Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Killer Librarian

by chanko08 - Compo Entry

# Ludum Dare 32 #

## KillerLibrarian ##
It's time to get payback on those pesky library patrons!
In Killer Librarian, you're a disgruntled librarian that has decided that she's had enough of everyone in her library, and they need to go splat.

Since you don't have any weapons, you'll have to push bookshelves and explode computers to kill people.
Your job ends when you clear every section (12 levels) of this rather large library of patrons!

It looks like my OS/X version of the game was borked somehow, so I've taken it down for now. Please use the Love2d version instead. Thank you.

## Controls ##
You can use `WASD` to move yourself, and `space` to restart a level you got stuck in.
Xbox 360 controller support is also available, with the analog stick for movement and the `x` button for restart.

## Credits ##
Programming, Art. Music all created by Alex Bechank (

## The Code
The code is available on with the MIT license.
To run the code you need to have version 0.9.2 or greater (although greater hasn't been tested).
Then for Windows users, it's simply locate the `Love2d` executable and drag the git repository folder onto the executable.
For Linux users, provided that `Love2d` is on your path you can simply run `love /path/to/folder` and that will start the game.

Downloads and Links




headchant says ...
Apr 20, 2015 @ 10:37am

Great game had lots of fun and it fits the theme really well. More levels and a progression would have been nice. Some of the levels were too easy and one was really hard. But thats ok because the concept is great.

Btw. Your osx app seems to be incorrectly packaged.

Apr 20, 2015 @ 2:04pm

As already said, the difficulty spikes through the levels, but the puzzle mechanic is a really nice one. Also a very humorous take on theme!

Pixel Heart says ...
Apr 21, 2015 @ 2:23am

OSX build doesnt work for me!

Apr 21, 2015 @ 2:37am

Pretty funny take on the theme! I agree about the difficulty; the mechanics of the falling shelves could maybe be cleared up a bit. But a good take on a good concept!

Phil Strahl says ...
Apr 21, 2015 @ 2:38am

Ha! A fun little puzzler with the right amount of gore and violence in the right places! The mechanic feels fresh and new, the sound emphasizes the 8-bit style and the music is repetitive, yes, but not annoying like so many others. Personally, I found the screen-shake effect a bit too strong (I got nauseated), but I also ask drivers on public transport not to drive so fast, because I'm old.

Unfortunately I stuck after a couple of rooms and gave up after 20 minutes of brooding. A really fun game, keep working on it!

clegamecoop says ...
Apr 21, 2015 @ 2:38am

That was actually pretty awesome and very clever. I got stuck on level 10 for a bi, but finally figured it out. Awesome job!!

rjhelms says ...
Apr 21, 2015 @ 2:40am

Fits the theme really well. Funny idea, and charming programmer art. The Xbox controller support was a really nice touch.

I agree with other commenters that the difficulty spiked - I think it was 3 levels before the end?

Great work!

pkenney says ...
Apr 21, 2015 @ 2:44am

Haha I didn't even notice "I am death" playing, not until I saw the screenshot.

I beat the game. My favorite part was your way of introducing mechanics through a simple level rather than a wordy tutorial... show don't tell, definitely appreciate that! Another wise choice was the ultrafast retry that didn't even wait for animations to complete.

There was one level that was pretty darn tricky and it took me a while to figure it out. Other than that I felt maybe it was a bit too easy for most levels.

However I think you did a great job, it's an interesting original mechanic and I liked the presentation. I was skeptical of the screen shot at first but I gotta say the game made good on the style. Screenshake also a nice touch.

Well done!

Apr 21, 2015 @ 2:46am

The Puzzle were really challenging. I didn't notice you can move the shevles to make a path.

Apr 21, 2015 @ 2:01pm

The dificulty curve of the puzzles was all over the place.

josefnpat says ...
Apr 21, 2015 @ 9:16pm

There were some tricky puzzles, and it probably could have used some better ordering!

Otherwise, great job!

MoogleSensei says ...
Apr 22, 2015 @ 8:56pm

Your use of the theme is hilarious and the overall gratuity of explosions, blood, and collapsing shelves is very rewarding. It also felt good to stick with the puzzles and figure them out, but I would agree that the difficulty scaling felt too intense. Overall a wonderful job though!

TeamQuadratic says ...
Apr 28, 2015 @ 12:37am

Ha ha interesting concept. I certainly didn't expect those computers to explode that much! lol good work

nihilaleph says ...
May 1, 2015 @ 2:35am

Great concept! I really liked the puzzle feeling of it and the computer explosion (what kind of computer is that? kkkk)! Although the difficulty was a bit weird xp

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]