Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Junk room

by bazoo - Jam Entry

AGTUNG: You don't want to play this. NEXT.
_____
CONTROLS:

JUMP: Space bar or tap/¿click? on the left side of the screen
ATTACK: Shift or tap/¿click? on the right side of the screen
R or TAP:
______


My first game programmed with actual coding using Phaser.io

>game

hahahahah nope.

The game is not finished and probably won't ever be. It was supposed to have a intro showing the player's mom saying a randomly generated phrase asking for a randomly generated item. Something like:

*A comunist* told me to pick up *the racket* from the junk room to *build a homemade carbon-based rocket*. Please, do it for me. I have to *visit Mediavida.com* at this moment.

I wrote a lot of other stupid phrases that came up to my mind while I was defecating and walking the dog (<-is this phrase correct?) but had no time to implement the intro because bugs where appearing everywhere. Same goes for the rest of things: real art, sfx, music, ranged weapons, monsters spawing from random doors and level progression (speed up the game on every win) being the main ones.

PS: Don't let your friends distract you from developing a LD game. EVER. Avoid having friend if possible.

Downloads and Links


Ratings

#433Humor(Jam)3.05
#860Theme(Jam)2.76
#952Graphics(Jam)1.90
#970Mood(Jam)2.16
#1009Fun(Jam)2.19
#1012Innovation(Jam)1.95
#1081Overall(Jam)2.10
#1901Coolness33%

Comments

Lyxilion says ...
Apr 20, 2015 @ 11:21pm

Is that a .... dildo ?!?

xbcw says ...
Apr 21, 2015 @ 12:18am

That first zombie was more challenging than many final bosses.

cgmorton says ...
Apr 21, 2015 @ 12:20am

I just feel like, once you've mastered the techniques in this game, there's not that much depth, you know? Not to be critical or anything. :)

bazoo says ...
Apr 21, 2015 @ 2:55pm

@Lyxilion That was the idea...
@cgmorton Yeah, there is no real challenge. It was supposed to be faster every time, but I didn't make it :(

sanojian says ...
Apr 21, 2015 @ 4:37pm

Smashing zombies into bloody gore with a dildo? Just another Tuesday for me. This could be quite fun with unevenly spaced boxes and incremental speedup the further you get.

trappytrap92 says ...
Apr 21, 2015 @ 7:09pm

jajaja really fast and hard to play, hilarious weapons, missed a little background sound. Good job!

LuisDC says ...
Apr 21, 2015 @ 9:29pm

Dildo power hahaha really really fast zomies

Jakob37 says ...
Apr 23, 2015 @ 5:03pm

I enjoyed this unproportionally, especially the ending animation. Congratulations on finishing your first actual coding game!

cdgugler says ...
Apr 25, 2015 @ 2:39pm

Really hard to play but really funny. I kinda like the minimalist graphics.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]