Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Hallway Hero

by Croze - Compo Entry

Hallway Hero is a game about a student who is really good at making paper airplanes and runs around wreaking havoc to the other students by defeating them with his harsh papercuts! Dodge and weave spitballs as you try getting as many kills as you can, and make sure you avoid teachers or risk getting expelled!

Controls: WASD, Left mouse button

I have many post-mortem plans, so stay tuned for post-mortem links and other info!

Q: Where are all the enemies?
A: They take around 30ish seconds to spawn when you start the game, give it some time

Q: Why do teachers keep giving me demerits?
A: Teachers will chase you and give you demerits if they can see you and your bar is about half full

Q: Why do some of my airplane go faster than others?
A: After your bar turns green, it continues to expand horizontally for a more powerful shot, dealing more damage.

Q: Why are some of the class rooms not lighting up?
A: There are many unimplemented rooms such as the Cafeteria and Gymnasium, all of which will likely be implemented post-mortem

Q: How did you come up with the map?
A: The school in my game is actually based on my school called Hononegah, it's around a 1:1 ratio but not perfect of course.

Q: Who came up with the name and idea?
A: My buddy Tylor came up with the name, and my dad and I came up with the idea.

Have a question not answered here? Post it in the comments!

Downloads and Links




amras0000 says ...
Apr 20, 2015 @ 3:07am

110MB is a bit big for a download, any chance you could split it up into zips for each platform?

JohnGalt says ...
Apr 20, 2015 @ 3:12am

Interesting concept. Well designed map. Amazing enemy behavior. Aim is little bit hard. Feedback make it better.

Croze says ...
Apr 20, 2015 @ 3:14am

Went ahead and added the seperate downloads, 110mb was very overkill. Thanks for the feedback guys!

NIGIC says ...
Apr 20, 2015 @ 3:44am

You might want to make the colliders on those doors a bit larger; getting into a class works fine, but getting out is a chore.

Nice concept that's pretty well executed. Good job on the AI, too.

tentabrobpy says ...
Apr 20, 2015 @ 11:30am

Fun game, a bit too difficult for me though! I enjoy the lines and voice acting. One thing this could benefit from is maybe some background music!

met44 says ...
Apr 20, 2015 @ 12:10pm

Hey man, gave your game shot too !!

I liked the idea but you should set the game to fullscreen by default, when the mouse exits the window it breaks aiming, took a couple minutes to figure it out ^^'.

Anywas the charging/aiming system was a good idea and it was cool to have AIs playing the same game so you have my vote for that ! ;)

Croze says ...
Apr 20, 2015 @ 2:23pm

@tentrabrobpy Sorry for the confusion, you actually don't leave the classroom on your own you wait 5 seconds and get automatically teleported out. I might need to disable the door colliders when you are in the class!

Croze says ...
Apr 20, 2015 @ 2:24pm

oops that was supposed to be @NIGIC

roving-stone says ...
Apr 22, 2015 @ 6:00am

"You, stop!" made me jump the first time haha. Nice AI.

Apr 22, 2015 @ 11:19am

I loved the mouthcrafted sounds, I did something like that for the LD31, that fits really well in the game.

TeamCalcium says ...
Apr 23, 2015 @ 1:11pm

Enemys behave really funny, it was a challenging experience!

lochmann-apps says ...
Apr 27, 2015 @ 9:16am

Funny game and nice gameplay. Think I saw your stream on Twitch at the beginning of the contest. Cool final version!

OadT says ...
Apr 27, 2015 @ 9:32am

I love these voices :D Nice you implemented a tutorial. This concept has a lot of potential

Norgg says ...
Apr 27, 2015 @ 9:54am

Nice. I found it strange that the ammo was used as currency in the shop, it meant that you're actually discouraged from shooting ever if you want to get upgrades, turning it into a game about looting and dodging (which is fine, but didn't seem to be the intention).

I found that quite often that when leaving a classroom a new student would spawn right next to you and instantly shoot you, which was frustrating because there was no way to avoid it at all.

jprogman says ...
Apr 29, 2015 @ 6:41am

It's rather agonizing that my airplane throw meter resets each time a teacher attacks me. I take it that they're immune to paper airplanes.
Glad you have added a shop so I can upgrade; especially since those kids are a pain and my weapon at the start is too slow to shoot. I like the voice work.

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