Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by alangamebot - Compo Entry

Traxxion is an old school arcade vector time shooter. Your only weapon is a tractor beam which you can use to capture enemy projectiles and shoot back at enemies.
WASD to move
Move the mouse to move the targeting cursor
Left click to grab a projectile with your tractor beam
Left click (or right click) again to shoot the projectile at the target position

A note about the controls. I added the left click to shoot back captured projectiles based on feedback from my son who was having trouble right clicking and left clicking. I actually find the right clicking a bit easier because sometimes you can left click to shoot back a projectile and accidentally capture a new one that you didn't intend.

Made with Gamemaker studio, Garage Band and


Downloads and Links




jhell says ...
Apr 20, 2015 @ 8:21am

Hi, didn't like the graphics too much (thankfully I'm not epileptic :p), but I enjoyed the idea rather much! However, with no love for Azerty keyboards, it was hard for me to play :(. Cheers!

TeamCalcium says ...
Apr 23, 2015 @ 1:18pm

I liked the Neon Graphics! The idea was innovative too, overall a cool gameplay experience.

Catwheel says ...
Apr 25, 2015 @ 5:59am

Cool idea. Has a difficult learning curve that may put off some players. You might consider making the start of the game easier or adding an easy and hard mode.

gillyadrien says ...
Apr 25, 2015 @ 6:05am

Pretty fun game! Once I had the controls figured out, I could finally play it correctly. The graphics and music are very good too.

Good work!

kirbytails7 says ...
Apr 25, 2015 @ 7:15am

Very cool, and nice difficulty. I really like the concept, and it's fun to play.

Never ever make a menu that flashy ever again. I thought it was fine in the game, but reading the instructions was hard. Unless you were going for that, in which case good job.

alangamebot says ...
Apr 25, 2015 @ 8:47pm

Sorry about the extreme flashiness. Maybe I should have included an epilepsy warning. Thanks for all the great comments!

F. Wiktora says ...
Apr 25, 2015 @ 10:02pm

Nicely done, but the graphics are a bit 'too much'. Keep it up!

reheated says ...
Apr 26, 2015 @ 8:47am

Very cool. Looks nice and it's really hard. I like the firing mechanism. Good music too!

Boberro says ...
Apr 26, 2015 @ 9:52am

Now this is addicting!
Clever game with great retro feel. My only problem is, it's far too easy to hit yourself. Maybe grabbed stuff should be thrown away from your ship, without direction control?

bossmojoman says ...
Apr 27, 2015 @ 12:25am

Reminds me of old school arcade games like Xevious, hard to play, but in a good, challenging way. Awesome job

SoftCoconuts says ...
Apr 28, 2015 @ 3:51am

Cool game! The graphics were very flashy, the fonts not too nice, but the game was good! Extremely hard though; with single-touch death it's difficult to stay around for long. Awesome music and sound effects. :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]