Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Soul Shutter

by hitchh1k3r - Jam Entry

Investigate an old abandoned manor that's supposedly haunted. Use your old Polaroid camera to capture any wayward souls on film, and escape with the evidence! Be careful; if anything scares you, you'll drop your photos!

Share your High Scores and favorite photos in the Comments!

Controls:
Aim: Mouse
Shoot: Left Click / Ctrl
Zoom: Mouse Wheel / Right Click + Mouse
Menu: Escape

Tips:
The environment can block your camera shots, so time them well
Ghosts take damage based on how well the photo is framed
Frame your targets and scenery objects well for more points
If you lose your last photo, you'll flee the manor

Our Team:
HitchHiker - @HitchH1k3r - hitchh1k3rsguide.com
http://ludumdare.com/compo/author/hitchh1k3r/

Solifuge - @Dahold
http://ludumdare.com/compo/author/solifuge/

Naali - @AlopexL
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24256

Downloads and Links


Ratings

Coolness76%
#52Theme(Jam)4.12
#196Innovation(Jam)3.62
#205Overall(Jam)3.60
#249Mood(Jam)3.44
#331Graphics(Jam)3.67
#335Fun(Jam)3.29
#485Audio(Jam)2.83
#629Humor(Jam)2.62

Comments

Solifuge says ...
Apr 21, 2015 @ 3:04am

First!

Here's my High Score & Favorite Picture:
http://i.imgur.com/Ksb520C.png

naali says ...
Apr 21, 2015 @ 3:10am

Domus defunctorum

High Score: 4167
Fav Photo: http://hitchh1k3rsguide.com/files/hitch/LD32/NAALIS_FAV_PHOTO.png

Apr 21, 2015 @ 4:19am

This is great, I could not beat the 4167 so it stands... for now.

Ilseroth says ...
Apr 21, 2015 @ 4:20am

I can honestly say I was not expecting a railshooter fatal frame mashup but lo and behold. Quite fun, though it gets a bit repetitive and the hitbox on actually capturing the ghosts can be awkward at times. GG.

hitchh1k3r says ...
Apr 21, 2015 @ 4:41am

Whoops, I'm too late to join the top comments... ^_^

My Current Highscore: 4213

Favorite Photo: http://hitchh1k3rsguide.com/files/hitch/LD32/HITCHS_FAV_PHOTO.png

ccglp says ...
Apr 21, 2015 @ 7:34am

Fatal frame refereces, this is good, like all unbuggy 3D games in JAM, so good work

infernalad says ...
Apr 21, 2015 @ 7:34am

Absolutely amazing idea, man :)
High score:4511
Here is my fav photo http://imgur.com/w6ChazI

j_peeba says ...
Apr 21, 2015 @ 7:36am

A great idea and nicely executed. The environments in particular were impressive!

The biggest enhancement to the game would have been some spooky music to fill in some of the quiet moments but other than that, the game accomplishes very well what it set out to do!

Yvanor says ...
Apr 21, 2015 @ 7:39am

Good game ^^ A little bit repetitive and some little problems with ghosts, but it's great anyway :)

mysticstv says ...
Apr 21, 2015 @ 8:52pm

Great game! Very cool idea to make a camera a weapon. I would have liked to see more variety after the 2nd room - the scenery changed (GREAT scenery for a LD entry) but everything else was about the same. I got a 4000-something when I ran out of film.

Hyoga-3D says ...
Apr 22, 2015 @ 2:56pm

nice entry, the use of the theme was very well implemented, great job, reminds me of fatal frame.

jacobturn says ...
Apr 22, 2015 @ 8:53pm

this game can and well is pretty scary.but good.

nuprahtor says ...
Apr 22, 2015 @ 9:38pm

Woah, that's really interesting concept.
My score is 4280, I was hoping that there will be an album in the end and BAM - here it is. Awesome!

richiebranson says ...
Apr 23, 2015 @ 12:08am

high score: 4232. The railed movement was done really well! Good work!

kabutakogames says ...
Apr 23, 2015 @ 7:36am

The music was super terrifying, though sometimes the camera didn't work properly

SmilingCat says ...
Apr 24, 2015 @ 3:24am

Very awesome. Like Time Crisis but with cameras and ghosts. Great job!

Apr 24, 2015 @ 3:45am

Like Pokemon Snap, but for the recently dead.

Would recommend.

syncxzoz says ...
Apr 25, 2015 @ 5:02pm

creepy but still fun,,

Apr 26, 2015 @ 8:34am

Hey that was really fun! And the art style was very cute as well.

Shivur says ...
Apr 26, 2015 @ 4:22pm

Very original!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]