Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

CurseMan

by sbarrio - Compo Entry

Help CurseMan get back home!
Use your swear words to fight everybody else!
Learn new swear words to fight up against tougher enemies!

--- CONTROLS ---

Left/right arrows - Movement
Up arrow - get into buildings
SPACE - Jump
A, S, D, F - Swear word attacks (available when learnt)

Learn new swear words at different buildings.

TIP: If you are having trouble defeating your enemies try exploring the map in different directions to find more powerful swear words!
TIP 2: There are two different endings!

Note: Web version is flash based. You can download the swf directly to play locally.
Note2: Fixed a tiny bug that crashed the game when defeating the end boss :S


Downloads and Links


Ratings

Coolness69%
#166Theme3.86
#171Humor3.51
#621Fun2.96
#670Audio2.40
#777Mood2.66
#859Overall2.84
#882Innovation2.60
#888Graphics2.46

Comments

fluidvolt says ...
Apr 20, 2015 @ 8:00am

Bahaha! Good idea. I love the idea of learning swears like spells in an RPG or something. I couldn't get past the little old ladies! It makes sense that only they could fight back against swearing at the top of your lungs.

conno1234 says ...
Apr 20, 2015 @ 6:39pm

OMG This was f***ing awesome! Nice job man!

Tselmek says ...
Apr 20, 2015 @ 6:45pm

The idea of the curses as a weapon is pretty cool, mechanics a bit clunky (or it might just be my computer's slowness) and acceptable graphics yet they give a nice retro feel to the game.

Good luck!

AlexDJones says ...
Apr 20, 2015 @ 9:13pm

The weird graphics work well enough in the game's favour, and the core concept is pretty funny.

Red_Fan games says ...
Apr 20, 2015 @ 9:17pm

A good idead, I geuss

Red_Fan games says ...
Apr 20, 2015 @ 9:18pm

Holy $#!7 this is awesome!

Apr 21, 2015 @ 10:28am

Been toying around with this idea as well. Really well-executed too, great stuff! -Weloxux

Apr 21, 2015 @ 12:16pm

I agree, the graphics actually compliment the game very well. It is a hilarious idea and it was executed well. Great entry!

Pixel Heart says ...
Apr 21, 2015 @ 7:26pm

The idea of swearing at each others is really nice! I don't know why, but I can't kill the first mob, and he kills me really quickly... maybe I'm just bad at this game :P

sbarrio says ...
Apr 21, 2015 @ 7:29pm

Thanks!

Oh, and try going right instead of left, you should be able to kill those :P

conniejoern says ...
Apr 21, 2015 @ 7:32pm

ha awesome!
f*** you old lady!
I was skeptical. Now I'm surpriesed how much fun the game turned out. The grafics are basic but fit.
I like how detailed the world is.
Be carefull with the depth of some objects. Some curses are behind some objects but infront of others, wich make no sense optically.

Iak says ...
Apr 21, 2015 @ 7:34pm

Cool, very different way of implementing it, but your idea of fighting through 'speech' is similar to mine I guess xD

Neat.

randoman says ...
Apr 21, 2015 @ 7:39pm

Man, those old ladies are the real deal! Good game :)

psychonull says ...
Apr 21, 2015 @ 7:47pm

Loved the F curse and grannies :) The graphics are simple but create a nice mood.
Not sure if a bug or intentional: The curses went through all the map so you could spam curses from far away without any risk.
Good job

yuigoto says ...
Apr 21, 2015 @ 7:57pm

People say "words hurt more than actions" don't they? :P I like this idea of "levelling up" your curse skills.

Nice job with the game and nice work using Haxe/Nme! :D

kipelovets says ...
Apr 21, 2015 @ 8:17pm

It's cool to learn your second curse at the bar and the other on near the construction site. But even after learning some new words at some birthday party, I couldn't beat the horde of old ladies on the far left, the just overwhelm me with their swearing

Btw, it's really annoying that you always have to go all the way left and right

scorched says ...
Apr 21, 2015 @ 8:53pm

Humorous and odd. I have an idea that people can put their hands over ears to defend

parity_b1t says ...
Apr 21, 2015 @ 8:59pm

like how you put in the rpg element

Druid says ...
Apr 22, 2015 @ 9:15am

Interesting game idea! I really like it. Controls was little floaty, but stil excellent game!

Apr 22, 2015 @ 1:58pm

Cool concept, cursing and learning new moves at the pub fits the theme really well. The grandmas are really though!

rnlf says ...
Apr 22, 2015 @ 6:49pm

Haha, really unconventional weapon! Somehow the sloppy art style matches the theme of the game perfectly!

PapyPilgrim says ...
Apr 24, 2015 @ 11:12am

There is no real way to defend yourself (no dodge, and the cooldown on your attack was too long to be able to counter). It boils down to "run to someone, spam your strongest swear word and hope you won't loose too much life in the process".
cool take on the theme, funny, pretty good art... just not very fun.

dos says ...
Apr 26, 2015 @ 8:20pm

Could make use of some way to defend and some mechanic that wouldn't promote constant curse spamming. Nice take on the theme anyway!

zatyka says ...
Apr 28, 2015 @ 12:34am

Not a bad start, and I like the concept. Could definitely use some polishing, and a way to avoid attacks.

seankimdesign says ...
Apr 29, 2015 @ 5:31am

A fun entry! I only wish the curses would be more varied. Loved the concept.

hexdie says ...
May 2, 2015 @ 2:12am

Pretty neat game! I like the concept and it controls pretty well. The art is a bit rough but there is a lot of personality there that makes up for it. Here are some things about it that could be improved:

1) It's pretty much impossible to enemy's attack. Your attacks seemed to stop their attacks but because you have to wait a long time before each attack, sometimes you just can't avoid being hit.

2) There should be some sort of health pickups. Especially since you have to start from the beginning every time you die.

Overall, pretty good job!

freeholdgames says ...
May 7, 2015 @ 1:13am

Fun little entry, would have liked a stronger puzzle aspect to selecting which curse to use against which enemy.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]