Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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World of Hammers

by The4thCircle - Compo Entry

A spiritual successor to a previous ludum dare entry of mine.

A game in which you must kill baddies with a hammer. A big hammer. Which keeps getting bigger.

After a while the proportions are so ridiculous that it stops looking like a hammer.

Also there are more hammers.

So many hammers.

Also coins.

Currently in unity webplayer, so doesn't work in chrome, I will endeavour to export to webgl if I can get it working.

Hey What do you know, making system specific builds was a doddle.

Downloads and Links




eddynardo says ...
Apr 21, 2015 @ 1:42pm

Wow, fun game indeed, you really have the skills for something bigger here, I wish you whould have found an artist and made this game for the jam, because it plays great and i whould love to have an equal level of gratness on the graphics part :)

Jagang says ...
Apr 21, 2015 @ 2:11pm

Nice work, have really enjoyed the "hammer management" aspect

j_peeba says ...
Apr 21, 2015 @ 2:14pm

It's a cool little game and the core mechanic is really solid but I think some more variety, both in enemies and player powerups, would give this game much more longevity and bring some more interesting challenges into the mix. It's a nice game though, all you need now is some spice! :)

awestsecurity says ...
Apr 21, 2015 @ 2:16pm

This is really awesome, one of those games that feels great. Congrats!

TeamCalcium says ...
Apr 21, 2015 @ 2:16pm

The Game isnt much for the eye, but the controls and responsiveness of the Hammerswing just feel so good. I really enjoyed just swinging the Hammer.

Apr 21, 2015 @ 3:12pm

SMASHING entry! Funny physics. I was popping pills everywhere. I think movements control would have been better by mouse. Maybe? Good job! - LL

ajopart says ...
Apr 21, 2015 @ 3:31pm

Nice entry. Proper graphic and it's a hit. The smashing feels good ! The moves of the character is perfect. We feel the weight of the hammer. BTW, I saw your comment on my game. Thanks for your feedback. I fixed the little bug. You can retry if you wish ;-)

nassi says ...
Apr 21, 2015 @ 3:32pm

I'll check back when you have a version that works without a plugin. Windows build would be acceptable too :P. Too bad you didn't have a controller to play my game with.

The4thCircle says ...
Apr 21, 2015 @ 4:22pm

Ask and ye shall receive...

nassi says ...
Apr 21, 2015 @ 4:35pm

Thanks for the windows build, would've knocked myself out but seems like you can't hit yourself in this game ":D".

I am saddened that there's such a thing as a hammer too big, I had to keep switching for smaller hammers so that I could actually move too. And I guess what they say is true; when all you have is a hammer (or a few) everyONE will start to look like nails.

daltostronic says ...
Apr 21, 2015 @ 7:27pm

Nice feel of physics :)

Alexbrainbox says ...
Apr 22, 2015 @ 1:51pm

+ I like the weight of the hammer and the cartoony effect of the player and enemy characters.

- It would have been nice if the camera could be moved around, maybe with the mouse?

+ The progression of difficulty and the way the hammers grew was really smooth and fun :)

Wonderful submission!

Apr 22, 2015 @ 11:55pm

Lot of fun

bentglasstube says ...
Apr 23, 2015 @ 12:18am

A unique concept but it seemed hard to use the hammer after a couple upgrades so that I was always just throwing it out for a new one. From the other comments it seems like getting a giant hammer was much of the entertainment of the game.

The4thCircle says ...
Apr 23, 2015 @ 3:09am

Okay it's been a few days so I'm going to drop a bombshell: there are a couple of cheat codes in the game if you want to test the extent of the engine. Hitting l will ensure your hammer levels up on the next swing. Hitting p will give you a free coin. Baddies get tougher and faster every 5 coins.

Have fun.

The4thCircle says ...
Apr 23, 2015 @ 3:10am

That's L and P, sorry. Should have made them upper case.

jtpup0 says ...
Apr 23, 2015 @ 3:11pm

That was awesome, would definitely play a more polished version of this if further developed

KloudRazor says ...
Apr 26, 2015 @ 2:39pm

It's simple and I love it!

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