Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by PixlWalkr - Compo Entry

Explore and fight your way in the shadow temple to find a relic weapon. Hit enemies and open switches by using your trusty slingshot and pick up crystals as your ammo.

The game was created withing 48hrs for Ludum Dare 32 with the theme "An unconventional weapon"

WASD/Arrow Keys - Movement
Mouse - Aim and shoot, hold left mouse button to pull slingshot.
Restart Level -
P - Pause
M - Mute

I didn't manage to make a BGM and if there are some minor platform weirdness sorry bout that didn't have much time to tweak it. But I hope you guys finish the game and have fun :)

Iridescent 2.0 in development for stencyl jam 2015. more info here:

Downloads and Links




Lynx says ...
Apr 20, 2015 @ 3:32am

I love this idea, it's a really clever take on the theme and it's absolutely gorgeous and atmospheric. Man the enemy flying eyes are creepy. I might suggest working on the platforming physics, they feel a little bit floaty, but great work regardless!

klbrazil says ...
Apr 20, 2015 @ 6:14am

great game and mechanicsss clever usage of that blue crystal (y)

PachowStudios says ...
Apr 20, 2015 @ 7:58am

Very impressive graphics! Amazing amount of visual polish for the compo. I feel like the controls are a little floaty though.

GAFBlizzard says ...
Apr 20, 2015 @ 8:15am

Great graphics!

retrophantom says ...
Apr 20, 2015 @ 8:20am

i really like the graphics, the overall game is really nice, the only thing bad about it is no music and the platform detection is a little edgy

strega says ...
Apr 20, 2015 @ 8:24am

Very nice visuals. The atmosphere was good. I had some issues telling apart the orange and red crystals some times. The blue crystal freezing the water was a nice effect. Well done!

gillyadrien says ...
Apr 20, 2015 @ 8:26am

Great work, a lot of fun! Now I could only wish for music and SFX as beautiful as the graphics are.

0x0961h says ...
Apr 20, 2015 @ 8:29am

O-o-o-oh, these visuals are ama-a-azing, I love them.
But, seriously, very solid and great entry. Good job!

fullmontis says ...
Apr 20, 2015 @ 8:58am

Very interesting visuals, I wished there were more animations in there. The mechanics are interesting, but I found that sending the gems where I wanted them to is way too hard. I had to retry some rather simple shots a lot.

Also the controls of the character are kinda clunky.

Aside from that, I really enjoyedit.

bazld says ...
Apr 20, 2015 @ 9:13am

Whoa - beautiful game!

EdibleKittens says ...
Apr 20, 2015 @ 9:19am

Very well done, Looks awesome and plays well!

stoarch says ...
Apr 20, 2015 @ 9:30am

Graphics is good. No tutorials. Holding mouse button to throw farther learned occassionally.

Good game. Thank you.

nicotuason says ...
Apr 20, 2015 @ 11:46am

Beautifully crisp graphics and great level design! I just wish there was a way to tell what color crystal you're currently holding.

lightsoda says ...
Apr 20, 2015 @ 12:07pm

I found it a bit too easy to get yourself into a pickle, having to restart a level. Looks cute.

Split82 says ...
Apr 20, 2015 @ 12:40pm

Awesome mood and nice graphics. I enjoyed it a lot.

colludium says ...
Apr 20, 2015 @ 2:56pm

Lovely graphics and great atmosphere. Visually polished for a compo entry, only negative points - it did feel like it needed a bit more gravity and the movement seemed slightly jerky. Good work!

Sakuyan says ...
Apr 20, 2015 @ 4:03pm

This is really nice! The slingshot mechanic is really solid. Great work :D

madameberry says ...
Apr 20, 2015 @ 4:31pm

I wish I could have picked up more than one crystal at a time, cycling through colors.

jsmars says ...
Apr 20, 2015 @ 6:18pm

Really pretty graphics and nice execution, movement could be a bit more fluid and levels could be designed so you couldn't get "stuck" so often when you run out of crystals. Nice job!

marccspro says ...
Apr 20, 2015 @ 6:54pm

This game looks so good ! The mechanic are very well made ! Well done :)

donan says ...
Apr 20, 2015 @ 9:50pm

Very charming game :D
Loved the graphics and the gameplay :D
I only disliked that the first time you encounter the ice stone, you dont get a clue of what to do with the stone :)

Anshul Goyal says ...
Apr 21, 2015 @ 3:04am

sweet game! It takes a few shots to understand what path the shots will take as it is neither linear nor an ideal projectile :D. Nice work!

zillix says ...
Apr 21, 2015 @ 3:26am

great presentation! very smooth and good gameplay.

hexdie says ...
Apr 21, 2015 @ 4:26am

I like this! Very nice graphics! Could use some music but it's understandable.

Squeka says ...
Apr 21, 2015 @ 9:23am

Great pixel art and puzzle element. Also, the crystals look beautiful.

pLaw says ...
Apr 21, 2015 @ 12:27pm

Cute game with nice presentation. I like the gem throwing idea. Freezing the water with the blue gem felt really inventive.
Although, the aiming was a bit of a hassle and the movement is a tiny bit clunky. I got stuck in the boss room several times because the platforms seem to overlap and their collision areas can catch you.

