Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Frickin Lazorz

by Kep - Compo Entry

Use WASD or arrow keys to move.
Aim mirror shield with mouse.
Survive as long as you can.

I added sound and music, but did not create those assets.
Play the version with sound on

Downloads and Links




JakeL168 says ...
Apr 20, 2015 @ 7:56am

I get the concept, except not much output was given such as maybe at least an indication that my enemy is getting attacked by the laser, or destroyed.

Apr 20, 2015 @ 2:42pm

I had problems starting the game (1st link) with Firefox (crashed multiple times). As it worked, I made it to multiple waves, I think, up to 150 seconds of surviving. Interesting concept! I could imagine it as a kind of learning game to teach how reflection works. You could also play with the idea of different surfaces.

(I answered on your question on my game's page)

Matsuki says ...
Apr 20, 2015 @ 3:16pm

Was a cool idea, needs some work with communicating what is going on to the player, and some variety of enemies would have been cool too. (Maybe i just didnt make it that far, was a bit hard to line up your shots before there were just too many enemies)

DarkMeatGames says ...
Apr 20, 2015 @ 3:16pm

Really cool concept!! It was a bit too challenging for me though, since waves seemed to come whether or not I had cleared the last wave. I would love to see this mechanic in a more complete game. Could be really fun with powerups and different kinds of enemies. Nice work!

texdata says ...
Apr 20, 2015 @ 3:17pm

great concept !

fabsenet says ...
Apr 20, 2015 @ 3:22pm

The sound tends to get a little monotonous after some waves but I like it how the lasers are reflected. Nice idea. Because all enemies are rotating towards you it would be nice to have more environment or moving enemies to better target them with their own lasers :)

Kep says ...
Apr 20, 2015 @ 4:05pm

I agree that more powers and enemies would be cool. I spent a lot of Saturday just getting the raycast laser bouncing loop working. I'm happy with what I learned and I hope some people out there enjoy the game.

Thanks for the feedback, everyone.

nonetheless says ...
Apr 20, 2015 @ 9:51pm

I don't like graphics much but the idea is great! Really nice execution and quite playable game. Great job :)

ss64games says ...
Apr 21, 2015 @ 2:40pm

Excellent concept (I don't think I've ever seen the laser mirror mechanic used in a twin stickesque battle arena).
It would have been nice to see some kind of graphical indication that the enemy turrets were suffering damage. I also was a little overwhelmed by the pacing. I think slowing that down a bit would help the player get into the flow of the game. Nice work and very ambitious idea.

shimage says ...
Apr 21, 2015 @ 6:22pm

I enjoyed so much! Very nice concept. I got 81.5s

kevinthr says ...
Apr 22, 2015 @ 6:00am

Love this concept. I think it could be expanded into a really cool strategy/puzzle game.

pixzleone says ...
Apr 22, 2015 @ 6:01am

Nice game. I reached 130 s.

adsilcott says ...
Apr 23, 2015 @ 1:14pm

Cool concept, really hard!

Junber says ...
Apr 23, 2015 @ 3:41pm

Really nice concept. Very fun. maybe you a bit to much hp: I got to around 150 seconds without getting the concept for the first few waves and like this not being able to play very tacticle by just running around dodging lasers.

Blobo says ...
Apr 25, 2015 @ 1:56am

pretty nice concept, but i feel like it couldve been done better.

TobiasNL says ...
Apr 26, 2015 @ 9:32am

Pretty cool, I like the idea of this game and the gameplay was quite smooth. It lacked feedback though (hitting an enemy, no effects etc) and was quite harsh for a beginning player (my game is too though :P)

coderitual says ...
Apr 26, 2015 @ 9:03pm

Good idea but needs to be finished up. I hope I will see full game soon!

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