Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Game Over [MY DEAD BODY]

by frogcheese - Compo Entry

I regret to inform you that the hero of this game has expired. The details on that are a bit fuzzy. Either way our brave hero isn't about to let a thing like death stand in the way.

His enemies never expected this kind of poltergeist.

This is a game where you throw around your bodily remains and try to bounce off of all of the enemies in a level in one go. It's very simple as games go... not much difficulty here, one playthrough takes just a few minutes. I didn't spend a lot of time on level design, so it should be a breeze. Would've liked to add and change many things in retrospect!

* Use mouse to grab and aim your corpse. Release to launch.
* Bounce against an enemy to destroy them.
* Destroy all enemies to proceed.
* Press "R" for quick retries.

Game was made with LibGDX, sound with and music with GarageBand.

Tested on OS X and Windows.


*Version 1.01 - Fixed a few minor bugs, reduced file size

Downloads and Links




Apr 20, 2015 @ 3:31am

Very solid. Nice and simple concept, very well executed. Had a little trouble on one level but managed to make it to the end. That file size is MASSIVE though. I opened it up with 7Zip to see what's going on and MAN that's a lot of uncompressed audio. I'd recommend using MP3.

frogcheese says ...
Apr 20, 2015 @ 6:43pm

@SuperPokeunicorn Thanks for the heads up. I didn't even realize it was big. :)

I'm using .ogg in this case because MP3s due to their nature have built-in delay at the start and end of a song. From my experience LibGDX can't handle this well when looping music, producing a noticeable gap - at least with the MP3 encoder I use. It's true that the .ogg file is much larger than it needs to be though, so I've compressed it to less than half its size.

Apr 24, 2015 @ 8:58pm

Played it through to the end. The solutions are a bit straightforward, but the concept is great and the mechanics are taught well. Would make a great mobile game.

Tijn says ...
Apr 26, 2015 @ 1:06pm

Well done, it's pretty fun :)

Apr 26, 2015 @ 1:33pm

Very solid and straight forward. I had a lot of fun while playing through the levels and I wish there were more levels and more complex setups. Physics felt nice, too. Anyway, good work! ;D

Kaijuu says ...
Apr 26, 2015 @ 2:32pm

Nice game, up my mood

Somnium says ...
Apr 26, 2015 @ 3:21pm

Solid mechanics - an enjoyable puzzle game :-)

badlydrawnrod says ...
Apr 26, 2015 @ 4:47pm

This is a good idea with a solid implementation. I like it. It's challenging without being unfair.

Very pleased with myself for having won!

Bardikus says ...
May 1, 2015 @ 8:55am

Very nice and satisfying gameplay. Also like the music :)

Kasmilus says ...
May 1, 2015 @ 9:52am

A little bit too easy but it's really neat game. Awesome idea, there should be more levels! :)

goerp says ...
May 2, 2015 @ 4:54pm

Nice game. The music really sticks in your head, but in a good way.
I like the looks of the enemies, not sure what they are, but that doesn't matter.

It's a good thing that you can keep the mouse pointer ate the same place between tries so you can improve on previous tries.
The feeling of progress kept me going. For a Ludum Dare it was the right level of difficulty and number of levels.
You made the game with libgdx for OSX? I thought that suppport for OSX was a bit lacking? Anyway I played on Windows, and it worked fine.

uber says ...
May 10, 2015 @ 1:49pm

Great job on controls, it doesn't feel like it's just a matter of luck to win.

MonoS says ...
May 10, 2015 @ 3:37pm

The game have potential, but for now, as you pointed out, the level design is very simplistic, it almost looks like a tutorial.

As a whole good game, fun use of the theme and graphics and sounds are ok.

kirbytails7 says ...
May 11, 2015 @ 2:20am

Fun! The physics feel odd, but in a good way. Nice music, too.

01101101 says ...
May 11, 2015 @ 5:19pm

Cool idea and fun to play. I liked the music and art, especially the enemies :) Nice work!

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