Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Loli Mechaslayer

by theholychicken - Compo Entry

MOUSE click to dash-attack/quick move

This was supposed to be the final boss but collision bugged out with all the minion enemies so this is it now enjoy! :D

I followed this tutorial to draw the planet:
I also used the pixel-perfect Unity Camera script from:
As a sort of plugin to get rid of blurry pixels when doing 2D in Unity.

Downloads and Links




handkor says ...
Apr 20, 2015 @ 3:05am

Too bad about the minions. The snap/dash attack when clicking works well. Gets you bouncing all over the place while slashing the enemy.

Lynx says ...
Apr 20, 2015 @ 4:00am

Very interesting battle mechanic. I like the concept. Very satisfying finally killing that boss worthy of it's own Final Fantasy final level. Not sure I would cause this an unconventional weapon, more of an unconventional game mechanic. Good job though, hopefully you figure out those minion bugs.

PaperBlurt says ...
Apr 20, 2015 @ 6:03am

Oh damn mechas made cool.
Great job I must say.

Figglewatts says ...
Apr 20, 2015 @ 2:22pm

I think the boss had too much health, but I really liked the way the player attacked.

DrPrettyPatty says ...
Apr 20, 2015 @ 6:17pm

Beautiful graphics! Nothing happened when my shields went negative, but that allowed me to actually beat the boss :) Loved the art and the destruction particle effect! I hope you figure out the bugs and add some sound too, this could be a sweet game

Jagang says ...
Apr 20, 2015 @ 6:17pm

the fighting is fun :)
some sounds would have increased the impact of the attacks drastically

Volvary says ...
Apr 20, 2015 @ 6:17pm

Can't really dodge his attacks and boss has too much health but still pretty good. Not quite sure about the theme, though.

Jagang says ...
Apr 20, 2015 @ 6:19pm

Edit to previous: I also got negative Shield :P

Jungle says ...
Apr 20, 2015 @ 6:23pm

I didn't really enjoy the controls, I think it's hard do really take the Loli where you want. =/

nonetheless says ...
Apr 22, 2015 @ 8:18pm

that's a lot of hp :)

TyrusPeace says ...
Apr 30, 2015 @ 7:14am

Great graphics, but the extremely high enemy health made it hard for me to get anywhere before I was at a fairly large negative health myself...

Park says ...
May 1, 2015 @ 12:40am

Yeah, quite good graphics! ヽ(^。^) It's unfortunate that the boss has no dynamic attack patterns or movement behaviors, and the HP is just.. too high, or maybe the player's damage is too low. Even with some dynamic boss AI, I don't think I would stick around to try and beat him if it turned into a grind. Hope you can figure out the collision the bugs!

May 1, 2015 @ 6:49am

The thing I loved the most was the graphics, really nice art. Besides, mechas and lolis are awesome! Too bad you couldn't finish the rest in time!
Oh, my HP reached zero and I didn't die :P

shadow64 says ...
May 4, 2015 @ 8:12am

Thanks for rating my game and leaving feedback! This game seems EPIC! I agree with others that the boss had too much health. I also think that the controls, while original, were a little difficult for me to grasp and I wound up kinda just buzzing around most of the time.

The graphics are great and the idea is cool, but I think the gameplay could just use a little more polish (obviously something you can do post-compo). :)

Thanks again and take care!

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