Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Caffeine Rush

by Tommislav - Jam Entry

The Coffee Factory has been abandoned for centuries after the incident where all the workers dissapeared. But we need coffee! To be sure we send in a Drone to scout for us and see what has happened...

This is a 2.5d platformer made with Unity during 48 hours.
The music is made by Steve Olofsson, and the SFX by Nils Wikberg.

Arrow keys to walk, Space to jump, Control to attack.

The web link is for the Unity Web Player, in case you don't use Chrome.
I hope you will enjoy!

Downloads and Links




jprogman says ...
Apr 20, 2015 @ 6:52am

There is a glitch where i can constantly hit the space bar so I can float in the air. I love the 2D game in a 3D world, although it's rather linear from point A to point B.

Tommislav says ...
Apr 20, 2015 @ 10:08am

Ouch, there seems to be a bug with the raycasting... That's not good, if your'e unlucky you will break the game by doing that. Will investigate tonight. Thanks for bringing it to my attention.

PaperBlurt says ...
Apr 20, 2015 @ 1:27pm

You know I like your stuff.
Have you done the graphics or is that Steve too?
A bug or two isn't a problem...

Tommislav says ...
Apr 20, 2015 @ 1:57pm

PaperBlurt: thank you so much.
I made all the graphics, but since I cannot do 3d modelling I had to stick to cubes in Unity. Turned out better than I thought =)

Figglewatts says ...
Apr 20, 2015 @ 2:35pm

I really like the graphics.

hypp says ...
Apr 20, 2015 @ 5:23pm

Excellent as usual! It took me a while to figure out that I should use the mouse button to pour the coffee.

Tommislav says ...
Apr 20, 2015 @ 9:10pm

Thanks a lot!
You can pour coffee with the mouse button, or - preferrably - using left Control. It's the default control scheme for Unity.

Tommislav says ...
Apr 20, 2015 @ 9:11pm

By the way. I have updated the builds and removed the infinite double jumps. No other changes were made than fixing that bug.

Hyoga-3D says ...
Apr 21, 2015 @ 3:26am

Nice concept, good entry.

dreadzilla says ...
Apr 21, 2015 @ 8:13pm

Excellent work. I liked it a lot. Nice music and style.

rudra says ...
Apr 21, 2015 @ 9:06pm

I like the graphics and it's simplicity, nice one :)

HotBoxGames says ...
Apr 21, 2015 @ 9:08pm

Really like the level design, all the rotation and stuff was awesome. Great job!

SmilingCat says ...
Apr 21, 2015 @ 9:13pm

Very nice, loved the art style, and coffee is definitely an unusual weapon. Great job!

trappytrap92 says ...
Apr 21, 2015 @ 10:33pm

Bit glitchy and linear, but I like the simple 3D graphics. Great coffee weapon as well

TeamCalcium says ...
Apr 21, 2015 @ 10:34pm

I like the camera-movement and scheme of
the game.
Perhaps an other musictrack would be a good
choice... Perhaps something happy.

tentabrobpy says ...
Apr 21, 2015 @ 10:38pm

Amazing game! Who knew the robot uprising could be quelled by something as simple as coffee? The way you could see the level in the background was cool and while the turning effect was occasionally buggy it worked 9 times out of 10 and when it did it looked great! This game could do with some sound effects but the music was nice and ominous and really set the tone

dos says ...
Apr 21, 2015 @ 11:09pm

Interesting idea! Link to Linux version points to OS X one - easily fixable by replacing "osx" in the link with "linux" ;)

Apr 21, 2015 @ 11:44pm

Interesting idea! The turning was a bit buggy (I once fell down to the robot while halfway through the game), but it worked smoothly most of the time. 4/5 overall.

Tommislav says ...
Apr 22, 2015 @ 5:03am

@dos Ouch, thanks for pointing that out! Fixed the link to the linux build.

Aevek says ...
Apr 22, 2015 @ 6:18am

Really cool game! I like the way that the 2.5D worked. One suggestion I have would be to turn down the shininess/smoothness/metalicness on the materials in unity. I find that low poly stuff often looks better if its not all shiny. Definitely looks good all the same though.

Tuism says ...
Apr 22, 2015 @ 7:56am


The premise is good, the direction/design of the narrative is good, I love how the camera angles work to show you the boss in the beginning then work your way to it in the end, that's great :)

But the game itself lacks any real agency/challenge... The awkward angle makes moving left into the screen deadly if there's an enemy, then the attack doesn't communicate super well. I don't know how many "hits" it takes to kill something.

When you first got the mug I thought it was to prevent coffee from dripping on your head - it seemed to make the most sense given that the first enemy dripped coffee from overhead. So I tried that and promptly died. I remembered getting hit earlier and not dying, so I wasn't sure how many hits it takes to kill myself because there's no life indicator.

Was interesting overall, just lacked nuance.

sararyCow says ...
Apr 22, 2015 @ 10:11pm

I like the 2.5D platforming. Nice robots :D.

Apr 22, 2015 @ 11:18pm

Love the game, very interesting. I personally would like a bit more freedom in movement but I like the concept

sputnik says ...
Apr 23, 2015 @ 12:39am

Nice use of the 2.5D et unity primitives, makes a nice minimalistic look.

ruerob says ...
Apr 23, 2015 @ 7:56am

Solid entry! Nice music! I like your game! Well done!

Lyje says ...
Apr 23, 2015 @ 6:25pm

Very, very weird. Mostly in a good way :) Love the music and graphics, and the first time I used the coffee I laughed out loud. Control is a bit strange; took me a while to realise it was all constrained (took longer because the camera frequently doesn't keep up!). And as fun as using the coffee is, I didn't really get what it did, despite finishing.

Ryusui says ...
Apr 23, 2015 @ 10:25pm

Love the funky perspective on everything. My only gripe is the lack of feedback from enemies - hard to tell if/when my coffee is doing damage.

RegsaGC says ...
Apr 24, 2015 @ 10:47am

This turned out excellent! I had no idea programart could look that good.
I am very relieved that there are checkpoints

Apr 25, 2015 @ 2:27pm

Nice sense of mood. Simple graphics but they manage to look pretty cool with the interesting use of perspective and such. Gameplay is decent, though I think using the coffee on enemies could have done with some more feedback, was never quite sure if it was doing anything. Nice job overall though.

Apr 25, 2015 @ 3:31pm

I like he simplicity of the control. It seems like a good scheme for a touch screen. I think it lacks feed back for things like doing damage. But otherwise a great entry :D

Apr 26, 2015 @ 8:26pm

Good as usual. Nice with a variety of enemies, and coffee sure is an unusual weapon.

GarethIW says ...
Apr 29, 2015 @ 7:23pm

Nice Audio, a little bit Linear for me.


May 4, 2015 @ 2:00am

interesting interpretation of the theme. Got a segfault after defeating the final boss, but it not interfered with the experience at all ;)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]