
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
Use WASD or arrow keys to move.
Aim mirror shield with mouse.
Survive as long as you can.
I added sound and music, but did not create those assets.
Play the version with sound on itch.io.
Downloads and Links
Ratings
![]() | Coolness | 53% |
#218 | Innovation | 3.63 |
#590 | Theme | 3.30 |
#826 | Overall | 2.87 |
#860 | Mood | 2.50 |
#893 | Fun | 2.60 |
#903 | Humor | 1.92 |
#1032 | Graphics | 2.10 |
Comments
I had problems starting the game (1st link) with Firefox (crashed multiple times). As it worked, I made it to multiple waves, I think, up to 150 seconds of surviving. Interesting concept! I could imagine it as a kind of learning game to teach how reflection works. You could also play with the idea of different surfaces.
(I answered on your question on my game's page)
Was a cool idea, needs some work with communicating what is going on to the player, and some variety of enemies would have been cool too. (Maybe i just didnt make it that far, was a bit hard to line up your shots before there were just too many enemies)
Really cool concept!! It was a bit too challenging for me though, since waves seemed to come whether or not I had cleared the last wave. I would love to see this mechanic in a more complete game. Could be really fun with powerups and different kinds of enemies. Nice work!
The sound tends to get a little monotonous after some waves but I like it how the lasers are reflected. Nice idea. Because all enemies are rotating towards you it would be nice to have more environment or moving enemies to better target them with their own lasers :)
I agree that more powers and enemies would be cool. I spent a lot of Saturday just getting the raycast laser bouncing loop working. I'm happy with what I learned and I hope some people out there enjoy the game.
Thanks for the feedback, everyone.
I don't like graphics much but the idea is great! Really nice execution and quite playable game. Great job :)
Excellent concept (I don't think I've ever seen the laser mirror mechanic used in a twin stickesque battle arena).
It would have been nice to see some kind of graphical indication that the enemy turrets were suffering damage. I also was a little overwhelmed by the pacing. I think slowing that down a bit would help the player get into the flow of the game. Nice work and very ambitious idea.
Love this concept. I think it could be expanded into a really cool strategy/puzzle game.
Really nice concept. Very fun. maybe you a bit to much hp: I got to around 150 seconds without getting the concept for the first few waves and like this not being able to play very tacticle by just running around dodging lasers.
pretty nice concept, but i feel like it couldve been done better.
Pretty cool, I like the idea of this game and the gameplay was quite smooth. It lacked feedback though (hitting an enemy, no effects etc) and was quite harsh for a beginning player (my game is too though :P)
Good idea but needs to be finished up. I hope I will see full game soon!
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I get the concept, except not much output was given such as maybe at least an indication that my enemy is getting attacked by the laser, or destroyed.