Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Allium: Rise of the Leek Knight

by srakowski - Compo Entry

"Allium: Rise of the Leek Knight" is the saga of an onion farmer from Ludum Daria who must fight through an evil horde of demons and kill the warlord Stanky Bredthe to save her daughter Pearl.

Use SPACE to jump, A/D to move left or right, W or S to fight.
SPACE will skip most title/story screens.

Thank you for playing!


Was created with MonoGame. Build targets Windows/DirectX

Right-Click on the EXE, select properties, and click 'UNBLOCK'.

You may need to install directx 9... not sure why things don't get bundled. Try installing here:

Downloads and Links




Sluce says ...
Apr 20, 2015 @ 2:04pm

Great game! I love the story and the combat is pretty great, a bit repetitive but sooo satisfying seeing all those imp bodies piling up.

jrserjeant says ...
Apr 20, 2015 @ 9:07pm

Good game. Like the intro audio very funny.

Jokerbomb says ...
Apr 21, 2015 @ 1:21am

The art, effects, and sound were pretty good and I enjoyed the humor. But yeah, it's a bit repetitive.

Supernovadx says ...
Apr 21, 2015 @ 1:27am

Haha, I really liked it. Obviously the controls need a little more work (and depth). But the art was good enough that I knew where the time went. Anyway, great game.

LeoM says ...
Apr 21, 2015 @ 10:01am

I realy like the lvl 14 with the carrot dragons ! Or maybe I just imagine this ?
Was fun anyway, you should try to do "The Voice" :p

nevet says ...
Apr 22, 2015 @ 12:23am

ohhhh no mac version :( i really wanted to play this!best weapon ever!!

Coban31 says ...
Apr 22, 2015 @ 9:59pm

It's very hard! I like the graphics, great work!

taviandir says ...
Apr 23, 2015 @ 1:49pm

So gory and so many enemies, I couldn't see anything! Felt like no matter what I did I would always lose. Great graphics and I like the music!

resty says ...
Apr 23, 2015 @ 2:34pm

Oh, this is a really nice entry.
Graphics, Audio(especially the music you sing) are both great!
The weapon is cool, and the story is fun.
If the gameplay part can be longer, it will be more better.

d3garcia says ...
Apr 23, 2015 @ 11:28pm

Awesome game play but im not sure if it has an end. cool game, what engine is this?

srakowski says ...
Apr 23, 2015 @ 11:29pm

It does have an end. All done in MonoGame.

DarkwindMedia says ...
Apr 24, 2015 @ 1:05am

Potentially the best title screen audio since the dawn of gaming.

Squidtank says ...
Apr 24, 2015 @ 1:07am

The boss made me chuckle out loud. Great game! Love the humor.

vandriver says ...
Apr 24, 2015 @ 1:23am

Arrgh I had 4 of those things left! It's hard to tell exactly when they're damaging you and when they're not. With so many on the screen, they should only damage you in 'attack' mode, but I couldn't quite tell if that is the case already.

Gonna have to replay some more to try and get the boss, but it takes so long!

Snicklodocus says ...
Apr 24, 2015 @ 1:34am

I loved the story and ridiculousness of it! The gameplay is very repetitive but it's fun to see the demons' bodies pile up on the ground. I liked the music too, but I wish it looped better. I enjoyed it though!

ruerob says ...
Apr 24, 2015 @ 9:40am

Very great voice acting at the title screen! I like this game because of its humor! Very nice entry!

RealityCheck says ...
Apr 25, 2015 @ 3:08pm

I was preparing for some serious fighting there at the end... :)

Nice graphics, fun little game. Good job!

KaiseanGames says ...
Apr 28, 2015 @ 5:55pm

I had a very good laugh. Nice one.
The only thing is that the audio stops too abruptly, but otherwise the sound is good. The game too.

Jasonsumm says ...
May 5, 2015 @ 6:58pm

HAha! Brutal! :D

May 9, 2015 @ 1:11pm

The title screen song is everything. Seriously, I laughed so hard I cried. And you weren't joking about s*** getting real on that next screen! 5/5 for humor alone, it's a bonus you really hit the theme too. Great job.

Mossy Frog says ...
May 12, 2015 @ 12:52am

Love how the bodys keep mounting. our character looks like something I have sketched on my notepad right in front of me haha. Great fun little game. Well done :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]