
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
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!Disclaimer - The WEB version of the game is simply there for people with Mac OSX or Linux systems. Many of the core features are intact, but bugs are not and will not be fixed. Your experience of the game may not be accurate. For this reason the WINDOWS version is STRONGLY RECOMMENDED. Thanks for your understanding.
Known WEB bugs:
+ No Audio and Music
+ Lag
+ Wrong UI and text configurations
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[Post-compo] Thanks for your comments everyone!
Just wanted to say something about my take on the theme.
Unconventional has synonyms! Some of which are "rare" and "uncommon". I decided that that fit into a loot drop system.
Yes, I admit swords are a pretty mainstream weapon, but swords that summon cats, swing three times or heal you mace them distinctive and atypical.
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You are a hero in the world of Pifft, according to the game's wiki. You are a boy, who has spent too much time levelling and grinding in his favourite action-RPG. In fact you are the #2 player on the leaderboard (after that blasted pro-league player, who is a/an 1337#@x0r). For this feat of strength the developers of the game have tweaked the mobs to only drop legendary items!
Use these items to grind through the waves of monsters, lasting 30 levels, with ever increasing difficulty. But you will not be alone! Using the power of the swords you will have different abilities, stat boosts, special moves, companions (pets) and many more! Will you find the best sword and conquer level 30?
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The first 5 people to send me a screenshot of reaching the end get a special gift from me <3.
Send them at : matglishev[at]gmail[dot]com
Good luck!
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Controls (features in game tutorial screen):
LMB - Swipe
RMB - Use special ability (if present)
MMB - Swap sword
R - Restart
F - toggle fullscreen
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Known Bugs:
+ Fullscreen may change UI (toggling it on and off once normally fixes this problem)
+ Text may render incorrectly
+ The game features automatic resolution detection, I have tested on other computers and it seems fine, but it is prone to bugs due to lack of testing
+ Monsters may stop spawning at some point, rendering the game unplayable. Probably due to me using a random amount of time for the next wave spawn, which can take up to 3-5 minutes.
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Plans for improvement:
+ More swords
+ More Abilities
+ More status effects
+ More enemies
+ More tilesets?
+ more...More...MORE!!!
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Hope you enjoy the game! It was developed partially on stream, so thanks to anyone who watched! Also thanks to the people on IRC for their tips. And a special thanks to Anna and Aya for stuff!
Downloads and Links
Ratings
![]() | Coolness | 82% |
#335 | Graphics | 3.42 |
#348 | Audio | 3.08 |
#373 | Mood | 3.14 |
#462 | Overall | 3.27 |
#523 | Fun | 3.09 |
#645 | Humor | 2.55 |
#893 | Innovation | 2.58 |
#1014 | Theme | 2.52 |
Comments
Sorry, this game couldn't run for me:
Uncaught TypeError: g_WebAudioContext.createGainNode is not a function
[+] Great idea!
[+] Lovely graphics
[+] Moody atmosphere
[+] Good sound effects and nice music
[+] Combat works well, but is a little slow (self-knockback)
[+] The different weapons are interesting
[-] After a while, the weapon drops get stale
[-] Balance issues:
* I only used the dmg modifier swords since it was the fastest way to kill the mobs, and I tried most of the different swords
[-] The game doesn't really get difficult at any point and doesn't feel like real progression
[-] It's quite a grind to finish the game and there isn't much change after the first few minutes
[-] Some UI bugs
All in all, an interesting little game!
Overall pretty good :) The controls were a little weird at first but it got more intuitive as I played.
Nice game, I liked it a lot! Graphics were good, the weapon upgrade frequency was enough to get you hooked :D
Picking up the sword was really difficult for me for some reason, I had to click several times before it was picked up (osx yosemite and safari). I didn't run into it (maybe it's already there), but maybe also add a mechanic that allows the player to move faster when they level up?
Great game you should keep working on this. Turn it into a full fledged action rpg. great work
Controls are pretty laggy, but I like the overall idea. Enemy sprites are really cool, especially that skeleton with a fez.
Nice game!
But I tried to pause de game, I hit escape and then it quit the game, my bad ^^
@Celt: Yes...skeletons are cool...they wear a fez each...
@Dadeyemi: Web version is only for people who really want to see the game. Read the disclaimer for more info.
@piratequentin: Sorry, no time for a pause menu.
The graphics were great, as well as the music and sound effects! The self-knockback is too strong in my opinion, I often found myself using it to get around the place faster, which leads to another problem, the movement was a bit sluggish. Although to be fair, I think it's a fun and well polished game, even with its quirks!Good job!
A fun and addictive game. I think you've captured the spirit of these loot-drive RPG games (such as Diablo) really well. It was a fun 10 minute clickfest. Awesome!
Very nicely presented and fun, with a good idea to back it! I had some display issues with it though (playing the .exe) - straying too far in one direction would either make some graphics invisible or draw weird artifacts, possibly a chunk of a texture page, over the screen. Screenshot: https://dl.dropboxusercontent.com/u/4801027/Images/RareDropTex.png
Wasn't a big enough issue that I couldn't play it though.
