Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Square Sprint

by jackrugile - Compo Entry

Square Sprint is a speed run click fest! Make your way through 10 levels of squares as fast as possible.

Collect all of the colored squares in a level to advance. Charge through the lines of squares by left clicking. Warp to another location instantly by right clicking.

Submit your fastest run time in the comments below. Thanks for playing!

- Left click to charge (blast through squares in a line)
- Right click to warp (teleport instantly)
- [M] mute
- [ESC] return to menu
- Works best in Chrome

Dev Tech:
- HTML5/JavaScript
- Canvas Query
- Playground.js
- Sublime Text
- Photoshop
- FL Studio
- Bfxr
- Google Chrome

Downloads and Links




Eduardo says ...
Apr 20, 2015 @ 2:29am

Really like it! You choose the right sound effects, fits the music! The music is nice!

Some more juiciness tweaks and this could be a fun mobile game!

I finished in 07:43 with 374 clicks!

Chadivision says ...
Apr 20, 2015 @ 2:34am

Very nice! I love the aesthetics. The subtle horizontal grain texture makes everything look really cool, and the sound effects really add the the overall feel.

Phobos001 says ...
Apr 20, 2015 @ 2:36am

Finally, a game where you play as a laser!

You did a very good job with the music, sounds, and graphics. It really made the already solid gameplay feel very pollished and satisfying! Fantastic work!

PaulJs says ...
Apr 20, 2015 @ 2:37am

Nice, but this does not really respect the theme.

Jordan says ...
Apr 20, 2015 @ 2:44am

Won with 711 clicks and a time of 4:24. I was slightly stuck at the beginning while figuring things out, however, beyond that it was very fun and interesting. Great job.

Kitch says ...
Apr 20, 2015 @ 2:51am

Screenshake. :)

Really cool game. Looks great, love the palette and grain.. And the music rocks.

I started off sort of slow, but once I figured I wasn't constrained to grid movement/collision, it was all on.

The mouse was really laggy for me, which is a shame, as that really took away from the core mechanics... but that could be something on my end.

502 with 301 Clicks...


Dickie says ...
Apr 20, 2015 @ 2:57am

solid gameplay idea, though I wish there was something trying to stop me/get in my way as, espcially with the last couple levels, I just button mashed my way through.

you're aesthetic was on point, wish there had be some sort of camera effect or variation in the blocks as they could of popped a bit more. Otherwise nice polish to the graphics which really blended well with the gamepaly

time 3:58
clicks 285

Lynx says ...
Apr 20, 2015 @ 2:59am

Overall a really astounding entry you have here! The graphics make my graphic designer inside me cry from the beauty, and the sound is superb. My only, ONLY suggestion is maybe start the timer after the player first clicks because I loaded up the game and before I had time to move the mouse in the proper window area, the timer was already ticking past 5 seconds... but then again, that's really more of personal problem I guess.

Apr 21, 2015 @ 6:12am

Could not get the game to play, no idea why. Music is great though

Iak says ...
Apr 21, 2015 @ 6:17am

4:10 , 242clicks.
This is fun. Everything comes together well. Simple mechanic, well executed.

jukimv1986 says ...
Apr 21, 2015 @ 10:57am

Nice short game, interesting concept. I finished it in 5:31 and 422 clicks. The graphics are very well done, with the particles and the shake effects adding to the experience. However I find it not very much challenging, in the sense that there is nothing that avoids you achieving the goal easily. Maybe you could add a restricting dynamic, like number of clicks or something else which makes it more competitive. Otherwise you could change the audio effects to more relaxing ones and this would be quite a zen-like game. Great work!

gnx says ...
Apr 21, 2015 @ 8:15pm

Really good production values here. Visuals & sound work really well and it feels like a polished game.

Mechnically the game is a bit bland and seems to mostly amount to clicking really fast.
Still, very nice effort and with some more work on the mechanic it could be a great game :)

garygreen says ...
Apr 21, 2015 @ 8:23pm

7:21 in 306 clicks. That was fun. :-)

ehtd says ...
Apr 21, 2015 @ 11:16pm

3:49 with 304 clicks. Fun game, add a post to twitter so people can challenge each other!

ruerob says ...
Apr 22, 2015 @ 10:08am

Very great entry I post my time later! at 4:12 I was in level 10/10. Had to leave the pc for now! Thank you for this graphics, sound gameplay, everything. It was very nice to play!

flummox3d says ...
Apr 22, 2015 @ 4:58pm

Simple, minimalistic fun. Not sure how it fits the theme though. Good job anyway :)

foolmoron says ...
Apr 23, 2015 @ 6:16am

This game probably has the highest style to substance ratio of any game I've ever played. Awesome scanline filter and excellent screenshake and particles. Audio is flawless too. But there's no substance to the gameplay at all. Even if you're going for minimal time/clicks, it would basically just be an exercise in memorization. I want to feel more of your pixels and audio, but the gameplay is too lacking for me to want to replay it.

