Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Satellites vs Aliens

by Tom Rijnbeek - Compo Entry

Earth is being invaded by hostile aliens. With nothing at hand to fend them off, the council of mantis men has decided to use the satellites in orbit to destroy them. To nudge the satellites into orbit, boosters are duct-taped to skyscrapers and launched into space. How many aliens can you fend off before Earth meets its inevitable doom?

This game uses mouse controls. Drag from a satellite into the direction in which it should be pushed. After letting go of the mouse, a skyscraper will automatically by launched to push the satellite.

(Note: I have not embedded the game, as it made the page turn unresponsive for me. Please use the first link below for the WebGL version)

Tools used:
- Unity3D
- Photoshop
- Garageband
- Chiptone

Downloads and Links




Figglewatts says ...
Apr 20, 2015 @ 10:22pm

It was really hard to hit stuff, but the graphics were really nice.

SamH says ...
Apr 26, 2015 @ 9:23pm

Too bad the world’s end is inevitable! I keep running out of satellites, unfortunately.

Overall this is well executed, the graphics are simple yet cute and consistent. Nice that there is sound, too.

Justin Mullin says ...
May 2, 2015 @ 8:32pm

Very hard, but this game is oh-so-stylish. Love the graphics and the audio.

jk5000 says ...
May 2, 2015 @ 8:33pm

Great music !!! The game is too hard. But the concept is quite excellent.

doitle says ...
May 2, 2015 @ 9:03pm

What a novel concept. Very interesting/difficult control scheme. I do wish the satellites would stick around a bit longer before fading out though. Still, pretty fun to play. Good entry.

pikkpoiss says ...
May 2, 2015 @ 9:08pm

This was a fun idea, great use of theme, humor and sound. I kept running out of satellites too!

ZQMony says ...
May 2, 2015 @ 9:10pm

Very challenging, but very well done. Nice music as well.

Mantlair says ...
May 2, 2015 @ 10:07pm

Windows build doesnt work on my 32 bit pc! But for some reason i decided to download source and play it with unity. Havent done it on any other game before ;). Idea is neat. Pixel art is cool enough for the simplicty of game. Duct-tape thing got you some humor points B). And music is cool too. Only thing i wanna say is conrols would be better if you can send missiles by clicking again after aiming. And right click would cancel sending that one. Keep up good work!

mystakin says ...
May 3, 2015 @ 7:29pm

Really tough, but I dig the design. If we're launching skyscrapers into space to push satellites towards aliens, why not just launch the skyscrapers at the aliens. O.o

KaiseanGames says ...
May 3, 2015 @ 8:21pm

Nice game. I don't get the trajectories for different planets. It seems that physics is not the same for all planets, but maybe it's the spin so maybe I'm wrong.

All in all, very nice entry. Well done!

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