Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Lo-X - Compo Entry


Grab your plush, little girl, it's zombie night! Use your telekinesis power (or your mouse) to draw the path your Unicorn plush must take and let it impale zombies!
Survive as long as you can and try to beat your friend's best scores!

- Use arrow keys or AWD/QZD to move
- Use the mouse to draw the unicron path
- On the menu, jump through the window to start the game

- Unikorn has been coded in C++ with SFML. I used SFXR, Audacity and Gimp.
- I made the art, sounds and audio myself, with my hands, my banjo and my microphone.

Thanks for the feedback you may give me!

Downloads and Links




Sluce says ...
Apr 20, 2015 @ 6:07pm

I love it! It is really simple gameplay but you can put some strategy into it especially when trying to throw your plushie in a good spot for the next pickup. However, I do wish it had some upbeat audio, it would really help the mood.

Lo-X says ...
Apr 20, 2015 @ 8:29pm

Hi, thanks for the review. Indeed the music need more work. I usually have better music, but this time I wanted to record it myself. But, yeah, I'm not good at it :p

bradur says ...
Apr 21, 2015 @ 7:02am

The main menu music was catchy :D.
The game was quite hard but I managed to reach 900 points. The bigger zombies turning red and becoming vulnerable was a nice mechanic, though at first I thought the game was bugged when they wouldn't take damage normally.

zsoltbartok says ...
Apr 21, 2015 @ 8:34am

I like the music too!

shrapx says ...
Apr 21, 2015 @ 12:15pm

I got the linux version to work by putting my self-compiled sfml into the libs folder. The game has a novel throwing mechanism, a scary metal vocal in the music, which has heart but doesnt fit so much for me. My first attempt i got 340 points. :D

shrapx says ...
Apr 21, 2015 @ 12:19pm

I also liked the unicorn and creepy girl graphics, and the zombies :3

thecord says ...
Apr 21, 2015 @ 1:07pm

Nice gameplay and catchy main menu music :D

Suhvan4ik says ...
Apr 21, 2015 @ 1:13pm

nice game mechanics, was fun to make loops, so unicorn will come back to me

lochmann-apps says ...
Apr 27, 2015 @ 11:02am

The drawing of the bulletpath is very funny.

Meta-link says ...
Apr 27, 2015 @ 12:14pm

Cool game !
A little bit hard to understand but once it's done, the concept is fun and it's really cool to kill zombies by throwing unicorns !

Apr 27, 2015 @ 12:51pm

Want to do a video for you. twitter @octopusmelange

Lo-X says ...
Apr 27, 2015 @ 3:38pm

@octopusmelange: Please, you're welcome to do so
@others: thank you very much for the feedback :)

May 4, 2015 @ 9:33am

I broke your game! ;D The game got too laggy with too many zombie on the screen (score was about 3740). Was very fun to play and the "boomerang" mechanic is a nice approach. Sadly the level doesn't reflect that well, as it is very horizontal. I hope you are making a post-compo version and check out what else one can do with such a mechanic! :)

Lo-X says ...
May 4, 2015 @ 10:37am

Hi! Thanks for the feedback!
The game was never designed to deal with such huge zombie waves :) So yeah, I can imagine it got laggy at such a high score :p Originally there were supposed to have different levels, some more vertical.
I indeed like the mechanic but the way I used it does not satisfies me. So yeah, I would like to re-make some parts of the game and extend it a bit.

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