Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by BPO_Jeff - Jam Entry

It's got spaghetti missiles, robots, explosions and anime girls. Enjoy lol

You collect guns that attach to eachother so you can stack ridiculous amounts of firepower.

I'm still pretty amateur at coding, I'm an artist who learned GameMaker's GML language so I got to try a lot of new stuff in this (missile trails, lots of Spine work with skeleton manipulation and attachments etc.). Going to do a deeper post-mortem on my site at and you can follow me at @BPOutlaws to keep up to date on my currenr projects.

Had plans for a huuuuge boss that would shoot those homing missiles at you and more variety in the guns but I got stuck on a few bugs of my own creation and lost a few hours here and there trying to fix my dumb mistakes lol Had a blast either way though, will have to participate in Ludum Dare again for sure.

Downloads and Links




PoV says ...
Apr 21, 2015 @ 1:47am

Congratz Jeff! :)

BPO_Jeff says ...
Apr 21, 2015 @ 12:47pm

Thanks Mike, glad I finally got around to participating. Will have to do this again in the future, though there's something insane about an event where everyone is voluntarily entering "crunch mode" from minute 1 lol

muromets says ...
Apr 21, 2015 @ 1:31pm

Really cool idea, it sure can grow from here, maybe limiting the quantity of guns u can hold and also maybe some enemies can pick up the guns that are falling, adding more platforms, it could be a nice bullethellish game! Congrats!

Tselmek says ...
Apr 22, 2015 @ 12:53pm

My anti-virus won't download GameMaker .exe applications. Could it be possible to get a .zip version? I'd really love to try this game.

Apr 22, 2015 @ 1:43pm

Nice job, the graphics look really nice :)

BPO_Jeff says ...
Apr 22, 2015 @ 2:50pm

Tselmek - No prob, changed the link to a ZIP file instead of EXE :)

muromets/chikun - Thanks! I had ideas for stuff like if you collect the same gun in a row that group will become more powerful than normal and some guns in the stack could have negative effects like shooting a homing missile back at the Player so collecting the guns becomes kind of a Tetris mini-game in itself but I spent too long on the art instead of the code lol Gotta' manage my time better next time.

Tselmek says ...
Apr 22, 2015 @ 3:47pm

Great concept, the art is pretty good and that's some kickass soundtrack. As stated, it's missing some kind of goal or even a score system, but I can't blame for that. Little notice, the background tiles weirdly at some points.

LukeZaz says ...
Apr 23, 2015 @ 2:35am

Good game, but once you get enough guns it gets pretty loud and also a bit too easy.

popcorn897 says ...
Apr 23, 2015 @ 5:38am

Just a fun little beat 'em up game. Dodging back felt great and timing punches at the beginning took a bit of practice (Which I liked). Only problem is the guns are too hard to get. They always fall into more enemies making it impossible to get. It was still fun and it looked nice. Good Work!

Tortoise says ...
Apr 23, 2015 @ 11:54pm

Graphics are really good. I think you could build on this to make a fun platformer.

jooshkins says ...
Apr 23, 2015 @ 11:54pm

Love how ridiculous it gets.

BoyWithStick says ...
Apr 24, 2015 @ 12:37am

Really like the art and the animations were great. It was pretty funny watching the tower of weapons on the character's arm stack up. Can see this turning into a larger game easily. Nice work!

MiniBobbo says ...
Apr 24, 2015 @ 2:16am

This was fun. The animation ran super smooth and the feeling of power was pretty great. It has a steep learning curve though. Once you amass something like 15 guns though you just kind of run forward hitting space.

richiebranson says ...
Apr 24, 2015 @ 3:22am

graphics were really well done. animation was smooth too! I thoroughly enjoyed this concept :)

SledKnight says ...
Apr 24, 2015 @ 3:39am

Graphics? Amazing. Animation? Awesome. Weapon effect? Outstanding.
Overall advice? Less is more. lol
Once you get two guns, it's all over. And once you get a stack to the roof, there's nothing to challenge the player, at all. I never saw an enemy after that.

Still, lots of potential in there. I'll have to check out Spine. :D

petey123567 says ...
Apr 24, 2015 @ 4:32am

Excellent. Needs some difficulty curve tuning, but overall quite excellent.

camlang says ...
Apr 24, 2015 @ 8:45am

I had lots of fun playing this. It's hard to get first wepons though and as soon as you get a decent stack you get basically unstoppable.

GarethIW says ...
May 2, 2015 @ 1:04pm

looks really nice and Fun to play. The weapons are hard get hold of and keep.


May 4, 2015 @ 2:28am

needs some balancing, maybe weapons run out eventually. would be interested in seeming what it looked like with a level system rather than an infinite generation of enemies. but fun little game.

Omiya Games says ...
May 4, 2015 @ 11:31pm

I think as a first-time submission, this is very impressive. That said, I also think that the game is poorly balanced. It gets in the way of fun, which seemed to be the point of the game.

Still, good to have you on the stream, and I hope you a very good luck on the next Ludum Dare. I see a lot of promise in this project!

May 9, 2015 @ 9:12am

Such an intense game! The look and feel was amazing, but the amount of enemies was crippling. After enemies started piling up when my weapon upgraded, it was impossible to gather more weapons because they dropped right into the group.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]