Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Phantom Run

by Biliogadafr - Compo Entry

Make your way through this.... hmm... secret base I guess. Fight with enemies, bugs and stupid AI. Good luck.

This is my fisrt experience with godot game engine. Also Inkscape and Gimp was used to create some graphics.
Add mac and linux builds (not tested)
POST-LD 0.1.1
-Use newer version of Godot with some fixes.
-AI will not lose target if it is inside it's field of view. Also now it correctly lose target if it is behind tha wall.
-Playing with lights and shadows.
-Trying to optimize a bit.

Downloads and Links




WhiteVoidia says ...
Apr 20, 2015 @ 2:24am

I enjoyed this! The AI was indeed a bit dim but it was definitely fun teleporting past enemies then hacking them. Cool concept. Nice ending too :P

ViliX64 says ...
Apr 20, 2015 @ 2:25am

Nice game with interesting mechanics :) (Although it all came down to rushing to the enemy and hacking it.)

error031 says ...
Apr 20, 2015 @ 2:44am

Great game, i enjoyed playing it. I only think that hacking (LMB) is little op, you should make it to have limited number of uses.

masterboth says ...
Apr 20, 2015 @ 2:47am

Really fun!

Miziziziz says ...
Apr 20, 2015 @ 2:59am

Looks really nice!
Gameplay needs some tweaks, but nothing big. It's fun as is, though halfway through I figured out the best way to win was simply to teleport past everyone

kaype says ...
Apr 20, 2015 @ 3:25am

Some sounds/music would've helped, and possibly some way to regain health.

Either way, good game!

x1212 says ...
Apr 20, 2015 @ 7:35pm

Great game!
I attempted to build myself an army a few times but died every time ... then I just ran through dodging all the bullets to the ending :D

Apr 22, 2015 @ 2:51pm

nice work ! and super idea !

Biliogadafr says ...
Apr 23, 2015 @ 8:32am

Thanks for feedback. Maybe I will be able to overcome some bugs and make AI work as expected :).

Embalaje says ...
Apr 23, 2015 @ 11:46am

It was really fun, congratullations.
Interesting gameplay, good graphics and fits good with the theme.
Oh! the enemy! let´s push a hacked one so he can get the bullets while I go on his back.
This has potential.

Chris Delta says ...
Apr 23, 2015 @ 6:25pm

I like how bullets can hit each other, it's a very nice touch! Felt a bit short, and I wished I could teleport through walls.

UannaFF says ...
Apr 24, 2015 @ 1:49am

I teleported like crazy, I liked it very much c:

leddkire says ...
Apr 24, 2015 @ 2:14am

I enjoyed the mechanics of this game. It was simple enough to understand, and it was fun. Maybe if you could teleport through walls you'd have even more level design options.

yuigoto says ...
May 5, 2015 @ 3:41pm

The concept of hacking enemies + teleporting is really nice, but I think you need to put some limitations on hacking and teleporting. Or else finishing the game only by teleporting is totally possible.

BTW, nice work using Godot! It was one of the engines I wanted to try using, but didn't :P

Andrea says ...
May 11, 2015 @ 8:10am

The UI is pretty stupid, no question about it, but the idea behind the game is fun and the teleportation works wonders!
I liked it and will play the post LD version as soon as the judging ends!
Thank you for such a great job!

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