Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Buzzwerd - Jam Entry

Dischord: A game about blowing stuff up with music.

Bug Fixes Incoming!

Strum sick tunes to traverse a dangerously cute dungeon & explode the baddies! Seek the ultimate instrument!

Keyboard Controls & XBox Controller Support

Since a lot of people have had trouble with the lack of tutorialization here's a quick explanation:

Play the notes in the right order to kill enemies. They'll grow a bit if you get it right, and shrink back down when you hit a wrong note.

We're wefiends. Two brothers making games since 2008 with musician, Steph Fung. Thanks for checking out "Dischord", a game submitted to the Ludum Dare Jam 32 (An unconventional weapon).

Our toolbox: Cocos2Dx, Flash, Photoshop, musical sounds recorded by Steph Fung & sounds from, as well as the 500GB pack generously provided by @sonnissdotcom

Keep your eyes peeled for our newest game, Dandy. A game made in one year, instead of 3 days. Releasing on all platforms & coming to Steam GreenLight soon.


Downloads and Links




Red_Fan games says ...
Apr 21, 2015 @ 1:37am

I play alto-sax :-)

Wdavemart says ...
Apr 21, 2015 @ 1:49am

Really Difficult but really fun

Apr 21, 2015 @ 1:53am

Really funny game. fun to make their heads asplode

funisfun8 says ...
Apr 21, 2015 @ 1:55am

Wow... That was amazing. I don't know how much content there is(I didn't get too far) but as long as it had a decent level of content I would pay for this! If you develop this past Ludum Dare a small suggestion. I think co-op online multiplayer would be a lot of fun.

ragnarolis says ...
Apr 21, 2015 @ 2:00am

I loved the artwork but especially the combination between simon-says and a puzzle game. I came upon a bug after playing for about 10 minutes where I didn't see the balls flying towards me, which lead to a horrific death. I can't help but rate you up though, thanks for a terrific game and congratulations :)

Lynx says ...
Apr 21, 2015 @ 2:58am

I was really looking forward to this game since I saw your logo post on night one and I must say... you guys did NOT disappoint!!

The audio effects were perfect, the graphics make my graphics designer side cry from the beauty, and I love the concept! 100% keeping this game on my machine!!! Love to see this added to and a post-Jam version! I'd instantly buy a full version for sure!

jesterswilde says ...
Apr 21, 2015 @ 4:37am

This was great. Serene, until I couldn't get past the blue shooty dude. Fuck the blue shooty dude.

popcorn897 says ...
Apr 21, 2015 @ 5:23am

Really really polished. The graphics and sounds in this game were so beautiful. My only issue was that the gameplay was not very intuitive (though maybe I'm just stupid). It was hard to learn how to fight every enemy and when you die, you go back to the start.

seraphki says ...
Apr 21, 2015 @ 5:25am

Ah, I love it!
Adorable, good mechanic, nice sounds, very clean. I managed to crash it and bug out the shooty guys a bit, but still quite lovely!

Murchurl says ...
Apr 21, 2015 @ 5:31am

Really awesome work!

Love having to remember the tones to defeat each enemy!

Follows theme really well!

Graphics and audio are amazing !

Quite enjoyable as well!

Awesome job!

Bsevers18 says ...
Apr 21, 2015 @ 5:34am

nice pattern recognition. Extra bonus that it sounded so nice while you're exploding slimes. Really fun to play. Would have liked people able to do inputs faster. But still very enjoyable

Chris Delta says ...
Apr 21, 2015 @ 5:36am

Death is way harsh, I lost focus for a couple seconds after I beat a level and I guess I died after doing so? I dunno, seemed kinda BS. I like the simon thing, and trying to string it together to take everything out as quick as possible makes for a very interesting mechanic!

Tanner says ...
Apr 21, 2015 @ 6:01am

Pretty good game! Execution 5/5. Would be awesome if you go further with this concept.

bpleonvong says ...
Apr 21, 2015 @ 6:01am

Game is hard, but fun, them shooters are too good for me. Music was cool.

Almost says ...
Apr 21, 2015 @ 6:06am

I'm not a big fan of installers, and for whatever reason it suggested I restart the computer after it installed. I was able to run it without restarting.

Eventually I got to the room with the blue pillar and died from full health. The purple pillar also seemed to have survived the combination that previously killed it.

The concept is really cool though, and the art pretty nice. I liked the intro pillars.

Docjekyll says ...
Apr 21, 2015 @ 6:30am

I'm loving all these games with musical elements.

It took me a while to figure out how to kill the first guy, but the last few levels showed some real potential for a full-length game. Very cool.