Davikin92 says ...
Apr 23, 2015 @ 6:22am

I liked it! I enjoyed the sound effects, especially the one for the warps, it does really sound like what I think a warp would be.

I could nearly hear an announcer's voice challenging me to finish the levels as quickly as possible, that would make it even more compelling. Thought of a time attack mode?

Tselmek says ...
Apr 23, 2015 @ 6:22am

Pretty enjoyable game despite some intense lag at some points, but that might just be my internet. The mechanic could be a lot more explored with puzzles and new abilities. Clean graphics and great soundtrack.

ruerob says ...
Apr 23, 2015 @ 7:35am

So now I'm back! I needed 3:20 and 191 clicks! Awesome game!!!

Frenchie says ...
Apr 23, 2015 @ 7:41am

You absolutely nailed the feel. Tearing through those squares was super satisfying. I just wish you had done something with the theme :(

bace1000 says ...
Apr 23, 2015 @ 3:39pm

280 clicks and 3:42 on my first go!

hexdie says ...
Apr 24, 2015 @ 3:22am

This is a very nice entry! Tons of polish and tons of juice. There are some very interesting mechanics. I love the art style and the music is fantastic. It also controls very nicely!

I would say that the only thing it's really lacking is some sort of challenge other than trying to get the least amount of time and clicks. Some ideas to add some challenge: 1) Player only gets a certain number of warps per level. That could vary per level and give it kind of puzzle feel. 2) Put things in the game that when you hit them, you have to restart the level. Perhaps those could move and you have to dodge them or move carefully. 3) Each block gives you some points but getting more blocks with one charge builds up a combo multiplier which would allow you to get a better score.

Those are just some ideas that came to mind. Overall, this was a very good entry and extremely polished. Nice work!

Apr 24, 2015 @ 3:35am

Like it aesthetically quite a bit. Also quite a lot of good feedback. Swiping squares across the screen feels quite powerful in the best way.

OnlySlightly says ...
Apr 24, 2015 @ 3:36am

You've got a firm grasp of game feel. Every action has a ton of feedback to it. Every item on the screen is arranged beautifully, nothing static everything moved and felt alive. The audio was great, I felt the force behind me when I smashed through a ton of blocks at once. Great job!

PaperBlurt says ...
Apr 24, 2015 @ 9:21am

Kinda fresh and unconventional even if you don't include the theme.
Would like to see a post-compo version of this!

psychonull says ...
Apr 24, 2015 @ 9:46pm

Amazing job on the graphics, sounds and effects. It is fun enough, but it has a lot of potential for more fun!

Kate Kligman says ...
Apr 25, 2015 @ 6:56pm

This is awesome! One of my favorite LD entries so far. Love the music, retro feel, and gameplay. Took me a minute to figure out the warp when I got stuck early on.

iceburg7 says ...
Apr 26, 2015 @ 3:53am

Great entry! Something as simple as how the game graphically reacts to punching through blocks made this so much fun!

Squarlboy says ...
Apr 26, 2015 @ 4:48am

Very fun, the sound effects are pretty crazy.

jmborden says ...
Apr 26, 2015 @ 4:49am

Wow this was a really great entry! Simple, easy to play and perfect sound effects. Very satisfying to take out lots of blocks at one time, sounds like a gun shot. Whats awesome about this entry is that it runs perfectly in Chrome, using just plain HTML5/JS! Great entry... can't believe this is a Compo entry!

CScribes says ...
Apr 26, 2015 @ 5:03am

Amazing entry!! Could easily see this on the App store :)

hexagore says ...
Apr 26, 2015 @ 9:08am

Fun this. Took me a few levels before I got into any sort of flow with it. Looks great, too :)

sebasRez says ...
Apr 26, 2015 @ 3:38pm

Awesome job Jack, tis is a neat entry you have made that I think would work great in time trail type situations. I like the more narrow levels better than the larger ones (face) which I think plays better with the dashing and warping for speed.

Dreyan says ...
Apr 26, 2015 @ 10:05pm

Absolutely spot on. A game built around beating personal bests is a great way of getting replay value out of a short game like this, and it's damn fun which means I'm certainly going to be doing just that for quite a while. Kudos.

