Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Hot Kitty!

by One Seed Fruit - Compo Entry

This is Kettle-Cat. S/he's going bonkers mass-murdering evil cockroach-thingies on wheels.

BY RANDY TAN (@oneseedfruit)

Keep the heat up. If you're cool, it's game over!

This is my first time. Done in less than 12 hours. Sorry if it's awful.

Also, check out Gender Gender, the other game I worked on with Chikoness for the jam:

- Added Web port on my Please use the latest version of Firefox if Chrome doesn't work.
- Added Mac OS X port.
- Added GitHub link. Link to zipped source:
- Added Linux port.
- Fixed minor bug to reset score when game over. Thanks to chaosed0 for pointing this out!
- Added a cosmetics-only effect that enables Kettle-Cat to spew out steam at the top. Wasn't a priority when I was in a rush during the compo.
- Fixed some bugs: Game over screen, failure state, Kettle-Cat not meowing. Sorry if it's one buggy game! (No pun intended.)

Downloads and Links




Nonameghost says ...
Apr 20, 2015 @ 4:31am

Not bad for 12 hours, and it's definitely unconventional haha.

HBomb says ...
Apr 21, 2015 @ 2:59am

It's a cute game! I enjoy the art style. You could add a few more elements to spice it up a little, though.

chaosed0 says ...
Apr 21, 2015 @ 3:01am

It looks like your score doesn't reset when you lose the game. The audio seems to be biased toward the right side. Not bad for just 12 hours. I like how the wheels actually reverse their order, instead of reversing direction.

CamRFWhite says ...
Apr 21, 2015 @ 3:04am

I just... I can't... even. That's great. Your mind must be a scary place.

ranmaru90 says ...
Apr 21, 2015 @ 3:55am

Thanks for playing! Glad you guys like it! :)

I couldn't think of what to do with "An Unconventional Weapon", but I wanted to participate very badly, so I just let my imagination run wild.

And thanks to chaosed0 for pointing that out, I've fixed the score not resetting, sorry about that.

And yeah, I did the audio when there was only 1 hour left. My voice recorded impromptu into 3 files with Audacity.

Frenchie says ...
Apr 21, 2015 @ 6:57am

12 hours?! That's not a lot of time at all! You did a good job with your limited time. Just needed more of it to flesh out the game a little.

Domicuc says ...
Apr 21, 2015 @ 9:33am

If u making it really 12 hours its good (y).
Also check my game please! x)

ranmaru90 says ...
Apr 21, 2015 @ 9:47am

I posted a screenshot of my progress when there was only 8 hours left:

And I spent 3 hours making the graphics in Inkscape before I started coding. :D So I did everything in a hurry and now my C# scripts are a huge mess.

vvolis says ...
Apr 21, 2015 @ 7:09pm

LMAO wat :D It's confusing but it works! Good job!

HotBoxGames says ...
Apr 22, 2015 @ 12:55pm

Damn, that's a hot pus.. er, kitty!

Full version of this could be badass xD

tummyache says ...
Apr 23, 2015 @ 3:54am

Didn't really get it. I think the art is fantastic, but it was a little too simple and there wasn't really a challenge.

Also the audio was a bit grating.

pvwradtke says ...
Apr 24, 2015 @ 2:44am

The art style is awesome, loved the way things move, and the particle effects for the steam is cool. I think it's nice for 12 hours, especially for a first try (and you did another project). There are a few things that could improve the game, like having some enemies that could cool you down, or getting an extra bonus for steaming several enemies at once (which can, effectively, boost your survival chances). Keep it up, next time it'll be even better.

ranmaru90 says ...
Apr 24, 2015 @ 1:38pm

Thanks for the comments everybody. They're certainly motivating!

tummyache : Thanks! :D Sorry about the audio, it was done in the last hour. :( I just fired up Audacity and squeaked and meowed.

pvwradtke : Thanks! They're not really particle effects. I made a set of randomized polygons in Inkscape, brought them over into Unity and put them in an array, and randomly picked one to shoot out at a time. Of course, I also scaled and change the alpha for each image over time. See

kirbytails7 says ...
Apr 25, 2015 @ 7:47am

Good use of a kettle! It has a charming clunkiness to it.

TobiasNL says ...
Apr 25, 2015 @ 4:56pm

Pretty cool game, lacked challenge though!

Apr 25, 2015 @ 6:55pm

Nice art and sound. Would have been interesting to see what kind of gameplay you could come up with if you had more time

Super Hamster says ...
Apr 25, 2015 @ 6:56pm

Nice game for 12 hours! I wish there was some sort of difficulty though, whether it be the bugs are attacking you or something else.

F. Wiktora says ...
Apr 25, 2015 @ 9:46pm

Hah, another awesome entry! You have to use both ends of your 'cat' which is much similar to my wizard's staff. :D
But you did definitely a better job!

GarethIW says ...
Apr 26, 2015 @ 9:35am

Haha, that sure is a hot kitty right there. Meow!

KaiseanGames says ...
Apr 26, 2015 @ 1:15pm

Sound is a bit too squeaky (pun intended) :)

SimianLogic says ...
Apr 30, 2015 @ 7:34pm

For such a small amount of time, it's not bad! The art style is weird but actually kind of cool (especially the breath of the kitty).

MaesK says ...
May 5, 2015 @ 2:00pm

Quite a crazy game, hahaha. I can't barely understand what's happening but I like the mechanic of turning around to catch the enemies. Nice work!

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