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Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
You wake up.
Walking.
On a tundra.
You're cold.
Where are you?
How did you end up here?
- - - - - - -
TUNDRA is a piece of interactive fiction / text based game made with Twine.
It features:
- Hopefully a compelling storyline
- Three endings
- Graphics & Sounds
- A lot of text and maps
Made with:
- Twine
- Photoshop
- Pages (for proofreading)
- Fission
- Audacity
Enjoy...
- - - -
UPDATE 21/4:
Grammar and spelling errors found by "emmelineprufrock"
UPDATE 24/4:
Typos found by "Ditto"
UPDATE 25/4:
Typos and grammar found by "Frenchie"
UPDATE 29/4:
Small fixes and updates
Downloads and Links
Ratings
![]() | Mood | 4.58 |
![]() | Coolness | 100% |
#21 | Overall | 4.13 |
#58 | Audio | 3.86 |
#232 | Innovation | 3.60 |
#267 | Fun | 3.41 |
#300 | Graphics | 3.49 |
#715 | Theme | 3.16 |
#789 | Humor | 2.27 |
Comments
The design of this game is pretty cool, it really immerses you in the story. The map was super useful. Good game!
Good job! As someone else mentioned it really immerses you in the story, the mood feels pretty solid. Good story as well. Keep up the good work!
The sound creates a perfect mood with the storyline, great job!
This is intense. Total immersion, healthy dose of suspense. I'm really impressed!
This was very good. I had a lot of fun, and didn't even realize I was in a text game until half way through. Amazing job!
This is brilliant. Thank you for making and sharing this.
Very cool, great mood. I like the minimalist aproach to sound and graphics, less distractions, more story
Impressive how much stuff you did. Unfortunately I stuck after I found the ladder, leading to another tundra :( I tried everything, but didn't get further. Anyway great atmosphere!
The combination of music, sounds and the setting kept me on the edge of my seat, good job sir.
A very nice game, I was playing this since one complete hour. Very interesting story.
Awesome creepy game. Pretty good in keeping me immersed in the game considering the game mostly used text, with only a couple of graphics.
Great game, only regret is that it takes so long before getting interactive.
The best game I've tried for now, I love the story and the atmosphere ! Well done, my dear.
Nice! Lots in here. Went through and got a couple different endings, are there any others?
The relative directions were a bit confusing at one point since I initially assumed they'd be relative to the entrance of the room (so that "left" would be "north").
Mother of mercy. Consistently amazed at the level of polish and design you manage with your Ludum Dare entries. Super-rad, very atmospheric.
Minimalistic and more a multiple-choice story book than a game. Or a reinvention of the text adventure. I can't decide. Anyway 10/10 best game ever, would play again. :-) Please rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
The atmosphere in this is amazing. What you do with simple sounds and images really helps the feel of the game overall. Also, I found Rocky.
Nice web presentation and text story! nice use of the url effect
This is what interactive text games should be like! You managed to create a fantastic mood and a compelling story without all the fancy 3D graphics and things that some people use. I got a bit stuck on occasion, but playing your game was a beautiful experience. Well done :)
This was an interesting experience. I'll have to come back to it later for some more endings, I suppose.
WOW! I..just...wow... the atmosphere is so creepy. I just expected something to jump into my face. Are there diffrent endings? Do you get answers or did i miss something? Pls tell me :( ...oh man..you have to expand on this
I wasn't expecting the amount of text there was, but quickly warmed to Tundra. The combination of imagery and audio made me look at much broader possibilities for how to present written stories. The puzzles had me back tracking somewhat and I kept moving into the wrong room. All together I found it to be an incredible experience. Good work.
Very immersive story, very vague and very well written. The map with the highlighted room was a great help and you make me feel really smart for figuring out the code of the elevator ;)
very minimalist with just the right, fitting design-brushstrokes in the right moment, the use of sound background color. Also, I never thought how an expanding excited a white circle could get me. Very well done, thank you!
Seriously, you're one of my favorite technical Twine people. That opening is...breathtaking.
Love the "Rocky" porn thing. Guess all your games are in the same universe?
The music is atmospheric and interesting. It's very much in your style and a great example of the fantastic work you do. Great job.
(Also, it's "these aren't my clothes", tongue versus tounge, "You think you see something in the far distance," )
It didn't look like it would be interactive at first, but then it opens out with the map area. Nicely done.
