Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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P.O.F : The Power of Friendship

by denycetm - Jam Entry

Rico is not a fighter.
In fact, he would rather sway people to his cause than fight.
You might say Rico wields friendship as a weapon.

Flatter enemies until they become friends.
Once they are friends they will aid in your cause.

Downloads and Links




AlfaTrion says ...
Apr 21, 2015 @ 3:12am

I had a ton of fun working on this! Thanks for inviting me to participate, @denycetm

volkoivan says ...
Apr 22, 2015 @ 6:33am

Ahahaha, very funny idea!
Like it, it's interesting to play, you played it well!
Also Rico is fabulous

P.S. what is he throwing at them, so they become friends? :)

denycetm says ...
Apr 22, 2015 @ 2:15pm

He is throwing positive words. Its a text bubble that says YAY!

2R says ...
Apr 24, 2015 @ 9:43am


DKoding says ...
Apr 26, 2015 @ 2:28pm

I enjoyed that game waaaay too much. :-) Graphics and sound were silly but who cares, the gameplay was good! Liked the idea about the guys you win over follow you and carry plaforms for you to jump on. Good entry!

Hyoga-3D says ...
Apr 26, 2015 @ 3:58pm

Nice game, gameplay is nice and the theme was used pretty well, good job.

Mak says ...
Apr 26, 2015 @ 4:25pm

Wow I liked Rico very much as a character, he seemed nice and have a cool way of walking. Controls were good and graphics beautifull, but the music didn't hit the point. The level is quite cool and big, but I missed some checkpoints, as traversing it can take you some time.

GameQuester says ...
Apr 28, 2015 @ 8:48am

Checkpoints would be nice, or did I overlooked them? The platforming controls were ok. The jumping animation looked a little bit weird. But beside that, I think this is a cool game with a nice interpretation of the theme. Good job!

Apr 29, 2015 @ 12:36pm

Fun entry, nice to see an entry use the theme in this type of way. Liked the character Rico and how he was able to turn his enemies into friends. Thought that was cleverly done with the blocks they'd carry. Would be nice if the positive word he was throwing was a bit more visible and if you could randomize it with different words each time he threw them. Was also impressed at the size of the map layout.

shadow64 says ...
May 4, 2015 @ 7:23am

Thanks for playing and rating my game! :) I like the concept of this, and the jumping is not bad. I was a little unclear on where I should go or what the collecting was about. It said 1000pts, but I wasn't sure what that meant.

Love the fingers pointing as he walks. Way to give those compliments! And I really dug the music.

Thanks for sharing and congrats on finishing!

JonathanG says ...
May 4, 2015 @ 6:03pm

I quite liked this game - it's got some humour to it (the way the enemies start mad then hold platforms for you when they're friends), and the music is chill :)
The platforming is nice and responsive, but I was never sure how much I needed the platforms that your friends can hold.
The enemies move around quite a bit, and always towards you, so it can be hard to get them converted somewhere you can use the platform. I guess that's part of the skill though.
Having one hit to die is quite unforgiving, but actually the game is so short anyway that it doesn't really matter. Good work!

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