Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Full Frontal Combat

by Toestee - Compo Entry

Controls - Movement

A - Move Left

D - Move Right

W - Jump

Controls - Combat

Mouse to aim

Left click to attack

The Axe is the fastest weapon.
Double Click to attack faster and deal more damage.
If you get stuck in another weapon, just wait out the timer.

Edit: I am aware of issues with the player's location after spawning, and I'm working to solve them.

Downloads and Links




zillix says ...
Apr 21, 2015 @ 3:41am

I got excited when I saw the race options, and you delivered on the awesomeness. Fantastic work! The combat is great.

plams says ...
Apr 21, 2015 @ 9:54pm

That was a fun take on the theme :) I got stuck in the other weapon though

tikilittle says ...
Apr 26, 2015 @ 6:09am

Cool idea. I like how you have made the weapons like humans. I might change race to class. That way it's a little more subtle at the beginning and the realization happens as you start to play.

dyfer says ...
Apr 27, 2015 @ 7:56pm

Cool idea, weapon vs weapon, the ancient long sword killed me!

Apr 29, 2015 @ 1:31am

Love the idea of the weapon fighting other weapons. Cute and silly game! I included it in part 7 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

Tselmek says ...
May 5, 2015 @ 11:34pm

Very nice game, the mechanics are very interesting and the switch between platformer and arena fight is very nice. Some enemies were really tough and I couldn't win against Axel. Btw, during the fight against Axel, the axe and my weapon got stuck together for a little while and it happened a few times.
Nice graphics and it would feel a lot more satisfying with some music and badass sound effects.

uberscientist says ...
May 6, 2015 @ 1:29am

conventional weapons in unconventional combat! I like the interpretation of the theam, fun!

dcRfj15 says ...
May 6, 2015 @ 2:36am

Great job. I loved the take on the theme, and the concept is amazing. I loved the 'races' of weapons. That was a clever idea :)

I experienced a bug regarding the conditions at which the player will kill the enemies. There were a few times where I insta-killed some of the enemies, I am not sure whether that was intentional or not.

Sublustris says ...
May 6, 2015 @ 4:49am

5 for GFX, but controls during fight are bit erratic.

adamk33n3r says ...
May 6, 2015 @ 7:14am

This was surprisingly very fun. Great job!

Mechamew says ...
May 6, 2015 @ 8:51am

Absolutely mental! Lovely take on the theme, very very original indeed!

GarethIW says ...
May 6, 2015 @ 9:20am

I laughed at the race selection, and then even more at the combat. Great idea!

May 6, 2015 @ 10:32am

It's a nice concept that I hope you continue to develope but at the moment it lacks some depth, it seams as if you can just spam click and win.
A bug I encounterd was that I automatically lost the match when I enterd.
Otherwise it was a fun game.

May 6, 2015 @ 11:16am

Brilliant idea, well executed. And theres so much content for a compo entry!

Against some weapons the controls could use some tweaking to stop you getting locked together, but I really liked that often you could figure out a weapons attack pattern.

myachin says ...
May 6, 2015 @ 11:21am

great idea and game!

im stuck at The Grim Reaper.
white screen bug at battle

May 6, 2015 @ 12:40pm

The art and animation are incredible, it looks like a production-ready game! I had some trouble with the combat controls (I'm using a touchpad), and there were some serious bugs (I had to abandon the game because the characters were spawning outside the screen), but despite that, it's a 5 stars entry! Congratulations! :D

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