Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Duke Newton

by ionbattle - Jam Entry

With time to spare we'd like to present our first game ever: Duke Newton! It's a physics based, local multiplayer shooter where your only weapon is a gun that fires a gravity well. Try to throw your friends inescapably into one of the 4 randomly generated planets in the play area.

Arrow keys+Space and WASD+Shift

To fire the gravity well you hold the fire key and when the bullet reaches you point you would like to spawn the gravity well release the fire key.

We had a really amazing time making this, it was a truly incredible experience.

Downloads and Links




divegato says ...
Apr 21, 2015 @ 12:09am

Cool concept. The physics worked well.

CowShark says ...
Apr 21, 2015 @ 4:48am

The BGM was nice but what about more audio?

Mark T says ...
Apr 21, 2015 @ 4:50am

Fun, would be nice if you could bounce around longer before resetting after hitting a planet. More use of gravity =) Good job.

Super Hamster says ...
Apr 21, 2015 @ 4:57am

I liked the idea(I made a very similar but slightly different game in my previous LD) and the gameplay seems nice. Unfortunately I did not have a companion to play with so couldn't test it out for real. However I think I can still understand the overall gameplay. The controls felt awkward at first but I got used to them. Also I'm not sure how challenging this game is because you can kind of go in circles and avoid bullets because they do not move very quickly. Anyways, overall I thought the game was pretty cool. Good job!

Apr 21, 2015 @ 6:26am

Gravity as weapon is funny!

Why are the controls in such uncomfortable places? For 2 players there are more comfortable layouts, maybe switch shift and space...

Apr 21, 2015 @ 3:59pm

Cool Concept, Gravity Wells seemed a little weak.

ionbattle says ...
Apr 21, 2015 @ 9:27pm

CowShark: We ran out of time for the audio, we definitely plan on putting in sounds for gun fire and thrust, as well as animations for thrust.

Dining Philosopher: That's a good idea, we're planning on adding controller support later as well.

bubblemapgaming: I think you may be right. We'll crank that up when we spend some more time balancing the gameplay.

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