
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
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Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
ZERO POINT is a twin stick shooter where you score points by grabbing objects such as asteroids scattered around the map, and launching them at foes, in a similar fashion to Half-Life 2's Gravity Gun. Eventually, you will almost certainly die, so get the highest score possible before you get overwhelmed.
CONTROLS:
Right click to grab the targetted object
Left click to launch a grabbed object
WASD to move ship
Mouse to aim
GENERAL INFO:
Grabbable objects include big asteroids, small asteroids, and space junk left behind from destroyed enemies. They are all shown in orange.
There are various foes that you'll encounter, including fighters that take pot shots at you, swarmers which rush you and explode, and carriers which lay mines around the map, which explode when you run into them. Be aware that some enemies take multiple hits to kill.
Look out for green health pickups when enemies die, you have to right click to grab them like you would any other object, just running into them won't work.
POSSIBLE ISSUES:
Be aware you might find the player ship physics to be a little strange in regards to inertia and stopping. This is because Unity's physics system was being difficult, and we didn't have time to properly tweak it.
CREDITS:
We are Nega Drive, and we consist of:
Richard Dunn aka ArcturusDeluxe (that's me!): graphics, music, design
Matthew Jenkins: coding, design
Downloads and Links
Ratings
![]() | Coolness | 100% |
#133 | Audio(Jam) | 3.66 |
#141 | Graphics(Jam) | 4.10 |
#313 | Overall(Jam) | 3.45 |
#326 | Fun(Jam) | 3.30 |
#330 | Mood(Jam) | 3.32 |
#620 | Innovation(Jam) | 2.94 |
#624 | Theme(Jam) | 3.21 |
Comments
Great visuals and solid idea. Would have liked pad controls but you were on the clock :) good work.
I had a hard time catching the rock. And I found only one level, or should I kill some more enemies?
Stylish, polished, and very fun! Only got frustrating because the viewport was so zoomed in, I had trouble moving without flying directly into an enemy I couldn't see. If I could see a bit more of the board at a time, I would have zero complaints!
Hard and Fun!!! I like graby objects and throw it! Very cool!!!
Very well done! Nice aesthetics and gameplay. I don't usually like this sort of thing, but the grab mechanic makes it really diverse.
Need some practice to handle the controls (grab/launch) but great game !
Neat game, I loved the art and music. The ship controls were a little wonky, but a nice game overall :D
So fucking hard! Love that take on the gravity gun but please for those of us who have not a mutated third brain make it easier.
Great visuals and music. Nice job!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Very cool game! Quite difficult. I would have preferred to have the controls provide impulse with respect to the ship's orientation (as in, if facing downwards, to move further down you'd press "W" for forward, not "S" for down). The enemies were really tough! I liked the variety of enemies you had. Very well done!
Excellent graphics and music! I really liked the color choices. :)
The graphics are really nice. I'd prefer more rocks and less healing "pills", because there's just too many enemies. The music is awesome, but too loud. The controls are very well thought. The idea is really cool, and overall I thinks it's a very cool game
Nice game. I think that the controls are a little bit too rigid. Arena must be bigger. However the aesthetic is great and music too. I liked it. Thank you ++
Excellent visuals, tight controls, and a wonderful mood. Top it all off with a cool mechanic! Way to go!
Slick visuals and music. Was a little confused at first as to whether or not the mines were an aid or hindrance. Figured out quick though. Neat idea. Could use more tweaking like you said.
I ran around a bit killing some enemies (I think I did, at least) until I died. I couldn't really work out what I was supposed to do, but the graphics were very well done.
I see so much potential in this game. I love the concept and the graphics. Keep on developing this!
Loved the mood and truly gorgeous graphics. If I had any feedback it would be that enemies needing two shots to made this really difficult, because I quickly got swamped and couldn't work out which one's I'd already hit... still though really nice use of the mighty bloom. :)
Good game, liked both graphics and sound. Would love to try a version with newtonian control of the ship!
I really liked the vector graphics and the music in this one. The gameplay was very interesting and fun aswell. I managed to get a score of 48600.
I would love to see an expanded version of this game. It really has potential!
Pretty good game! It has a unique look and gameplay. I had fun playing it. I would have liked the controls to be relative to the ships orientation, i.e. "up" always being "forward", or even gamepad support, but besides that, very cool!
Graphics and sound were pretty nice. Controls felt very rough though, could have used some polishing. The grab-n-shoot mechanic was interesting, but didn't feel it had a lot of impact.
I really like this kind of graphics, the game is a bit hard to control with the keyboard but still playable enough to feel your skill improving game after game. Nice job.
I found it a bit difficult to react to enemies as they came on screen because of how fast I was moving. Zooming out the camera would really help this game a ton.
I wasn't really bothered by the inertia though. It didn't take long to get used to, and if you guys work on this more it might be worth considering designing around it.
Good game. Wonderful graphics and music. Nice gameplay. Great job!
It looks and sounds great, and has an enjoyable gameplay! I had issues with the movement, which made it hard to enjoy it full. Would definitely give it a replay with smoother movement!
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Cool visuals and music! Reminiscent of many succesful vector styled SHMUPs I guess. Gameplay-wise the meteors might have been a bit in short supply. There simply were way too many enemies and too few rocks, and sometimes it seemed my rocks didn't do much damage at all. Still, a really cool entry!