly saying "Kill" and though that's fun for a short while, it gets boring very quickly.

Azurency says ...
Apr 20, 2015 @ 5:22pm

had a lot of fun killing those people !

Apr 20, 2015 @ 5:26pm

great concept and start to a bigger game. Do you plan on continuing? I included it in part 1 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

Apr 20, 2015 @ 5:52pm

You heard me.

bpleonvong says ...
Apr 21, 2015 @ 6:12am

Wish the voice recognition worked for me, other than that it was okay.

Apr 21, 2015 @ 8:56am

Great idea using voice recognition! I feel like this could be a lot of fun with some more work put into it.

PIXEL^3 says ...
Apr 21, 2015 @ 9:12am

Not bad, the voice recognition broke on me a couple times but it was funny when it worked. Maybe you were going for dark humor but it might be better with a themeing that fit the hilarity of bad voice recognition. A debate for example.

PIXEL^3 says ...
Apr 21, 2015 @ 9:38pm

I made a Twitch highlight of my playthrough.

tmpxyz says ...
Apr 22, 2015 @ 11:36am

New tech, though my mic doesn't like me

Techblogogy says ...
Apr 23, 2015 @ 7:51pm

This was very fun! Although mic thing was a bit dodgy

DesignerNap says ...
Apr 23, 2015 @ 8:07pm

mic detection was a bit off but fun ideas

Omiya Games says ...
Apr 23, 2015 @ 11:47pm

Speech recognition did not work, but it seemed like saying "Kill" 32 times isn't all that intriguing either. A good attempt, but filled with problems.

Apr 24, 2015 @ 9:12pm

I had trouble with the speech recognition, it wasn't quite working, I had to repeat kill lots of times and it would only work randomly one time or another.

Gunzil says ...
Apr 25, 2015 @ 5:40am

I was having mad trouble with the voice recognition, but it's cool that it's there and the idea of using vocal recognition is very unconventional :)

I'd rather it have started with 10 citizens over 25, as once I wanted to find out what happens when you kill them all it took quite a bit to click through all the remaining civilians. Also the voice clips would keep queuing up instead of interrupting each other so I'd having the voice talking about guy I killed 3 civilians ago and I'd have to wait for them to catch up.

Overall it's very thematic and innovative. I streamed this game as well so a video is in the works :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]