Apr 21, 2015 @ 9:11am

Hands down the best LD game I've played yet. I can't wait to see more!

marinalucio says ...
Apr 21, 2015 @ 9:33am

Such a great game. I'm so impressed with the work you guys made in 3 days. The idea is really good and the art style is so good. I really enjoyed the challenge to figure out the right notes to kill the enemies, I appreciate that it took me a couple of times to understand. By the end of the game i knew the right notes by heart.
I guess this game would benefit from a little tutorial in the beginning, at least for the first monster. Great work overall! :)

wg_phancock says ...
Apr 21, 2015 @ 12:03pm

Really impressive graphics and a satisfying gameplay mechanic.

orukinawa says ...
Apr 21, 2015 @ 12:22pm

Nice graphics and mechanics. Now I'm hoping for a rock version :p

ss64games says ...
Apr 21, 2015 @ 3:02pm

Hey, this is really great! I would have liked some kid of visual indication of the notes I was hitting like in the 3d zelda games as I had trouble remembering the order of what I had been tapping. I also ran into a bug in which a yellow slime froze and would not run at me nor be effected by my notes (so I was stuck). Other than that this is superbly polished and was a lot of fun.

abuzreq says ...
Apr 21, 2015 @ 8:18pm

That was wonderful , neat and innovative !

Dorgam says ...
Apr 21, 2015 @ 8:38pm

Really fun game however it gets a little boring at the end maybe make it a little more harder?

Jellyhard says ...
Apr 22, 2015 @ 3:03am

Amazing! Really cool concept, looks really nice too. The only point of criticism I have is that I wish the game was a bit more challenging.
Still, amazing stuff right here!

SayHiBen says ...
Apr 22, 2015 @ 3:23am

This is great. Love the mechanic.

dylanwolf says ...
Apr 22, 2015 @ 4:09am

Clever use of the theme, and the art style is great.

broknecho says ...
Apr 22, 2015 @ 4:31am

I really loved this concept. Very well executed. Guitar samples were fantastic. Some quirks registering when going fast with some of the patterns though. Love how it rewarded you by memorizing the patterns.

Great job! Top notch!

roving-stone says ...
Apr 22, 2015 @ 5:53am

Really like the clean graphics style. The guitar sounds great, but I wish there was some more chord variety. Maybe the ability to switch instruments for different enemies? Awesome job though!

GTA LUDUM V says ...
Apr 22, 2015 @ 11:53am

Great art, but i've confused playing it :(

lochmann-apps says ...
Apr 22, 2015 @ 2:00pm

Really fun to play! Love the sounds. But I am to stupid to open the door in Level 2

mortus says ...
Apr 22, 2015 @ 4:55pm

Lots of fun! Remembering a lot of combinations becomes a bit tedious when the enemies become so diverse. What would be cool to see is some hint/reminder on how to beat known enemies, maybe show 2/4 notes on them or something. That way you could add some combos to the game and enemies that require a lot longer combinations (bosses).

Anyway, it's beautiful and very fun, great work!

P.S. Huh, you've opted out of Audio? A shame, that's the kind of game I actually try to rate higher in Audio, well your Audio points go to Innovation then I guess.

jk5000 says ...
Apr 22, 2015 @ 4:57pm

Great idea Lots of fun.

suppi says ...
Apr 22, 2015 @ 5:19pm

really good game! it wasn't until i encountered two purple once that i realised keyboard mash is not gonna cut it. good job!

Apr 22, 2015 @ 7:09pm

wow great! there was a lot of trial and error involved, but it was still very fun. it didn't like having to restart all the way from the beginning when i died. the graphics were amazing.

uvwar says ...
Apr 22, 2015 @ 11:22pm

Really cool. Once I realized they all had the same patterns based on color I breezed through everything but it was still a lot of fun! I also had a bug or something occasionally where the towers would fire but nothing would come out (it would explode like it collided with itself)

kabutakogames says ...
Apr 23, 2015 @ 7:59am

I wish there was checkpoints - otherwise top-notch game! I would love to see a full release made out of this :)

Apr 24, 2015 @ 3:20am

WOW. This is one of the best all-around LD games I've played so far! The concept is awesome, the execution is great, and the finished product is really fun. I kept forgetting the combinations as they were inching towards me, but eventually I beat the whole game. :)

BIZM says ...
Apr 24, 2015 @ 11:35pm

Cute and fun game! It felt really cool to have the combos memorized by sound and not just button sequence :). Awesome concept.

01010111 says ...
Apr 25, 2015 @ 2:08am

Really amazing amount of polish! Art looks fantastic and the audio is phenomenal, right down to the pop of the enemy projectiles. I found the core mechanic engaging for a little while, but after a few levels it got to be boring to me. Maybe it could have been more engaging if there was BGM that I had to stay in-rhythm with, or if the chords changed up every once in a while, but I just didn't feel like memorizing any of the sequences.

Other than that, it was a fantastic entry! One of the most polished I've played! Amazing work!

Apr 25, 2015 @ 8:09am

Brilliant idea :D Great entry!

dos says ...
Apr 26, 2015 @ 2:40am

Great mechanic! Not hard to grasp, but not easy to master :)

May 11, 2015 @ 8:50pm

Fantastic game! Probably needs a bit of polish on the controls and collisions etc, but overall a great idea with a lovely mood

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