Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Hemland - a Roguelike

by oskardevelopment - Compo Entry

Hemland - a Roguelike!

A Roguelike with unlimited scope - giving the player the fun of experiencing the unlimited amount of enemies, a fun variety of weaponry and Perma Death.

Beat down the hordes of enemies as you step down to the core roots of the Earth itself - using your sword, laser saber, a diary or even by using Japanese robots of total destruction.

And please kill the Amigos at sight, they actually do deserve to die.

Best regards, please enjoy and have fun!

// Oskar

Edit: If you are using Linux, the music may not work.

Downloads and Links


Ratings

#741Audio2.22
#826Humor2.17
#935Mood2.36
#1025Innovation2.23
#1044Fun2.19
#1055Graphics1.96
#1082Overall2.42
#1089Theme2.08
#1383Coolness47%

Comments

Jordan says ...
Apr 20, 2015 @ 5:20am

The level system is pretty interesting, but movement can be slightly annoying as you can't move in two directions at once.

Overall nice job.

Apr 20, 2015 @ 5:24am

The haunting music adds a creepy feel. I was a bit confused by parts of it. The controls would sometimes feel stuck when changing directions. Enjoyable game!

Apr 20, 2015 @ 5:30am

Tanks a lot! If you feel that the movement with The keyboard is slow, you can also move by pressing the mouse!

jk5000 says ...
Apr 20, 2015 @ 7:50am

Okay, but a little unpolished. Easier control with the keyboard and the game would be so much better.

Apr 20, 2015 @ 4:07pm

Doesn't run for me :/
Using OS X 10.10.2

Apr 20, 2015 @ 4:15pm

Hej Linus! I am sorry to hear that!

It's expected to at least have Java 7 - if you have a lower Java version than 7 you are open for hostile attacks as of Oracle not patching security threats for Java versions previous to 7.

You can upgrade to Java 8 at:

https://www.java.com/

bentglasstube says ...
Apr 20, 2015 @ 4:39pm

On linux with both java 7 and java 8, I just get a black screen that never does anything.

Apr 20, 2015 @ 4:42pm

What Linux edition?

Game have been tested on Windows 7, Ubuntu and OS X.

Apr 20, 2015 @ 4:46pm

It looks good and I like the comments that come up when you're attacked, etc. I didn't get at first that you can kill the monsters by walking into them - maybe that should be explained at the beginning.

bpvelloso says ...
Apr 20, 2015 @ 4:52pm

There are things that I like, but the controls are a problem, you made an awesome game, funny, extremely complex and well designed, but a relly think you have to make better controls.

Apr 20, 2015 @ 4:58pm

Thanks Andrew!

@bpvelloso: Thanks a lot!! I wanted to improve the controls, graphics and sound - though I was closing in on deadline and have a family that had to be prioritised.

I wanted to improve the controls, I am sorry that I couldn't give you a better game experience, I will try to do better next Ludum Dare!

cgmorton says ...
Apr 20, 2015 @ 4:59pm

So I can move diagonally by right-clicking, or orthagonally with arrow keys, but there's no crossover between the two? Input seems very stuttery as well, you should try to either buffer inputs or else respond consistently to overlapping inputs (e.g. always move in the last direction pressed) to improve that.

I don't know how you designed the enemy scaling, but I found a prophet of Bharg in the second room that was ~3 times stronger than me.

I think there's a lot more you need to do with this game to make it a really good experience.

DKoding says ...
Apr 20, 2015 @ 5:31pm

Like the random maps. But the maps could have more features, and why are the graphics so small? How do I attack? Also the controls get stuck if I hold one direction first then another afterwards.

PushmePullyu says ...
Apr 20, 2015 @ 6:30pm

The controls are a bit touchy. But good job still.

maunovaha says ...
Apr 20, 2015 @ 8:11pm

Cute little roguelike and it was fun to try out. However, I did have some troubles to attack the enemies, and would like to see more dev of this game! :)

jhell says ...
Apr 21, 2015 @ 8:43am

Ok I played for a while, and stopped when I took stairs from 3->2 and got apparently stuck in limbo. Very cool, you have a solid basis for a rogue-like. My small gripe with it is that there is actually no player skill required, apart maybe from speed-clicking the coins to heal (:P), and too few items (yet the excitation of finding a chest is always there). I'd recommend distinguishing between item-chest and gold-chest for increased reward feeling.
Like said before, the controls are also a bit annoying, but you get used to them eventually (at least I did). Kudos for not imposing wasd on us Azerty guys ;).

To give you a quick answer on MagDef: you just need to click a research once to start it. Its progress is then showed inside the planet and updates every second until it's done.

Somnium says ...
Apr 26, 2015 @ 3:58pm

Nice roguelike. The rooms felt a bit empty.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]