Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Magnets, How Do They Work?

by Lizzip - Compo Entry


Navigate the cube around the level. Smush all enemies with the cube and then head to the exit.

Player touches a wall. You lose.
Cube touches a wall. You lose.
Cube smushes the player. You lose.
Turret shoots the player. You lose.

I'm not even going to try and add a story around this. You're a 'jug-galo' with a magnet, in the desert, in an office, there's turrets in the office. I don't know.


Mouse Wheel: Zoom in/out
Mouse RMB + Drag: Pan camera

Space: Drop magnet
WASD/Arrows/ZQSD/,AOE: Movement

Downloads and Links




Ildfuglen says ...
Apr 20, 2015 @ 8:35am

Pretty fun and interesting concept, fits well with the theme. Dying for colliding in the wall seemed pretty harsh though

Apr 20, 2015 @ 9:02am

Awesome, game. The player having to avoid hitting the wall was just frustrating deaths.

daredevildave says ...
Apr 20, 2015 @ 10:56am

Nice idea, a good puzzle-like challenge. I agree with the others though the wall-death is a bit harsh. :-)

hexagore says ...
Apr 20, 2015 @ 11:32am

Dying when you hit the walls does seem harsh but it actually makes this a proper challenge. Loved the humour :)

micahcowan says ...
Apr 20, 2015 @ 4:20pm

Great idea, great execution, clever game/level titles. :)
Frustrating wall deaths, but hexagore's probably right that it makes it a much better challenge. Still probably found them more frustrating than fun, though.

Fanttum says ...
Apr 21, 2015 @ 1:05am

Nice idea, but why do I die when I hit a wall. Then it takes forever to get back to playing :/ could have been done better I thought.

pvwradtke says ...
Apr 21, 2015 @ 2:55am

LOL, had a blast playing it once I understood how to place the magnet. I wish I could smash walls as well, not sure yet why those are deadly. Other than that, it's a very good game you got there. Congratulations!

Cheshyr says ...
Apr 21, 2015 @ 12:31pm

fun mechanic. music was great! really nice submission.

pythong says ...
Apr 21, 2015 @ 4:06pm

i liked the idea, but kept dying by bumping into a wall. sorry but ragequit :/

Lizzip says ...
Apr 21, 2015 @ 4:45pm

Thanks for the feedback guys! I'll certainly be taking the 'die if you touch the wall' mechanic out for a post-jam version

Mekuri says ...
Apr 21, 2015 @ 7:34pm

Great idea I liked it. I failed to see the point about dying in the walls though, but apart from that I liked the game. It got fairly challenging as you moved on. Well done.

Jaenis says ...
Apr 24, 2015 @ 8:50am

Great concept, had some problems with moving the camera (esp when cursor went out of browser) Otherwise good fun

Luke Nizik says ...
Apr 24, 2015 @ 8:51am

i starting haiting walls

remiv says ...
Apr 24, 2015 @ 8:59am

The design is neat, I liked it. Wall that kill are surprising at first.

oparisy says ...
Apr 24, 2015 @ 7:51pm

Kinda hard, definitely funny. Nice music, I like the voxel-based models too!

FuzzyWuzzie says ...
Apr 25, 2015 @ 8:00pm

Cool idea, though the magnetism didn't behave at all like what I was expecting.

May 4, 2015 @ 7:56am

It would be nice with a way to pause the game and a way to return to the main menu without suiciding.

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