Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Dead Branch Quest

by fullmontis - Compo Entry

Dead Branch Quest is the quest of a kid that fights monsters and stuff armed with just a simple branch.

Use the arow keys to move, the X key to swing your branch and the Z key to charge at the enemy (as in running, I see that it may be confusing). P to pause game.

Since you are using a dead branch, you won't be able to do any damage unless you charge head on first! The more the time spen running, the more the damage you will do. And surprisingly, a dead branch can do quite a lot of damage... Try and kill a dude and you will see for yourself. Just be careful of not dying!

It is kinda hard to know if you hit an enemy. I was about to implement it but ran out of time, so no dice. But you can use sounds as a cue.

A tip: there are three sounds you hear when you swing your branch.

A wimpy sound that means you did no damage, a hit sound that means you did some damange, and an explosion sound that means you did a super hit. It's very hard to get a super hit, but it kills the enemy in one shot, if you can pull it out.

There is only one level unfortunately because I run out of time, but hopefully it is fun for the small time you will play it.

Downloads and Links




fluidvolt says ...
Apr 20, 2015 @ 9:23am

I could never kill a monster, no matter how many times I hit him! Then I read I had to charge -- still nothing. :( Oh well.

*tries again*

Oh I did it! I thought charge meant charging up to swing or something, not charging at an enemy, haha!

2kah says ...
Apr 20, 2015 @ 11:08am

Possibly a bug; I killed one of them then died, then when I restarted it was still dead

morgondag says ...
Apr 20, 2015 @ 11:13am


fullmontis says ...
Apr 20, 2015 @ 11:18am

@2kah: Thank you, fixed :)

retrophantom says ...
Apr 20, 2015 @ 12:12pm

interesting concept, might wanna find out why your right and down moves faster than your left and up.

PaperBlurt says ...
Apr 20, 2015 @ 12:54pm

This truly kicks-ass. And the branch seems, maybe not that, unconventional, but it STICKS (get it?) :)

dalbinblue says ...
Apr 20, 2015 @ 1:01pm

That was super hard. It took me about 20 tries to defeat the two enemies and reveal the stairs. I think part of the difficulty was that it was hard to tell if I was doing damage, or being effective (they take a lot of hits). I know there is audio, but the sounds were very similar, so I had difficulty telling if it worked. Perhaps changing graphics or color to show progression on defeating an enemy would work?

NuSan says ...
Apr 20, 2015 @ 1:09pm

Nice and fun game. It is hard to grasp at first. With a good difficulty progression it could be realy good. I cheated a bit to win by going down from the enemy's right side, where his bullet cant hit me. Keep up the good work!

syawqy says ...
Apr 20, 2015 @ 1:10pm

the control is hard to get used to
space and Z key is not a good combination for me
maybe change it to Z and X

Apr 20, 2015 @ 2:09pm

Had an issue where the down button seemed to stick and my player would keep moving down even if I released the key.

fullmontis says ...
Apr 20, 2015 @ 4:18pm

@Franklin's Ghost: fixed, there was a problem when resetting, now should be fine.

@syawqy: alright, changed control scheme to z for charging and x for swinging, maybe it is better now.

micahcowan says ...
Apr 20, 2015 @ 4:58pm

Pretty fun.

Really difficult to build up enough steam to kill them. If I kill one and then die, after the restart the firing is out of sync, making it harder to dodge both bullets.

remmy says ...
Apr 21, 2015 @ 3:35pm

z and x is kind of a bad choice as well, as i use a qwertz-keyboard layout which is a standard in germany (z and y are switched) :(
Had problems with a few games because of this…

remmy says ...
Apr 21, 2015 @ 3:41pm

oh and why are you faster when you walk to the right or down and slower when you walk up or left?

TheMeorch says ...
Apr 21, 2015 @ 5:19pm

This was super challenging. I like how the player's movement speed and the enemy's attack speed are set in such a way that you really have to focus and be aware of your surroundings in order to survive. To make this more satisfying, it would be great to have clearer visual/audio signs for your attacks and their effect on the enemies. Nice work!

Goutye says ...
Apr 21, 2015 @ 11:44pm

I tried a lot and succeed in killing one! But really hard and the move left/right was too slow x)

6DownStudios says ...
Apr 25, 2015 @ 6:29am

Woof! Tough game, especially since the enemies can shoot through walls, but it made it more fun. Good thing you included the sound cues, I had a similar problem with hit feedback in my game. I really like the pen logo, great style that!

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