Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Le Roman de Goupil

by Luke Magitem - Compo Entry

- Use the arrow keys to play -

The idea was to make a little storytelling game, à la Telltale Games. The story follows the journey of Goupil, a little fox who lost his parents. An old and wise owl will give him a very unconventional weapon: the foxy wand, an old stick of which hang little bells. The owl says it is magical and will give Goupil the power of cunning.

I don't really post it to compete, since it's clearly not in a sufficient good shape to do so, but more because I told myself that I'll make the compo until the end.

I didn't have the time to write and set up more than one scene (the prologue, before the arrival of the owl). The same goes for the art. Only some frames are "final", some were made quickly to post something, and the rest is just black backgrounds with plain text describing what's supposed to be shown.

English and french traductions available.

For those who are interested to see the final version, I guess it'll be up in some months, on http://n42c.com/

-----------
- Utilisez les flèches pour jouer -

L'idée était de faire un petit jeu narratif, à la manière de Telltale. L'histoire suit la quête de Goupil, un petit renard qui a perdu ses parents. Une chouette aussi sage qu'âgée lui donne une arme fort peu conventionnelle : le sceptre de malice, un vieux bout de bois auquel sont accrochés des grelots. La chouette prétend qu'il est magique et qu'elle donnera à Goupil le pouvoir de la ruse...

Je n'ai pas vraiment posté pour participer au concours, le jeu n'est clairement pas assez abouti pour ça, mais plus parce que je m'étais promis que je ferai la compo jusqu'à la fin.

Je n'ai pas eu le temps d'écrire et mettre en place plus d'une scène (le prologue, avant l'arrivée de la chouette). Pareil pour les images. Seules quelques unes sont "finies", d'autres ont été faites à l'arrache, et le reste n'est qu'une suite de panneaux noirs présentant des textes décrivant les images qui devraient se trouver là.

Traductions française et anglaise disponibles.

Pour ceux qui veulent voir ce que cela donnera une fois fini, je devrais l'avoir posté dans quelques mois sur http://n42c.com/

Downloads and Links


Ratings

#139Graphics3.90
#314Mood3.22
#877Humor2.04
#889Overall2.79
#931Innovation2.50
#973Fun2.43
#1061Theme2.33
#1347Coolness48%

Comments

nurabsal says ...
Apr 20, 2015 @ 3:49am

very pretty. language was changing randomly on me though

ehtd says ...
Apr 20, 2015 @ 4:04am

Interesting concept. Continue improving the story and it would be a great game to play.

nonetheless says ...
Apr 20, 2015 @ 1:06pm

Ambitious plan for LD :) nice foxes, great birds scene, all the best in finishing this :)

Buko-Studios says ...
Apr 20, 2015 @ 1:08pm

I like the scene, its a nice prototype for what it is!
I'd try this again when it is a little further along.

SyBen says ...
Apr 20, 2015 @ 3:19pm

Very nice, would have loved to see more ! Also had a moment in the end with bot languages at the same time.

Garris says ...
Apr 20, 2015 @ 10:00pm

Loved the art. Once finished, I think it would be fun!

kyyrma says ...
Apr 21, 2015 @ 11:37am

Unfortunate that you didn't have the time to finish this. I love the concept and the whimsical graphics, and the mechanics seem solid. I'll check back later to see if you have developed this further.

Ranmara says ...
Apr 21, 2015 @ 11:39am

Love the art style! One issue I had was I was pressing right to advance the story, but pressed it again too quickly and accidentally chose a story option I didn't want. I think having a different control button to advance to the next scene would help.

Apr 21, 2015 @ 11:48am

I couldn't play it for the web version, I don't know how to "go next" after the first sentence. I tried to click, the space bar, enter key. I'm using Firefox.

The Windows version is missing the "Goupil_Data" folder. I'd really like to test this game to show it to my daughter, she was very interested on how to make a game when I was coding mine.

Luke Magitem says ...
Apr 21, 2015 @ 12:26pm

Thanks for the feedback everyone!

-I guess that the language bugs are, like they say, "not bugs, but features" =D
It's just that I didn't had time to make all the pictures, so I put in black pics with a sentence describing what should be here, both in french and english.
But if there is a language bug beside of this, please say it.

-Ranmara: Thanks for the advice!

-Mathieu: It was the arrow keys to advance in the game, sorry I not said it before ^^'
I also remade the Win/Mac/Linux versions, it should work now.

adsilcott says ...
Apr 21, 2015 @ 9:42pm

I love the art! I hope you continue to develop this, I want to know how the story unfolds!

BubuIIC says ...
Apr 22, 2015 @ 9:20am

Great art. Please work on the game, it would be really cool to have it finished.

Apr 26, 2015 @ 10:16am

Nice starting point, could be really cool with more time.

rburema says ...
Apr 26, 2015 @ 10:46am

thoughts:
- aah! sudden sound effect!
- I really like the graphics, they give a sense of dynamism, despite being fixed

yuigoto says ...
May 5, 2015 @ 3:18pm

Storytelling games are quite ambitious for a game jam, but that's a nice try. It's not finished, but you laid out a nice beginning for the game. Graphics are nice and it feels like an old adventure game mixed with a children's storybook (which is really nice).

I set the volume a little bit high while playing so I really ended up jumping from my chair when I heard the shot. :P

P.s.: played the web version and the development console popped up in front of the game. :/

tanjent says ...
May 10, 2015 @ 10:17am

Good work, ambitous doing graphics for a 48h jam :) Remember reading standard children books to my kid brothers a few years ago, and I can see that stuff like this would be a good update (for tablets) .. so while reading you could ask the kid what they want to do and have a good little interactive story instead of just flipping pages.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]