Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Exotic Butterfly Net

by GreaseMonkey - Jam Entry

Dust off your Game Boy Advance emulator, it's time to kick arse and drink green tea.

Tested with VBA-M and Higan.
Colours aren't tuned for a proper GBA so it'll look a bit crap on Higan.

To select a difficulty, hold A or B, then tap START.
(A is for easy, B is for normal, what kind of alphabet book is this)

Controls:
- Arrows: move
- A: attack
- B: focus
- START: reset game

Default VBA-M mappings for the "Windows build":
- Arrows: Arrows
- A: X
- B: Z
- START: Enter

Downloads and Links


Ratings

#17Audio(Jam)4.25
#112Fun(Jam)3.71
#298Overall(Jam)3.47
#387Mood(Jam)3.24
#740Graphics(Jam)2.82
#921Innovation(Jam)2.29
#1036Theme(Jam)1.94
#2143Coolness24%

Comments

GMerencio says ...
Apr 21, 2015 @ 2:42am

Fun and challenging, good old school stuff.

iapc says ...
Apr 21, 2015 @ 4:02am

Fun, oldschool, difficult ;).

Apr 21, 2015 @ 4:10am

Very nice indeed. I went onto hard mode at first and was like OH MY GOD, but after some practice on the other difficulties it became a lot easier (still very challenging.) Very good music also, was nice to dust off the old GBA emulator! Great stuff!

Os_Reboot says ...
Apr 21, 2015 @ 4:56am

Very fun game! Moving forward is a little pointless, but the focus is a nice touch. Great work!

gamedevBear says ...
Apr 21, 2015 @ 5:01am

I liked the strong Touhou feel to the boss, especially the boss music :)

LadyEnigma says ...
Apr 21, 2015 @ 11:03pm

I was confused about what I was doing but I was having fun doing it! Great graphics and audio and love the old school feel.

DomNomNom says ...
Apr 22, 2015 @ 12:35am

Managed to clear easy+normal and get to the boss in hard.
I find the difficulty curve is quite well balanced between the three difficulties.

Some criticism:
- at medium and hard difficulty the boss uses the same coloured projectiles as you do, making them unfairly hard to spot when they are coming straight at from above.
- there is no game over screen after you kill the boss
- there is no clear indication that your hitbox is only your head and your feet can touch projectiles.
- the game doesn't seem to be based of the theme.

Overall, pretty neat that it's a well balanced bullet hell for the GBA

GreaseMonkey says ...
Apr 22, 2015 @ 1:56am

@DomNomNom thanks for voting, I'd just like to reply to one comment:
The reason there is no game over screen after you kill the boss is so you can see your score and lives - I didn't really have much time to add any "nice" functionality for that.

ohsqueezy says ...
Apr 22, 2015 @ 7:16pm

Cool music and funny touhou style game title! Reverent bullet-hell action. I request a special move of some kind.

Crefossus says ...
Apr 22, 2015 @ 9:34pm

Really fun game, great energy and music

Maybe tone down the saturation on the colors ? The background sort of blends into the gameplay.

Benjamin says ...
Apr 25, 2015 @ 10:22am

very fun, and nice job with the music. Just because of the lack of ending screen the game looks quite unfinished. By just adding a "gameover" and "press <a> to continue" message to go back to menu, you could correct it and let enough time to player to see his score.
I also think you can improve greatly your overal but just spending 30min-1hour on sprite design

Andrea says ...
May 11, 2015 @ 9:19am

I have nothing wrong to say about this game, apart from the fact that the boss launches a blue fireball sometimes which is confusing because it's the same color as the player's.
Very nice and challenging game, with nice music and art!
Great job!

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