Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Beauty Dungeon

by Markus Becker - Compo Entry

Ever wondered what it would feel like to fight zombified girls with beauty products.

Me neither!

Your goal is to survive as long as possible and defend yourself against as many zombies as possible. You have three weapons you could use. But you have to find them first.

Controls: WASD to move and left mouse button to shoot/ use item.

Downloads and Links


Ratings

#564Theme3.32
#730Humor2.38
#792Audio1.96
#873Fun2.63
#952Mood2.32
#956Innovation2.44
#1012Graphics2.17
#1084Overall2.40
#1667Coolness40%

Comments

Muffin says ...
Apr 20, 2015 @ 8:28am

Very nice theme and catch phrase! Nice interpretation of unconventional weapon. However, the game was hard to play because the character moves way too fast. My guess is that you have no FPS lock, because if I put my laptop in powersaver it all becomes slower and more playable. I think the rules allow you to fix this?

Markus Becker says ...
Apr 20, 2015 @ 11:53am

The thing shouldn't be framelocked. To fix this i'd have to add a "*Time.deltaTime" in my movement class. I think this doesn't count as a Typo, so it is not inside the rules of the compo. But i might release a fixed version on my own page.

ambi says ...
Apr 20, 2015 @ 1:57pm

Oh man. Time.deltaTime is your friend. :) Everything went too fast for me to do anything. Still, I see with a bit of bugfixing this would be a fun game.

GTA LUDUM V says ...
Apr 20, 2015 @ 2:12pm

Can't play it, crash on start.

Languard says ...
Apr 20, 2015 @ 2:14pm

Great concept but as others have said, unplayable due to machine speed.

Markus Becker says ...
Apr 20, 2015 @ 2:29pm

The problem concerning the movement speed wasn't a Time.deltaTime problem. It was a Typo in the UnityEditor (I didn't give it a soundclip, thus giving it a Nullpointer every turn.). I fixed it.

Markus Becker says ...
Apr 20, 2015 @ 2:40pm

Ps: Just ported it to Web.

Ilseroth says ...
Apr 20, 2015 @ 3:22pm

The controls feel a bit more slippery then I expected. lots of weapons misfired in random directions and the AI seems to be very confused.

Markus Becker says ...
Apr 20, 2015 @ 3:23pm

Only the powder weapon goes in a random direction, but has a large area. Thats not a bug, but a feature :D

SyBen says ...
Apr 20, 2015 @ 3:26pm

Didn't get the system of damage in the game, but still a nice one. Even if lipstick is kinda useless :P

badlydrawnrod says ...
Apr 20, 2015 @ 4:41pm

The web player threw a few exceptions while it was running, but it played fine nonetheless. Hairspray fumes alone would kill almost anything, but I hear that nail polish remover is perfect for anything with a functioning respiratory system.

snade says ...
Apr 21, 2015 @ 11:24am

Nice little game!, quite hard aswel.

Apr 23, 2015 @ 12:45pm

A scathing indictment of our modern society, obsessed with an unnatural idea of beauty! Though there was little feedback for hitting the zombies, throwing out storms of attacks in all directions was fun. Strangely, the AI seemed more interested in itself than in me, but that was interesting in its own right.

hrd_games says ...
Apr 26, 2015 @ 10:52am

A silly use of the theme, which I liked. I wish the weapons had a little more ammo, and if the attacks added a little knockback to the enemy, that would be great.

Shivur says ...
Apr 28, 2015 @ 3:58am

Funny

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]