Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Love Will Always Prevail

by TheMaster99 - Compo Entry

Proper description will be added later.

Instructions explain what to do, controls are listed in the controls menu (WASD = move, arrows = shoot, escape = exit, r = restart. Presets for QWERTY, DVORAK, and AZERTY available (and manual keybinds))

Enjoy, and thank you for all feedback in advance!

Downloads and Links


Ratings

#484Mood3.00
#714Audio2.29
#745Fun2.83
#752Theme3.11
#859Overall2.84
#881Graphics2.47
#1007Innovation2.29
#1952Coolness32%

Comments

jcsirron says ...
Apr 22, 2015 @ 12:16am

Not a bad, yet simple game. It almost felt like the world was completely open, which was cool.

peecestudios says ...
Apr 22, 2015 @ 11:06pm

Fun fast quick game! Make it longer next time.

OnlySlightly says ...
Apr 25, 2015 @ 3:29pm

Cute premise :) It was fun collecting my own army of underlings

jovoc says ...
Apr 25, 2015 @ 4:23pm

Didn't work for me:
Exception in thread "main" java.lang.UnsupportedClassVersionError: Main : Unsupported major.minor version 52.0

abcdef65g says ...
Apr 25, 2015 @ 4:27pm

Love is indeed the greatest power of all~!</Corny Comment>

Love how you twist that concept into a powerful weapon. Was fun to form my army, and I caught myself wanting more by the time it was over.

Frozenfire92 says ...
Apr 25, 2015 @ 4:37pm

It was an interesting idea. Sometimes when moving the hearts shot in weird directions. I would have like to be able to shoot diagonally aswell. Also there was no indication of score or when the game ends?

jovoc says ...
Apr 25, 2015 @ 5:02pm

Update: I realized I need to install JDK, so it runs now for me. A nice dual-stick shooter. Pretty light on the theme but I did the same thing :). One suggestion would be to allow holding down the shooting keys to shoot continuously. Good progress for 48 hours, my entry is similar and I got about the same amount of functionality...

Tanser says ...
Apr 25, 2015 @ 5:04pm

Interesting idea. Good job!

stvr says ...
Apr 25, 2015 @ 5:32pm

Combat was bit simplistic, but it's a neat game overall!

TheMaster99 says ...
Apr 25, 2015 @ 6:23pm

@FrozenFire92 - the hearts adopt your velocity and add to it, instead of moving independently. You can shoot diagonally this way, although dedicated diagonal shooting would have been nice to implement. As for the game ending, you have to follow the path and defeat the boss at the end to fulfill the win condition.

Thank you for all the feedback everyone!

abuzreq says ...
May 11, 2015 @ 9:50pm

It wasn't clear to me why I need the followers to defeat the boss . I liked how the shooting weren't accurate and had some sort of randomness . It was easy though and didn't had replaying value.

sorlok says ...
May 11, 2015 @ 10:56pm

A solid game, good mechanics and well paced. Wish there was more!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]