Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by n8 - Compo Entry

Space. Where aliens and lasers and bombs abound one man needs only his lucky axe and a beefy arm... And that man flies the AxeShip!

Controls :
arrows / wasd to move
i, j, l to swing your axe

Downloads and Links




jhell says ...
Apr 20, 2015 @ 8:25am


Super hard x). Couldn't get past level 1. Nonetheless, neat idea, I like the controls. The sounds were a bit loud by default for me.

guigrillo13 says ...
Apr 21, 2015 @ 12:14am

hahaha I really like the game but you need some real skills to play it :D

guigrillo13 says ...
Apr 21, 2015 @ 12:14am


gene-z says ...
Apr 21, 2015 @ 12:15am

A little bit hard,, but good

sugarbyte says ...
Apr 21, 2015 @ 12:20am

Nice - I liked the "melee vs ranged" dynamics. It's hard!

cdgugler says ...
Apr 21, 2015 @ 12:20am

I like the music and the choice of weapon. The game is crazy hard, but I do like a challenge.

Dan Norder says ...
Apr 21, 2015 @ 12:25am

There's an axe in my head! No, wait, that's something else.

Very difficult to survive long enough to figure out what to do. Might want to have no quite so many ships and bullets just starting out. The graphics are solid, and the music works.

QuexD says ...
Apr 21, 2015 @ 12:54am

so hard. so wow.

seankimdesign says ...
Apr 21, 2015 @ 1:10am

This game is hard! I really like the concept behind the axe wielding spaceship. Maybe having a life counter instead of insta-death may prove to be super fun. Kudos.

terpin says ...
Apr 21, 2015 @ 10:52pm

Holy crap this game is hard! Could you maybe dial it down in the next version ^^

sorlok says ...
Apr 21, 2015 @ 10:55pm

Interesting and cool idea with the theme. However, your ship moves way too slow and avoiding enemy shots is just too tedious. Seems like it would be a lot more fun with a little tweaking!

Smiley says ...
Apr 22, 2015 @ 11:52pm

whew.. that was a difficult one to play :)

btw.. reminds me a bit of my game :)

bentglasstube says ...
Apr 23, 2015 @ 12:31am

With every enemy being ranged and you only having a melee attack, the game is impossibly hard. It's an interesting idea but it needs some sort of balance or it is just frustrating. The movement also feels a bit stiff. The music and art was enjoyable.

Dir3kt says ...
Apr 24, 2015 @ 8:42pm

Yeah finally managed to kill a foe! Was too hard for me. Maybe hitbox and speed need to be tweaked a bit?

GAFBlizzard says ...
Apr 27, 2015 @ 1:00am

The music is pretty good! What's sad is that your sound effects are so loud, they overpower the music. :(

One-hit instant deaths are also frustrating, especially when things like the diamonds and planets move faster, or stick out from the background, so the player feels like they are supposed to attack/dodge them.

Bullets sometimes (I think I saw this once?) firing from offscreen, and shooting in random directions, make this incredibly frustrating. Enemies can come from the bottom or the top (unlike typical shoot-em-ups), and seem completely random (instead of a certain type spawning at a certain point in time).

Bullet hell games can work because of deterministic bullet patterns, and a small ship hitbox. Neither exists here. Being able to hold down a button to repeatedly swing the axe would also be nice instead of having to buttonmash. It's hard enough without requiring the mashing.

I say all that not to be mean, but because I'm a bit sad: The music and the graphics are decent and this looks like it could be quite fun, if not for the extreme difficulty and frustrating elements mentioned above.

TeamQuadratic says ...
Apr 28, 2015 @ 12:56am

Interesting idea. Tough, but fun.

bossmojoman says ...
Apr 28, 2015 @ 3:32am

Way hard, I think toning down the rate of fire the enemies use would help. Nice job though!

Tatsu Studio says ...
Apr 28, 2015 @ 3:34am

Is hard! but i liked!!!!!!!

May 6, 2015 @ 3:24am

nice theme interpretation, pretty hard, hehe. Maybe adding the concept of lives to the spaceship could be a good idea. See ya!

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