Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Dirty Fork: Unleash the Mayhem

by SmilingCat - Compo Entry

Horrors! You have been given a dirty fork! There is only one appropriate way to respond to this insult: Food Fight! Try to chase all of the customers away before the restaurant staff stops you.

Best played with gamepad. Mappings were done with my old Thrustmaster controller, and it seems some remapping may be necessary for other controllers in the launcher window (Windows version).


Movement is similar to Minecraft:
Walk & Strafe - WASD / Left Analog
Turn & pitch camera - Mouse / Right Analog / Arrow Keys

Throw Food: Q / Button 0 / Button 8 (R2 on Thrustmaster). Hold to charge throw strength.
Jump: Space / Button 1
Crouch: Z / Button 2

Alt-F4 will quit the windows version, as I forgot to put a quit button.

Apologies to Chrome and Linux users: I did make an earnest attempt to compile this as a WebGL/HTML5 game, however, Unity is not up to the task with the current release. The resulting package looked terrible and ran at an unacceptable framerate. Hopefully by my next compo the whole Unity/Chrome cluster will be sorted.

Downloads and Links




Apr 20, 2015 @ 5:11am

The controls are a bit strange to work. But the game itself is pretty fun. I really enjoyed getting to throw food at people. Thanks for the game!

cmayhem says ...
Apr 20, 2015 @ 12:52pm

Well I ruined someone's dress and tomatoed the ceiling. Very fun game with a little finicky (keyboard) controls.

Flygamer101 says ...
Apr 20, 2015 @ 12:58pm

The turning of a rudimentary theme idea into a great and fun game. very addicting to ruin peoples dinner.

Olias says ...
Apr 20, 2015 @ 1:07pm

This is some seriously funny stuff. Good job!

Nilq says ...
Apr 20, 2015 @ 1:50pm

Nice! :3

Mimus says ...
Apr 20, 2015 @ 1:51pm

Thank you I had a good time on your game I have a good laugh.
(Google Translate, I'm French)

Ilseroth says ...
Apr 20, 2015 @ 1:56pm

A lot of fun and I was delighted when the tomato had a secondary model. Controls felts a little wonky on the web version; but the controls felt a little better in the windows version. Also there is no quit function so when playing in windows version, I had to alt-tab and end the process manually

badlydrawnrod says ...
Apr 20, 2015 @ 2:34pm

I am not sure what kind of restaurant you generally go to, but they seem to have a rather unconventional dress code.

skylinegames says ...
Apr 20, 2015 @ 2:35pm

I like how they just walk away confused when you throw food at them. and also 5/5 for mood

tonypai says ...
Apr 20, 2015 @ 2:44pm

Use food as weapon is pretty amused! :D

SmilingCat says ...
Apr 20, 2015 @ 3:07pm

@badlydrawnrod lol, I guess that's what happens when you run out of time for texturing your models.

Apr 20, 2015 @ 3:33pm

There is a bit of lag with input with the keyboard, also I would recommend to hide the player model so you don't see through it when you look down.

micahcowan says ...
Apr 20, 2015 @ 3:39pm

Fun game! I think it'd help if the controls were a bit more effectful (used keyboard+mouse); it felt a bit sluggish (not framerate, just gameplay due to time it takes to turn).

It's really difficult to get the throwing power just right, though practice helps. Also, waiting until they're close up. :D

Jeasonfire says ...
Apr 20, 2015 @ 4:46pm

The controls felt a bit clunky, otherwise this was a nice game. Nothing like rudely interrupting a crowded classy meeting!

scorched says ...
Apr 20, 2015 @ 4:59pm

Expected some tomatoes in return)) Good work anyway

Apr 20, 2015 @ 5:04pm

Haha! Such original! Awesome idea! :D

CogComp says ...
Apr 20, 2015 @ 7:01pm

Nice idea.

Apr 20, 2015 @ 11:02pm

Very funny, feels good to peg some random dude in the face with a waffle. Great job!

Humanoid says ...
Apr 21, 2015 @ 9:12am

I never thought throwing food at people in some sort of alien-ran restaurant (why else would all the waiters be blue? ;) ) would be that hard!