ChuiGum says ...
Apr 26, 2015 @ 10:26pm

266 clicks with total time at 3:29. Very innovative, so original! Nice colors and again very cool idea. Cool music too, well done! :D

Dreyan says ...
Apr 26, 2015 @ 10:54pm

Absolutely spot on. A game built around beating personal bests is a great way of getting replay value out of a short game like this, and it's damn fun which means I'm certainly going to be doing just that for quite a while. Kudos.

CogentInvalid says ...
Apr 26, 2015 @ 10:56pm

Nice juice and polish! I got 2:58 in 204 clicks.

Skiddings says ...
Apr 26, 2015 @ 11:01pm

Dat screen shake. Also nice music and feel and looks great. Little on the easy side though.

IamAcoconut says ...
Apr 27, 2015 @ 1:03am

This entry was really cool. It was a lot of fun smashing through those blocks! It'd be nice if you could add more of a challenge to the game. Cool entry!

SonderWorks says ...
Apr 27, 2015 @ 2:19am

So simple, yet oddly satisfying. I love it. :D

nameoftheuser says ...
Apr 27, 2015 @ 3:24am

Pretty good, took me a while to get to the last level

Apr 27, 2015 @ 4:45am

very solid entry! there needs to be more mechanics and variation. the graphics and audio are great. overall its just really satisfying! i got 2:51 with 265 clicks. did i get the high score?

Junber says ...
Apr 27, 2015 @ 5:39am

Nice game. Very nice music and graphics. Got 03:15.

syncxzoz says ...
Apr 27, 2015 @ 5:53am

greate games!!! 03:57 , with 349 clicks... hope will add some background sound!

Apr 27, 2015 @ 7:14am

Loved it! One of the better ones I've played!

bitowl says ...
Apr 27, 2015 @ 11:22am

This game is lots of fun even with (or maybe because of) the simple concept. I really liked it!

TheCams says ...
Apr 27, 2015 @ 12:08pm

That was great! The music is really motivating. I can totally see more game modes, with chains or enemies that move around and you have to avoid. Great entry.

james12802 says ...
Apr 27, 2015 @ 6:45pm

Great fun and fast paced - would be great on mobile!

Apr 27, 2015 @ 8:02pm

Nice. 03:13, 202 clicks ;)

Leaghorn says ...
Apr 28, 2015 @ 7:54pm

Very fun to play but it has nothing to do with the theme.

Apr 29, 2015 @ 1:30am

Simple, neat little game! I included it in part 7 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

kristof says ...
May 10, 2015 @ 7:40am

Very nice and polished presentation. The gameplay itself could have used some more variation. But I had a lot of fun!

Jakob37 says ...
May 10, 2015 @ 9:31am

Nice job with the visual and audiotive feedback on this! Felt good to blast away those squares. Would have been nice with some feedback on how good I was doing during the individual levels, for example "Aim to get under 50 clicks on this one...".

Managore says ...
May 11, 2015 @ 10:46am

Very, very fun speed running game! The music and juice is incredible. My only complaint was that it was sometimes hard to find where you started, especially toward the end when the levels got very large. I managed to get a time of 2:29!

OddballDave says ...
May 11, 2015 @ 11:54am

This has a very satisfying whoosh when moving. Really interesting idea. I felt it needed an online high score table, but a solid entry even without. Good stuff.

ajopart says ...
May 11, 2015 @ 12:17pm

Only need more level to become a market ready game ! Great job. Music, sound, graphics meet the concept perfectly and form a certain harmony. Congrats ! Ho, and fun too. Really fun !

May 11, 2015 @ 12:19pm

At the beginning I didn't get it. But then, I enjoyed it very much.
The mechanic and the amazing sound effects give me the feeling of being powerful.

pixzleone says ...
May 11, 2015 @ 12:20pm

Very cool graphics, loved the screenshake and lightning!
Keep it up!

Finished on 02:51 with 501 clicks!

Zarkith says ...
May 11, 2015 @ 1:06pm

Somehow I managed to beat it with 231 clicks in 02:31. O_o

This is exactly what I love to see from LD, fun games with super satisfying player feedback.

eemmbbeerr says ...
May 11, 2015 @ 4:48pm

2:29, 487 clicks. Largest APM and new record in the comments!!! Khmmm.... I liked the music.

Mossy Frog says ...
May 11, 2015 @ 10:45pm

Very fun I don't know why but smashing those blocks is really satisfying. I missed the unconventional weapon however. Still a very polished game!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]