Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Mortal bard

by Seregy7 - Compo Entry

Well, game is about Bard, who can use his songs to kill or to fly. There's some sort of objective - kill all enemies on map. Level and enemies' position are random.

Arrow keys(or 'A' and 'D') to move
'Q' to fly
'E' to kill

Post-compo update:
- fixed enemies' spawn position
- fixed enemy counter
- fixed collision with blocks and enemies
- reduced damage dealt from 50 to 25
- added cooldown timer, reduced cooldown time
- changed fonts
- added ability to restart game
- added additional background textures

Downloads and Links




jhell says ...
Apr 20, 2015 @ 9:12am

A simple game, straight-forward. It would've been cool to see the cooldown between abilities.

Sverik says ...
Apr 20, 2015 @ 9:18am

Nice sound effects, and quite a heavy-metal singer he is, if these are his songs :) Cooldown feedback would have been nice. Currently I'm just spamming buttons waiting for things to happen. Otherwise controls work, in general. Navigating the room is pretty easy.

Notchy13 says ...
Apr 20, 2015 @ 1:33pm

Nice sound effects but a I missed a menu. A jump feature would be great

Flygamer101 says ...
Apr 20, 2015 @ 2:04pm

Nice and simple game, but i could spam. Nice pixel graphics.

ajopart says ...
Apr 20, 2015 @ 2:27pm

I had my earphones plugged when I launched the attack "song". I understand what the opponents suffer. Straight forward concept.

Apr 20, 2015 @ 2:30pm

I think you should fix your code for how you spawn enemies and the player. I spawned in a wall and saw several enemies in walls. Allso after I killed an enemy he spawned right above me and killed me.

Seregy7 says ...
Apr 20, 2015 @ 4:51pm

Thanks for feedback. About cooldown timer and spawn problems - I was simply running out of time, so I had to skip that. And menu... Well, when I remembered that I need one, it was already too late

asobi tech says ...
Apr 20, 2015 @ 7:45pm

Like the use of the Bard's voice to allow him to fly or kill enemies.
Need to have checks that the maps are "possible", as there were lots of games you couldn't fit through. But I think the concept could be worked on and improved :D

zzForrest says ...
Apr 20, 2015 @ 7:54pm

It's an interesting idea, and I like the art and music, but the controls are simply too awkward. I really like the idea of limiting the ability to jump. I thought that, with 100 health points, I would be able to escape death if cornered but it seems like it's just an insta death if you get caught on a block or something.

conno1234 says ...
Apr 20, 2015 @ 7:55pm

Very hard and panicky but I love it

Andrea says ...
Apr 20, 2015 @ 8:05pm

Nice and quite challenging after all, I just wish the jump was a little more sensitive because sometimes you're just too slow to dodge enemies.

rburema says ...
Apr 20, 2015 @ 8:09pm

- nice music [ well, the song that is playing, not so much the bard's singing ;-) ]
- maybe check the collision mechanics: sometimes the bard fit between two blocks and sometimes he didn't
(- why .7z? 'jar' is already an archive, and it doesn't seem to do much for the .wav file ... but using 7zip can limit your audience to people knowing that particular format)

Seregy7 says ...
Apr 20, 2015 @ 8:30pm

Yeah, after submitting I've noticed some problems with collision, will definitely fix it.
Why '.7z'? I just didn't even choose, it's common format for me, so adding '.zip' now.

cgmorton says ...
Apr 20, 2015 @ 10:09pm

Seems like this game is very much in the "didn't have time to do everything I wanted" category. It comes of pretty well despite all that.

lochmann-apps says ...
Apr 22, 2015 @ 2:53pm

Love the soundtrack. GREAT JOB!

peterfsat says ...
Apr 22, 2015 @ 10:40pm

Cooldown feedback would be great to have! Other than that, solid game.

DeadFragment says ...
Apr 22, 2015 @ 10:41pm

I ran the game, died instantly, then I ran it again and ended up spawned in a wall xD but it's a nice little game when I got to play it. A very unconventional weapon!


plams says ...
Apr 22, 2015 @ 10:51pm

I managed to get down to "-2 enemies to kill" :)

Seregy7 says ...
Apr 22, 2015 @ 11:11pm

Game should have ended on 12 killed enemies, but one wrong variable and it's infinite now. With negative enemies left. And '8 enemies to kill' on start

SowiHowl says ...
Apr 25, 2015 @ 10:47am

Interesting game. Yes, it would be great to see the codling between abilities and prevent the enemies from spawning inside the blocks which can make the game impossible.

LD_LAN_Party says ...
Apr 28, 2015 @ 4:00am

An indicator of the cooldown would be nice, but simple and fun to play. Sometimes the random level generation would put enemies in places I couldn't get into.

danielilett says ...
May 2, 2015 @ 1:37am

It's quite a simple game, and there are a couple bugs (the player and enemy could spawn in walls for example), but the art and music was pretty cool, and the 'weapon' was pretty funny :)

I'd say a cooldown bar or something would be helpful, because it's hard for the player to tell when the next song is ready. Other than those (easily fixable) bugs, it's a pretty cool game.

LandoSystems says ...
May 2, 2015 @ 2:04am

Cute little game, couldn't kill the last guy in the level though since it got stuck between floating blocks and the player can't fly and fire at the same time. Nice work!

gelisam says ...
May 2, 2015 @ 5:18pm

When I press Q to fly, my character starts going up and never comes back down. As a result, the game is unplayable for me.

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