Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

TUGBOAT

by lucentbeam - Jam Entry

Life used to be simple for a tugboat captain. Pick up a
garbage barge, haul it to the sun, get paid. These days,
all that work goes to the moon catapults and there's not
enough junk left to make an honest living. And on top of
that, now aliens are invading! Well, what was that saying
about the lemons and the lemonade?

## Controls

### XBox 360 Controller (recommended)

* Move: Left stick
* Aim: Right stick
* Tractor Beam: Right trigger
* Pause: Start
* Toggle Music: Back
* Toggle SFX: X

### Mouse & Keyboard

* Move: WASD/Arrows
* Aim: Mouse
* Tractor Beam: Left click
* Pause: SPACE
* Toggle Music: TAB
* Toggle SFX: L_SHIFT

## Credits

### Programming & Music: Benjamin Hanken

### Concept & Art: [Pete Soloway](www.petesoloway.com)

**Tools:**

* Font: ['AddLGBitmap09' by Atsushi Aoki](http://www.dafont.com/addlgbitmap09.font)
* Color Palette: ['(◕ ” ◕)' by sugar!](http://www.colourlovers.com/palette/848743)
* Python 2.7 using pygame
* Adobe Illustrator
* Adobe Photoshop
* GIMP
* Linux Multi Media Studio
* sfxr
* iConvertIcons

Downloads and Links


Ratings

Coolness74%
#156Audio(Jam)3.58
#171Fun(Jam)3.59
#198Theme(Jam)3.80
#239Overall(Jam)3.56
#266Innovation(Jam)3.48
#295Graphics(Jam)3.73
#354Mood(Jam)3.30
#574Humor(Jam)2.73

Comments

Apr 21, 2015 @ 5:33am

Nice game! It is fun to throw the spaceships around!

Just a pity that the ships also seem to crash themselves if you just wait long enough...

I like the colors :)

wg_phancock says ...
Apr 21, 2015 @ 6:49am

I had an ton of fun swinging the bad guys around once I figured out how to control things! A little tutorial level with a stationary target or something at the start would probably help figure things out at the beginning.

Gets pretty tough when there's a bunch of enemies, that's for sure. The music enhances the frantic-ness when there's a lot of stuff flying around.

ohsqueezy says ...
Apr 21, 2015 @ 8:39pm

What a fun and innovative physics game!

roving-stone says ...
Apr 22, 2015 @ 6:07am

I enjoyed the game mechanic. There is something satisfying about flinging the ships in to each other. Really like the colours you chose as well! The music was a little repetitive, but you can't do everything in such a short time... Great job!

Benjamin says ...
Apr 22, 2015 @ 6:17am

fun and innovative gameplay. The swing mechanic remind me the old game Rodland somehow. I lost my 2 first tries trying to swing monsters with my ship moves insteas of using mouse, but after I got it, the game was feeling pretty good. You also have a very nice title screen !

terpin says ...
Apr 22, 2015 @ 4:29pm

I second the earlier comment about having some tutorial levels to help players figure out what they're doing. Fantastic graphics and premise, the music's pretty good too!

DarkwindMedia says ...
Apr 22, 2015 @ 5:03pm

Really enjoyed the slingshot concept and mechanic! I think a little larger battlefield and the ability to grab from slightly further away could have helped, but great job overall.

Apr 23, 2015 @ 12:14am

Hello fellow Portlander and Pygamer. Fun game. The farthest I could get was stage 9--after that there are just too many things for me to dodge. Swinging enemies around and throwing them into each other felt great, with some nice and crunchy sound effects to accompany it. Nice work, and an especially good title screen.

Tanser says ...
Apr 23, 2015 @ 4:26pm

Very nice game. I have already seen this idea a few times but so far this is the best execution of it.

kabutakogames says ...
Apr 24, 2015 @ 3:14am

I love this! Sweet little game - though I initially read the name as Tubgoat and I can't say I'm not a little disappointed that it isn't that

jackrugile says ...
Apr 24, 2015 @ 7:27am

Getting something that says "main Error" when I go to open the OS X version.

MikkelLevisen says ...
Apr 24, 2015 @ 6:31pm

The artistic style in this game is simply awesome. Coolest title screen I have seen so far in this jam.
Game mechanic and execution is brilliant. Solid game!

Hyoga-3D says ...
Apr 24, 2015 @ 8:08pm

Nice job, had some fun with this, art is simple but effective and the gmaeplay is very nice.

calavera says ...
Apr 25, 2015 @ 3:23am

Fantastic! wouldnt change a thing!

ciaodavinci says ...
Apr 25, 2015 @ 3:33am

Nice retro colours, cool art and catchy music. Very enjoyable to fling spaceships all over the screen. Could not establish what determines the Fling Bonus at the end of the round. Also, just to let you know that the OS X version worked fine for me.

uvwar says ...
Apr 25, 2015 @ 5:00am

Fun! I thought the walls were a little distracting at first, but then I guess you needed something for ships to crash into. Maybe just get rid of the walls and add a ton more ships? If you sit still the ships tend to blow themselves up due to the walls I think. Overall really nice colors sound etc!

mildmojo says ...
Apr 25, 2015 @ 6:53am

Well, the game looks nice, but I couldn't figure out how to engage the tractor beam with a PS4 controller. So all my scores were zeroes. =) A little bit of instruction or demonstration in the game would help.

The art is nice and colorful. The music gets repetitive, so I turned it off. Good variety of sprites for enemies.

Ryusui says ...
Apr 25, 2015 @ 6:58am

This is not the first game I've played this LD to use the premise of "grab enemies and fling them into each other" but it's by leaps and bounds the better one. Polished, very professional looking, AND gamepad support! My only - ONLY - issue is that bullets become hard to spot when there's enough debris on the field, but that's only a minor gripe.

lucentbeam says ...
Apr 25, 2015 @ 12:14pm

Hey everyone, thanks for the kind comments! We're glad people are enjoying it - we had a blast making it! We're actually working on a post-jam version with some cleanups and other features we wanted to put in, including improved music :)

@mildmojo : I'm sorry to hear about the PS4 controller... We didn't have one to test, and I wouldn't be surprised if the key bindings are all completely different.

diiq says ...
Apr 25, 2015 @ 8:18pm

Very cool!

As others noted, ships seem to crash themselves if you stay out of the way.

It reminded me a little of another entry: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25578 -- totally different thematic approaches to a similar mechanic.

Looks good, sounds good, fun to play. I'd love it if you got bonus points for salvaging space-junk.

(I will note in passing that the OSX version wouldn't quit -- quitting just restarted the menu!)

Great work!

Tselmek says ...
Apr 27, 2015 @ 7:01pm

Lovely graphics and sweet sounds and music. The spaceship is really hard to control and everything bounces around so fast that I sometimes lose sight of my ship. Nice game nonetheless!

Apr 27, 2015 @ 8:49pm

Nice original mechanic and pretty colours. It's pretty fun to throw the ships around. I couldn't work out how you win when there's only one left though.

Chris M says ...
Apr 28, 2015 @ 9:24am

Nice idea! Didn't realise at first how the game was played (I think the UI is a little misleading) but had fun when it clicked. Loved the colourful graphics but the with all the debris flying around it was hard to distinguish between the fast moving objects. I also wonder whether the control scheme could be simplified- it did feel very satisfying to plant a ship into a wall, or bowl one into the others.

May 5, 2015 @ 4:40pm

Beautiful! Hurt my eyes in a good way

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]