I've bookmarked your page to try out the other games you've made too.
One of the best game I've ever played in GameJams in my 26 years of life
This is stunning! Great mood and atmosphere.
The audio made it so immersive, the map helped a lot!
I'm totally hooked, gotta try another playthrough to find a happier endind if there's one.
10/10
Really impressive work. I guess Capsule wasn't a fluke =)
Great elevator puzzle. Made me feel like a genuine genius when I figured it out ^^
A shame that it's so short, as in I'd want to keep playing for longer =)
Very effective storytelling, including the use of minimalist graphics and sound. Nice work again.
Since Capsule I've had your name on the top in my LD bookmarks, and you don't disappoint.. <3
This story had me on edge all the way through, I had a lump in my chest from the tension that made me want to puke when the ending hit. This was incredible..
There's a bunch of spelling mistakes, but I feel like an ass pointing them out, heh..
ps. while in the morgue a neighbor knocked my door and it made me scream because I thought it was the game, completely wrapped up in the story! ^^
This has mood in spades. The backing audio of howling wind really puts you into the world. The soft static of the radio is perfectly understated. Great air of mystery to the whole thing. I really enjoyed the bunker, but I got stuck. I think I clicked on everything twice and explored the whole facility and all the floors (1 & 2 were all but closed off?), but I didn't find a way to progress or a place to use the key or get a fingerprint for the safe. I would've liked to find out more about why the installation exists (though I have suspicions).
Some of the Twine tricks like climbing the ladder or the opening text sequence were a really nice use of the framework. I feel like I'm missing something by not completing it, whatever that means.
Excellent stuff! I love surreal stories like this, very Twilight Zone, read lots of it in Rod Serling's voice. Great use of font and formatting too; simple colors but everything worked, and the amount/shape of the text made it very user-friendly. Also the intro visuals were very cool, it's great seeing outside-the-box animation done in the Twine engine.
This facility do feel like a maze - > This facility does feel like a maze
Found a few typos for you :)
"this isn't what I signed up for", -> "this isn't what I signed up for,"
It was a knock at the door -> There was a knock at the door
Testing are just not -> Testing is just not
Very interesting game. I ended up getting burned by the flamethrower. I wish I could have respawned before the elevator so that I could explore the other endings!
Best entry for the "mood" category out of the ~60 games I've played so far :)
Easily one of the best Twine games I've played this LD and not just because it's presented in a more visually appealing way compared to most other Twine games. The story was very engaging and had me completely gripped every step of the way.
Great! Super engaging, and fantastic use of sound and graphics to add to the atmosphere :) Even something as simple as a white background can add so much! I'm definitely following you on Twitter so I can see what you come up with next.
excellent, great story and more effects, ideas than I have seen from these type of games previously.
I did not complete it sadly but spend quite some time checking all three floors and collecting and reading everything, must have missed something out
I finally managed to solve the final puzzle! Fantastic entry! I also like what you did with the rooms and the map. Great work! 5/5
Hmm, i presume name choice doesn't influence anything but the backstory and name in tundra ending?..
So yeah, the game is awesome and i can only think of slight technical improvements (like ability to skip for replaying and clickable map). Would be interesting to know backstory of all this, though.
-------------
SPOILER ALERT
For those who're stuck before the code puzzle (i had to look the source for it :/, even though the actual code puzzle seemed pretty simple): bed -> kitchen -> safe -> document -> body -> safe
Ahh this is such a good game! Love what you can do with mostly just text! Very well done, I was totally immersed in the story :)
This is a great adventure. Stunning what was done in just a weekend!
I would love to read more about the process for creating these - messed with Twine just a tiny bit a year or so ago, but I had never thought it was easy to integrate lots of JavaScript and highlighted maps, etc.
As someone who comes from Alaska, my image of tundra is not automatically white and blizzardy. During the summer, the tundra is actually full of life. The idea of feeling permafrost through one's shoes also strikes me as silly. The guy should have used the tree as the basis for a snow cave. And eating snow from under a tree is never a good idea because it ends up tasting like tree from bits of bark and leaves and sap that fall down on it.
The writing is good, as always... I just know enough about the subject matter that I can't immerse myself in it. :/
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Brilliant experiences you always manage to create with these text games!
With these there is no status quo, only ever pushing forward knowing its a dream.
I think I'll play again to see the bad endings...