Apr 21, 2015 @ 8:12pm

Very nice entry! The graphics are epic, and the crystal mechanic is really cool. The game feels somewhat short (which is to be expected from a compo entry), but it also feels very complete. Great work!

Geckoo1337 says ...
Apr 21, 2015 @ 9:56pm

Nice entry. Maybe a little bit too slow, but I like aesthetic, mechanic and mood. Why not add some music? However it's really neat. Thank you ++

ChuiGum says ...
Apr 21, 2015 @ 10:07pm

Great graphics and nice innovation. Very original! Fun game overall, I supported it too!

stevenlr says ...
Apr 21, 2015 @ 10:17pm

Really really solid entry. The mechanics are easily understandable without much explanations. The graphics are extremely nice and polished and it's not too long or too short to test it fully. The physics is just a bit slow which can be annoying at times. Other than that great game!

Apr 22, 2015 @ 2:46pm

Congratulations on finishing your game! I really liked the graphics and the idea was interesting...but I can't seem to use that weapon properly so I'm stuck at the beginning not knowing what to do X'). Too bad I can't see the rest of the game.

Yword says ...
Apr 22, 2015 @ 3:54pm

Very good atmosphere and mood, with interesting and clever gameplay mechanics! Well done!

uheartbeast says ...
Apr 22, 2015 @ 7:02pm

Love it!

Raiyumi says ...
Apr 22, 2015 @ 9:28pm

Really cool visuals! The sound could be quite annoying, but nonetheless, great job!

Drauthius says ...
Apr 22, 2015 @ 9:31pm

Nice game. It is very impressive for a compo entry, especially with the nice graphics and different glowing crystals. You've managed to juice out several game play elements from something simple. Well done :)

sP0CkEr2 says ...
Apr 23, 2015 @ 12:51am

overall very nice game - the controls need some tweaks - nice job

Pinpickle says ...
Apr 23, 2015 @ 6:57am

That was simply excellent. First LD game so far that has had my heart racing like that after finishing. My only gripe is that the menu graphics are a bit ugly but the graphics of gameplay make up for that entirely.

Pinpickle says ...
Apr 23, 2015 @ 7:54am

Apologies for that previous comment - wrong game! The graphics for this were beautiful though, and the menu graphics weren't a let down. I loved the lighting.

I'm colourblind so I had trouble telling the difference between the red and, er, red crystals. They both looked red to me.

rnlf says ...
Apr 23, 2015 @ 8:43am

Heck, this game looks amazing! It was fun to play, too. The lighting is just perfect, so beautiful!

The physics were a bit nasty here and there (my little heroine got stuck at the edges of objetcs like between the two wings of the trap door in the boss fight), but that's really #firstworldproblems. This is an excellent game and you should be proud!

0bl1v1on says ...
Apr 23, 2015 @ 8:55am

Fantastic game! The art style is great, and the weapon concept is very original. That ice crystal though! :P Great entry.

FistBumpGames says ...
Apr 23, 2015 @ 11:22am

Awesome looking game, with a great mood. Pity there is no fitting soundtrack though. Controls are a bit floaty, but otherwise good!

phi6 says ...
Apr 23, 2015 @ 4:03pm

Really enjoyed this, and your pixel art is amazing! Can you provide a downloadable build? Having made a platformer/Metroidvania myself I'd like to keep some of the games I like as studies into the genre.

PixlWalkr says ...
Apr 24, 2015 @ 3:41am

Thanks a lot for all your feedbacks!
@phi6: I added a .swf file download link :)

PapyPilgrim says ...
Apr 24, 2015 @ 10:56am

The controls could use some work, and the enemies are very unforgiving. It's easy to miss a shot, and you the only things left to do is to restart the level. Not cool.

6DownStudios says ...
Apr 25, 2015 @ 6:05am

Neat mechanic, and some great bg pixelart. The retro style coupled with the blip sfx gave me a Captain Comic vibe; could be extra nostalgic with a nice chiptune soundtrack!

zatyka says ...
Apr 27, 2015 @ 1:07am

Very pretty and well designed. The controls could use tightening.

ehtd says ...
Apr 27, 2015 @ 4:17am

Very cool lightning system, the controls are a bit off. A nice improvement can be to show the line of fire for aiming and display what crystal you have.

ceosol says ...
Apr 27, 2015 @ 4:53am

It was an interesting take on the theme. Sorry, I didn't finish the game. Puzzle platformers are not my cup of tea. But still, you did a fantastic job creating this in the time frame!

igoramendola says ...
Apr 29, 2015 @ 11:33pm

Finished! \o/
The graphics are gorgeous and has a cool gameplay. Also, it's an interesting interpretation of the theme. Good entry :D

Cambrian_Man says ...
May 6, 2015 @ 2:54am

Very pretty, cool mood, nice graphics. I did find the mechanics a bit tricky. Namely, I would've really liked an indicator of where my shots would go. Shooting dark things in the darkness is tough enough. I'm sure that's a time thing, but in a future version, it'd be nice to be able to line up trick shots, see how they bounce, etc.

MrShoestore says ...
May 8, 2015 @ 11:27pm

its a good idea, but having to go pick up my shots is not too fun. so i felt like i was making the game harder and more tedious for myself by mis-aiming and not hitting anything

Donni11 says ...
May 10, 2015 @ 10:58pm

Really cool !

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