Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Hemland - a Roguelike

by oskardevelopment - Compo Entry

Hemland - a Roguelike!

A Roguelike with unlimited scope - giving the player the fun of experiencing the unlimited amount of enemies, a fun variety of weaponry and Perma Death.

Beat down the hordes of enemies as you step down to the core roots of the Earth itself - using your sword, laser saber, a diary or even by using Japanese robots of total destruction.

And please kill the Amigos at sight, they actually do deserve to die.

Best regards, please enjoy and have fun!

// Oskar

Edit: If you are using Linux, the music may not work.

Downloads and Links




Jordan says ...
Apr 20, 2015 @ 5:20am

The level system is pretty interesting, but movement can be slightly annoying as you can't move in two directions at once.

Overall nice job.

Apr 20, 2015 @ 5:24am

The haunting music adds a creepy feel. I was a bit confused by parts of it. The controls would sometimes feel stuck when changing directions. Enjoyable game!

Apr 20, 2015 @ 5:30am

Tanks a lot! If you feel that the movement with The keyboard is slow, you can also move by pressing the mouse!

jk5000 says ...
Apr 20, 2015 @ 7:50am

Okay, but a little unpolished. Easier control with the keyboard and the game would be so much better.

Apr 20, 2015 @ 4:07pm

Doesn't run for me :/
Using OS X 10.10.2

Apr 20, 2015 @ 4:15pm

Hej Linus! I am sorry to hear that!

It's expected to at least have Java 7 - if you have a lower Java version than 7 you are open for hostile attacks as of Oracle not patching security threats for Java versions previous to 7.

You can upgrade to Java 8 at:

bentglasstube says ...
Apr 20, 2015 @ 4:39pm

On linux with both java 7 and java 8, I just get a black screen that never does anything.

Apr 20, 2015 @ 4:42pm

What Linux edition?

Game have been tested on Windows 7, Ubuntu and OS X.

Apr 20, 2015 @ 4:46pm

It looks good and I like the comments that come up when you're attacked, etc. I didn't get at first that you can kill the monsters by walking into them - maybe that should be explained at the beginning.

bpvelloso says ...
Apr 20, 2015 @ 4:52pm

There are things that I like, but the controls are a problem, you made an awesome game, funny, extremely complex and well designed, but a relly think you have to make better controls.

Apr 20, 2015 @ 4:58pm

Thanks Andrew!

@bpvelloso: Thanks a lot!! I wanted to improve the controls, graphics and sound - though I was closing in on deadline and have a family that had to be prioritised.

I wanted to improve the controls, I am sorry that I couldn't give you a better game experience, I will try to do better next Ludum Dare!

cgmorton says ...
Apr 20, 2015 @ 4:59pm

So I can move diagonally by right-clicking, or orthagonally with arrow keys, but there's no crossover between the two? Input seems very stuttery as well, you should try to either buffer inputs or else respond consistently to overlapping inputs (e.g. always move in the last direction pressed) to improve that.

I don't know how you designed the enemy scaling, but I found a prophet of Bharg in the second room that was ~3 times stronger than me.

I think there's a lot more you need to do with this game to make it a really good experience.

DKoding says ...
Apr 20, 2015 @ 5:31pm

Like the random maps. But the maps could have more features, and why are the graphics so small? How do I attack? Also the controls get stuck if I hold one direction first then another afterwards.

PushmePullyu says ...
Apr 20, 2015 @ 6:30pm

The controls are a bit touchy. But good job still.

maunovaha says ...
Apr 20, 2015 @ 8:11pm

Cute little roguelike and it was fun to try out. However, I did have some troubles to attack the enemies, and would like to see more dev of this game! :)

jhell says ...
Apr 21, 2015 @ 8:43am

Ok I played for a while, and stopped when I took stairs from 3->2 and got apparently stuck in limbo. Very cool, you have a solid basis for a rogue-like. My small gripe with it is that there is actually no player skill required, apart maybe from speed-clicking the coins to heal (:P), and too few items (yet the excitation of finding a chest is always there). I'd recommend distinguishing between item-chest and gold-chest for increased reward feeling.
Like said before, the controls are also a bit annoying, but you get used to them eventually (at least I did). Kudos for not imposing wasd on us Azerty guys ;).

To give you a quick answer on MagDef: you just need to click a research once to start it. Its progress is then showed inside the planet and updates every second until it's done.

Somnium says ...
Apr 26, 2015 @ 3:58pm

Nice roguelike. The rooms felt a bit empty.

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