Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

I just wanna go to work!

by Xatulu - Compo Entry

So, after almost a year of absence, i submit a game again.
This time, it's a simple walking simulator.

Your goal is to get to your workplace and get home again. On the way you might encounter bullies.

To protect yourself, you call upon the mightiest of weapons - the Pocketsand!
Throw it at the bullies to make em go away and let you advance to your working place.

Some features:
- Basic UI that tracks your Health, Sand and Karma
- Multiple (textual) Endings based on your Karma
- 4 Action-Packed Levels filled with NPCs
- Day and Night Cycle
- Graphics like WatchDogs (What you expect vs. What you get)
- Emotiondriven Story of Love and Betrayal
- Pocket Sand!
- 8 Minutes of completly original Soundtrack

Some of the above features may be hilariously overhyped.

Basic Controls:
Movement - WASD / Arrows
Attack - F
Jump - Space
Start the game / Skip Cutscene - Enter

Downloads and Links


Ratings

Coolness100%
#361Audio3.06
#504Humor2.78
#755Mood2.69
#769Theme3.08
#943Graphics2.35
#989Fun2.38
#1035Innovation2.21
#1058Overall2.49

Comments

Bergara says ...
Apr 24, 2015 @ 5:40am

They gameplay is very linear and the movements felt very sluggish, but apart from that, I love it. I love the idea behind it. Something similar happened recently in my life, so your game really touched me, thank you.
BTW, it's funny how you can still jump and throw sand during the final texts =)

zorfmorf says ...
Apr 25, 2015 @ 10:13am

Made it to work and back home again. I had hoped for some kind of office romance between your guy and mary, but well what can you do.

Had some real lag issues at the beginning when jumping but I was able to fix that by making the browser window very very small. The sand mechanic is a little bit weird to be honest but it's definitely an usual weapon. The music really stood out!

steboots says ...
May 3, 2015 @ 8:27pm

Didn't experience lag, experienced the ease of getting to work and back. I got hit a few times, but it wasn't a big deal once I figured out the timing of hitting people with sand and never stop moving. Best feature of this was the music, 5 star for that.

Jacic says ...
May 3, 2015 @ 10:10pm

Fun idea, but the physics need work.

CiderPunk says ...
May 3, 2015 @ 10:36pm

Easily the best sand-based combat platformer of the compo, well done! You're acceleration values could have been a bit higher to make the game feel a bit more responsive, those stairs were annoying!

L0N3 W0LF says ...
May 3, 2015 @ 10:52pm

hahaha fun little game, damn bullies

alyphen says ...
May 4, 2015 @ 2:36am

It was pretty fun, I guess. The art needs work, but the mechanic is fine. The physics didn't seem all that bad compared to some of the others I've played. Would be nice to have to be more conservative with sand - felt too easy.

MrRoboman says ...
May 4, 2015 @ 3:13am

Oh man, I actually made it home! I was out of sand after blinding throwing it all out in the dark because who knows what kind of bullies are creepin in there. Nice game.
Controls felt sluggish and the camera could lead the player a little more.
Keep up the good work!

gnx says ...
May 4, 2015 @ 4:40am

Ah, slow movement combined with inertia of a small planet :D
Despite the "shortcomings", I think I got the spirit of the game. The standout is easily the score, which possesses just the right kind of dramatic banality to go with every scene of sand throwing -based carnage this game has to offer.

jhell says ...
May 4, 2015 @ 9:01am

Well, I enjoyed this x). I only understood at the very end that you could let the green guys live. Oh well, already started to kill them all, might as well finish.

Is the music from abundant-music ;) ?

Xatulu says ...
May 4, 2015 @ 9:17am

@All: Thanks for playing and for the feedback! Guess i'm gonna tweak the physics in the after-LD Branch!

@jhell: Well, you get different endings depending on how many of the green guys you kill ;) (3 different endings, Bad, Neutral and Good). And yes, Music was greated by abundant-music and then rendered with some high quality soundfont :P

cmayhem says ...
May 4, 2015 @ 10:26am

Felt pretty easy but it was fun!

MaesK says ...
May 4, 2015 @ 1:03pm

Nice game. Player movement might be better if it weren't a simple acceleration, because at first it moves painfully slow until it gets normal. This is really annoying when going up stairs. Good work, nevertheless, I never thought sand could be so useful :P

Saker Games says ...
May 4, 2015 @ 3:19pm

Nice job guys. The last mission is the best. The player control is little bit hard. But overall is ok.

Jajo says ...
May 4, 2015 @ 4:08pm

Ok graphics, very good idea. Movement a bit weird. Not too hard or too difficult. A decent game.

Fabraz says ...
May 4, 2015 @ 10:17pm

Wat.

@Bergara - Something similar happened recently in your life?

Like... you went to Sand Inc. and threw sand to get there?

I played the entire game. Not much to it but... I played through the whole thing!

Exeneva says ...
May 5, 2015 @ 7:09am

Pretty linear gameplay with sluggish physics, but the setting is interesting.

caryoscelus says ...
May 5, 2015 @ 3:28pm

Too much (repetetive) gameplay to actually check out different endings, but good to hear they do exist.

Graphics+physics gives feeling that everybody using skateboards rather than walking, so i wouldn't call this walking sim.

Also games feels somewhat cruel with annihilating mere bullies and even occasionally innocent people :D

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]