Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Hue Jedde

by Serena - Compo Entry

Jedde uses her hair as a paintbrush, and paint as a weapon in this endless runner. I originally had plans to make all the game's art in watercolor, but some of it had to be thrown together in Photoshop (but a lot of what you see I actually painted out on paper and scanned in!

Hoping to have an HTML5 ported this week, but I highly recommend just downloading and installing the windows version, it's pretty!

Downloads and Links




pvwradtke says ...
Apr 20, 2015 @ 3:38am

Ok, I gotta say that I enjoyed this one. I'm still not sure that the forgiving life bar takes away from the challenge or make it more fun to play, bu other than that, I enjoyed painting enemies using hair as a paintbrush. Exceptional art and great direction.

I was going to let the kids take a look at this one, but I think they'd freak out with headless Jedde in the game over :P.

Suvidriel says ...
Apr 20, 2015 @ 12:36pm

Haha so freaky! I'm gonna have nightmares of that face :D

Really lovely graphics and great voice acting!

Zeriver says ...
Apr 20, 2015 @ 2:53pm

Whoaw, you really put a lot of work in this. I really like art and whole mode is pretty nice.

But why am i killing narwhals?!? D:
*headbutting narwhals

Gaeel says ...
Apr 20, 2015 @ 3:44pm

Jedde looks good, funny idea to have her hair change colour all the time.
Shame there aren't any critters in the air because Jedde looks pretty baller when she's doing a jump-attack but there's nothing to headbutt up there (So I headbutted all the flying cookies, just in case)

Omiya Games says ...
Apr 20, 2015 @ 11:52pm

"Well, this is a nicely-drawn, water-colored infinite runner. You can attack unicorns, that's good. The background is trippy. Ouch, those spikeys hurt, and...


Pretty graphics, and nicely animated. As mentioned earlier, the game is really forgiving, which makes it a bit boring for this player. Still, the overall package is beautiful.

Fortyseven says ...
Apr 21, 2015 @ 3:03am

It probably says a lot about me that I didn't flinch or think it was unusual when the head popped off. *shrug* :) Great work!

muromets says ...
Apr 21, 2015 @ 5:37am

Loved the art and music, nice and calm game! Loved the detail when Jedde looses her head :D

Cheshyr says ...
Apr 21, 2015 @ 12:21pm

The artwork really made the game for me. The rest of the game was solid too; nice work!

Drauthius says ...
Apr 21, 2015 @ 11:02pm

I really love the graphics! Everything about it scream a lot of cuteness to me ^_^ I enjoyed playing the game too. Great work!

mint says ...
Apr 21, 2015 @ 11:45pm

Really loved the art in this! When you paint the angry enemies and they get all happy, it's SO cute!

Though the jump length was pretty difficult with the spikes. Sometimes an enemy was right after a jump and unless you attacked while in the air, and made the jump, you could get hurt by the jump and again by the enemy when in the hurt animation/recovery.

Hyoga-3D says ...
Apr 22, 2015 @ 2:42pm

I had some fun with this game, art is very nice too, but I don't know if it is cute or if it terrorizes me :D

Nice job.

Blunt says ...
Apr 23, 2015 @ 10:58am

Nice looking game, a more visable cursor would have helped.

nassi says ...
Apr 23, 2015 @ 2:35pm

Looks lovely and the attacking adds a sort of risk vs. reward mechanic to it. The difficulty was pretty good too.

johnnwfs says ...
Apr 25, 2015 @ 9:21pm

Great game and love that you used GM: Studio to do a non-pixel art game (don't get me wrong, love pixel art based games). The use of the cartoony and surreal was awesome and the had bash was definitely unconventional. I felt like I was watching some kids dream turned nightmare, especially when the head popped off and the body kept walking. Great job.

CScribes says ...
Apr 26, 2015 @ 4:34am

Honestly my favorite game of the jam!!

May 4, 2015 @ 3:20pm

Simple but fun. The sound effects are a bit strange but why not XD. I realy love the graphics: your style is beautiful!

Mechamew says ...
May 6, 2015 @ 7:46am

Fantastic art!

Such a breath of fresh air - well done!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]