Apr 21, 2015 @ 9:55am

All this over a fork? This guy has problems ;)

SmilingCat says ...
Apr 21, 2015 @ 10:28am

Thanks everyone for the great feedback! I'm glad the controls aren't ruining the fun too much for anyone. It's an area I always seem to have problems with, though I think it's better this time around than last.

ManicMiner says ...
Apr 21, 2015 @ 5:36pm

Game is fun - there's a weird lag on the movement and I don't know if thats the webplayer acting up or just the game being a bit sticky - but either way, I had a lot of fun splatting food around

FrederickK says ...
Apr 21, 2015 @ 5:46pm

The controls are very stiff, other than that, I loved everything about it! :)

richiebranson says ...
Apr 22, 2015 @ 1:16am

Once you get the controls down, it's a pretty fun experience. All that's missing is chicken to go with those waffles!

Infernobomb says ...
Apr 22, 2015 @ 1:16am

I feel my rage has been sated. Very distinctive art style :P

rodrigomotta says ...
Apr 22, 2015 @ 1:19am

LOL, nice concept. I think you must be work in this game after the jam (it's a good idea). The prototype is ok. Congrats. Rated. Please, play and rate my game.

StefanDJagers says ...
Apr 22, 2015 @ 1:05pm

It is really a lot of fun to play! Great entry! ;)

nopogo says ...
Apr 22, 2015 @ 1:06pm

Liked the powerup throw. A suggestion for next entry. Make the first person controller be just a camera so you dont get the weird glitchy I can look into my own body experience when you look down :)

ss64games says ...
Apr 22, 2015 @ 1:10pm

Haha, this was very silly. I think the controls could be improved if you didn't need to accelerate from zero to gain speed. Maybe try Input.GetAxisRaw instead?
I really liked the fact that the food stuck to objects and that the goal of the game was to create mayhem.
Now where can I find a restaurant that serves pizza, hot dogs, and waffles?

nassi says ...
Apr 22, 2015 @ 7:09pm

For some reason the game decided that I wanted to move the camera up and down by moving the left stick horizontally and turn it by using the L2 and R2 buttons of my PS3 controller by default :P. Good thing unity has control rebinding in the launcher!

But I'm somewhat disappointed that these fools don't follow the proper food fight etiquette, I had hoped for much more mayhem! At least I had a waiter throw a hot dog at me.

rmc says ...
Apr 22, 2015 @ 9:18pm

Very fun game, well fit in to the theme. But the controllers, at least on keyboard, need a bit of work.

garygreen says ...
Apr 23, 2015 @ 7:40pm

Good silly fun. :-)

kabutakogames says ...
Apr 24, 2015 @ 4:08am

Thank god we didn't mention the dirty knife!

Ossi says ...
Apr 24, 2015 @ 4:22am

That was really hilarious and fun! The movement of my character felt a bit slow and clunky but I really had a blast picking up different kinds of foods and throwing them around. My favorite was throwing a watermelon slice at full power and having it get stuck on the ceiling! Amazing job!

jk5000 says ...
Apr 24, 2015 @ 8:58am

tion in the customers. But the idea is fun and it fits the theme well.

strong99 says ...
Apr 24, 2015 @ 6:41pm

Funny game, nice to play :)

steboots says ...
Apr 26, 2015 @ 2:01pm

Hard for me to manuver, maybe just got to get used to it. I laughed, I cried, I threw food, it was good.

Apr 26, 2015 @ 8:49pm

After turning, I kept trying to walk forward with the arrows. Try having all movement controls single-handed, and things like jump/crouch/throw on the other side of the keyboard.

Fun idea tho!

Apr 27, 2015 @ 3:07am

Cool idea and implementation of the food fight. I enjoyed the splattering effect some of the foods had, like the tomatoes. The areas got a little tight to navigate through at some points, otherwise it was pretty satisfying to play.

Jasonsumm says ...
May 5, 2015 @ 7:14pm

What a crazy idea! I like it >.<

dallonf says ...
May 9, 2015 @ 2:39pm

Well, that was a laugh! Controls needed some work, though; you forgot to lock the cursor, making mouse look difficult.

Smirnov48 says ...
May 10, 2015 @ 8:14am

Nice game. Very difficult control for me.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]