Right out of the bat: Great intro screen!
Overall the game was pretty nice, the ambiance and vibe was good.
Bonus points for Fez skeleton and Mom swords.
Things I didn't quite like:
- The knockback on all attacks
- Having half of my initial drops have n/a stats makes getting drops not feel rewarding. Swords with no stats aren't legendary! You could try making swords have more than one stat or effect once you're further into the game, that would help set them apart from the ones you get from the beginning.
- Enemies should be more aggressive when they're harder. Even when they have tons of hp, they're still really slow and can be kited to death
- No level indicator
- Picking up swords was a bit difficult
- The game is pretty long and doesn't have pacing so it feels quite tedious
- The +dmg stat > any other stat. After I got my first +dmg sword I didn't use any other sword with a different +stat. I think removing the your own knockback from your attacks would help make aspeed a viable option too, since right now by a attacking faster you just go farther away from the enemy and have to reposition a lot more.
- Takes a while to get to other parts of the map. Make the map shorter or make more monsters appear, since I have to take long walks to get to the next fight sometimes.
- I couldn't get to the end since there were no more monsters :(
Phew. That was a lot, hope it can help you make the game better :)
Movement speed is pretty slow, even when getting a +mspeed item. Enemies did nothing special and didn't scale very well, and the weapon drops are uninformative and pretty hard to judge whether one is better than the other, and I had trouble picking them up. But it was a pretty good idea, just need a little extra to make the execution a bit more secure. Environment was pretty stunning though.
Playing web version on Mac and the sound is OK. In fact the music is perfect. Very good work on the game.
Nice concept! The controls are a bit weird, and i think swords are a pretty conventional weapon. Enjoyed the graphics!
Do enemies keep spawning? I feel like I ran out around Level 5 or so. I think the movement feels a little sluggish. Most of the flowers are taller than me. Swords are pretty conventional.
Nitpicks done! I really love the visual style and the screen shaking. This is a really promising start to a game I would totally play more of. Excellent job!
Cool idea - just gets at the essence of what's addicting about dungeon crawlers.
Pretty fun game. Really too easy though. Also, I can't really give you points for the use of the theme, swords are extremely conventional.
But besides that, I actually enjoyed playing the game. The music is gorgeous too. Good work!
Neat concept, though it got monotonous. Also, I didn't know my mom owned an asi.
REally fun game, I enjoyed myself. That said, there were quite a fea flaws. First, on the title screen becauuse the text is in white it is hard to read against the also white background, so it took me a few moments to figure out how to start it. Secondly, it just drops you into the game with the tutorial onscreen. Which would be fine IF while it showed the tutorial mobs wouldn't attack me. Personally, I didn't enjoy getting attacked while still learning how to play the game. Also, on the subject of the tutorial, it pops up at the start of EVERY single game I play, regardless of whether I know how to play or not, thus it just limits my visibility. This could've been esaily fixed by having a tutorial screen as a seperate option. Next, I don't really see how it fit into the theme AT ALL. Personally, it seems to me huge swords with fancy waves coming off of them would be a very substantial weapon against hordes of monster. Also, on the subject of the sword, a sword swinging animation when I attack would've been nice, but I understand I can't have it all in 48-72 hours. Next, the mobs never really seemed to progress beyond the 1 above their head, which I assume is their level. It would've been nice if the mobs got harder to defeat as I grew stronger, so it didn't turn into a boring grindfest, but once again i understand I can't have EVERYTHING. And lastly, after advancing a bit mobs stopped spawning so I had to search over the entire map in an attempt to find them, not a fun process. Surely it would've have been that hard to make a mob spawn every 10 seconds or so? All that said, a delightful little game, and I enjoyed myself (contrary to everything I just said). And I must say, I did like the visual style too. Props to you.
Quiet a good game but you could have change the swords for something more "unconventional", still nice entry!!
[DEV] Thanks for your comments everyone!
Just wanted to say something about my take on the theme.
Unconventional has synonyms! Some of which are "rare" and "uncommon". I decided that that fit into a loot drop system.
Yes, I admit swords are a pretty mainstream weapon, but swords that summon cats, swing three times or heal you mace them distinctive and atypical.
I liked the idea at first but found no challenge in it overall. The graphics were nice and it was interesting. However I managed to get stuck off the screen at the bottom of the map. Also can the knock-back be reduced a little... With a little improvement this could be a nice little game to play.
Cool idea, I like the variety of weapons on offer. I think the pace of the game is a bit slow and the constant knockbacks don't really help. Also despite the different weapons, the gameplay isn't quite varied enough to keep things interesting while grinding. The graphics are quite nice and the music is pretty chill. Definitely a good entry overall, has a lot of potential.
A bit too easy, I was almost unable to die ^^.
The inertia of the character is breaking the feeling of power I got while slaughting mobs. Idem for the stop while swinging.
Good music.
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This is a really great game, Good job.