Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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The Penanggalan!

by Beavl - Jam Entry

Behold… The Penanggalan!

A floating head and entrails time travelling vampire summoned to eat baby monsters and stop genocide throughout history.

Featuring the E.F.A! (Experimental Folklore Agency).

Made by Beavl + Ruppel.

Downloads and Links




Apr 21, 2015 @ 1:21am

Very interesting. It was an interesting take on the concept, and a kind of puzzle experience I was not expecting from the introduction.

Caio Varalta says ...
Apr 21, 2015 @ 11:40am

The game design of this game is kinda interesting. Cool puzzles that grows harder and harder.
Really good game!

handkor says ...
Apr 21, 2015 @ 7:29pm

Fun puzzle game, good job, love your cover art.
For some reason the levels remind me of Tutankhamun on atari.

dvdfu says ...
Apr 23, 2015 @ 2:35am

Cool mechanics, and love the cover art! Also really cool to see someone use puzzle script.

devilright says ...
Apr 23, 2015 @ 2:54am

Excellent mood and awesome cartridge art! Is the red rope thingy the entrails?

Beavl says ...
Apr 23, 2015 @ 2:58am

Yes it is! (5x5 puzzlescript style!)

Somnium says ...
Apr 23, 2015 @ 3:26am

I really liked the game! Good puzzles, and the game felt very polished. The music was a good fit as well.

Teesquared says ...
Apr 23, 2015 @ 4:12am

Fun puzzler and nice beats. Penangalious. Entrails - functional and tasty too. Yum.

Zarkith says ...
Apr 23, 2015 @ 12:51pm

So that was... a thing... that I played... o_o

...and loved. :>

ShaunJS says ...
Apr 30, 2015 @ 7:15pm

Cool! Some interesting puzzle design! Took a moment for it to kick in that there was gravity and I wasn't technically looking at a 'top down' game. Interesting take on movement.

There were a few strange level design elements where some of the spike/block puzzles weren't necessary to complete? Unless they lead to optional stuff I was unaware of. Other than that it seemed pretty solidly put together! Good job!

Eggplant says ...
May 1, 2015 @ 11:33pm

A very interesting concept. I really like it! Good job!

Draknek says ...
May 10, 2015 @ 6:40pm

This is kinda buggy: I overwrite the spikes if I move towards them from behind.

Beavl says ...
May 11, 2015 @ 2:43pm

Yeah, @draknek! That is a bug, but also a super secret!

Note: We are thinking about making a post-compo version with more levels and some bug fixes but not less secrets :)

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