Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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You Are The Sun

by Crefossus - Compo Entry

Solar flare!

construct 2, pixitracker

made restart button visible after a possible game over
fixed timescale not resetting properly after some restarts

Downloads and Links




Insignia says ...
Apr 20, 2015 @ 6:34am

Need a way to restart the game after burn out

Crefossus says ...
Apr 20, 2015 @ 7:18pm

Thanks and fixed.

local minimum says ...
Apr 20, 2015 @ 8:29pm

It's a very interesting idea to play as the sun emitting flairs but minding not to scourge the inhabitants. Just annoy them as much as possible. It could be the beginnings of a game where the goal is to use a multitude of powers to get the inhabitants of a planet really upset about their massive bad luck. Just as long as they don't feel directly targeted.

Adreqi says ...
Apr 21, 2015 @ 1:20am

I Feel powerful. That's one kind of sadistic game x)

Snicklodocus says ...
Apr 22, 2015 @ 9:20pm

Great idea, I'd love to see it expanded on. Good job!

Apr 22, 2015 @ 9:20pm

Simple but kindof cool. Definitely unconventional to not aim for the actual target. Nice job.

novadream says ...
Apr 22, 2015 @ 9:21pm

Neat idea about being the sun. :)
I kept getting a "Murderer" message and I'm not sure why. :\

Andy Gainey says ...
Apr 22, 2015 @ 9:22pm

Having a visual indication of the satellite's communication range would have been useful, and would have made the game mechanic make more intuitive sense.

Also, having music but no sound effects feels a little backwards in terms of priority. Being able to both see and hear the disruption of communication (as well as unwanted damage to the satellite) would help a lot in terms of letting the player know how well or poorly they are doing.

Apr 22, 2015 @ 9:27pm

Interesting concept. I think it needs a little more feedback into whether you are doing something right or not, like sound effects. Or in a game with a simple concept like this one, one line of text could do the trick.

Crefossus says ...
Apr 23, 2015 @ 12:48am

Thanks guys. Yea feedback for miss would be good, although there is already the bar going down for proper disruption.

Yes sfx would be better and you're right about priority. I'll keep that in mind for next time.

novadream/anyone else confused - check spoiler :D

ker0chan says ...
Apr 23, 2015 @ 10:55am

The goal wasn't clear at first, maybe some work on the interface would help :) the basic idea is nice though. The game has an end, different win/loss condition, and still some basic gameplay, sooo... Good job on actually finishing something :D That's always a great thing !

zatyka says ...
Apr 24, 2015 @ 1:43am

I only figured out how to disrupt communication through trial and error. Not much to it unfortunately, but an interesting idea none-the-less.

gruhn says ...
Apr 26, 2015 @ 1:42pm

A simple game, but with an interesting idea.

Borkleby says ...
May 12, 2015 @ 12:45am

Neat idea, short and sweet. I'm pretty sure that space is supposed to be pitch black, however...

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