
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
This is Get Toasted, where you have to survive as long as possible by using only a toaster. You can chuck your toaster to enemies, but you can knock their socks off with a critical piece of toast to the face. But beware, the toast takes a while until it’s fully toasted.
Countrols:
- Arrow keys to move
- X to throw your toaster
- C to shoot a critical piece of toast (note this takes a long time to charge up)
- R to restart
Note that this game was made just for the fun of it and should not be viewed with too high expectations :)
Downloads and Links
Ratings
#579 | Graphics | 3.00 |
#646 | Audio | 2.46 |
#730 | Humor | 2.38 |
#798 | Theme | 3.04 |
#958 | Mood | 2.29 |
#965 | Fun | 2.46 |
#978 | Innovation | 2.41 |
#1061 | Overall | 2.48 |
#1305 | Coolness | 49% |
Comments
Even if it was just made for the fun of it, I still think you did a really good job (: The controls are a bit confusing, but the art is really appealing. That along with the sound design made this a fun experience. Good job!
It was hard to use the toaster to hit some of the enemies and sometimes the toaster would get stuck in the tree trunks. I like the unconventional weapon you chose though, pretty funny!
this is a long way from the worst game I've played in this jam - in fact its well above average. Graphics look great, screen shake is awesome, audio is passable... I rather enjoyed it
I really wanted to see more gameplay, but the controls are really hard to work with. The toaster was a chore to use. The game also seemed to flip out every now and then, mostly when I jumped while the toaster was on the ground. But I liked the sounds, and the graphics do have a good charm to them. Still have no idea what those ground monsters were. The animations were nice, but got in the way of gameplay. For future reference, animations that effect the rate of gameplay should be limited in length, and preferably only be visual while the actual action is performed instantly.
Controls were awkward, bee sound effect got annoying very quickly and the bugs trapped me against the side of the level a few times... loved the visuals though :P
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It's a bit difficult to get the controls (aiming is extremely difficult) But its a funny idea and I like the sound of the bees. Nice work!