Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Almax27 - Jam Entry

Unfortunately this Ludum Dare has been some what of a failure for us. We had a few major setbacks in design and loss of work that resulted in us loosing a lot of time and motivation. But we decided to cobble together what we could and submit something!

The original concept was to play as a nano bot entering a host via needle/blow dart with the objective of taking them over. We were thinking of implementing this in an objective based way, where you had to fight your way to different parts of the body in order to make the host do something.

The core mechanics were to be indirect control of the body's dead cells to make them destroy opposing live cells using the commands 'wait', 'follow' and 'attack'.

W/S/A/D - move
1 - wait (AoE)
2 - follow (AoE)
3 - cancel (AoE)

(Note: some people have experienced a significant pause after loading before the scene appears)

Downloads and Links




Ludomade says ...
Apr 20, 2015 @ 11:58pm

Beautiful pixel graphics, and the parallax effect is awesome. Finish the gameplay and this will be great!

Apr 22, 2015 @ 1:00pm

really cool

Aaranos says ...
Apr 22, 2015 @ 11:14pm

In the description you say there is an attack command, what is it? It looks good just can't do anything more than recruit things to follow you.

Almax27 says ...
Apr 22, 2015 @ 11:17pm

Sadly we never put in the attack command, it was only part of the original design. Attack would have been '3'.

Apr 22, 2015 @ 11:18pm

It's too bad that you couldn't complete your game, because i see very nice graphics and an interesting concept here. But every experience is good to learn

6x13 says ...
Apr 22, 2015 @ 11:33pm

Great concept and it looks cool! I've some suggestions for you. There are some distinct characteristics of microscopic photography:

- The objects have high amount of subsurface scattering which makes them look like dark in the center and glowing closer to the edges.
- The foreground of the scene is kind of ambient lit though it smoothly gets dark further from the camera.
- The DOF is usually extremely narrow so you will get high blurriness further from focus distance.
- Even the specular highlights are really soft and blurry in most images and are indistinguishable from diffuse. (This will make them look less like jellies and more like blood cells.)

I don't know how these characteristics match your art-style but IMHO even partial use of them will make them look even cooler. Good luck and keep up the good work!

someone says ...
Apr 23, 2015 @ 1:05am

The concept sounds interesting and I like the artwork.
Shame you didn't finish it.

Apr 23, 2015 @ 10:30pm

Please do something with this!

gene-z says ...
Apr 23, 2015 @ 10:35pm

Good artwork ,, nice concept

SmilingCat says ...
Apr 23, 2015 @ 10:46pm

Great start, love the art style.

geekdrums says ...
Apr 26, 2015 @ 8:39am

looks cool ! and cute character.

gelisam says ...
Apr 27, 2015 @ 2:02pm

Excellent game concept. Nice artwork. The player is easy to control. Worth finishing.

(rating and comment by my teammate François Mayrand)

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